single player:
- longer. around 12-15 hours
- better boss fights. instead of just using the hammer of dawn, make bossfights where other weapons are needed to kill them. have a boss fight where the enemy is far away and you have to rely on your sniper. and then have another boss fight where you have to hit the weak spots with the torque bow. it would be pretty cool to have a boss fight where your opponent can somehow get around cover really easy (by flight or by going underground), and you have to constantly have to find new cover to defeat them.
- make the delta squad be speacialized in different things. have one be a sniper, another be the demolition man... that sort of thing.
weapons:
- just make more of them. some weapon ideas could be guns that can shoot through thin cover but does less damage, or a sentry gun that you can throw over cover.
multiplayer:
- use client side hit detection (get rid of host advantage).
- make more assymetrical maps.
*** things that SHOULD be done so that MP will actually have people PLAYING LIKE THE SINGLE PLAYER COMPONENT (I.E. have people take cover, no huge reliance on the shotgun):
- boost the damage and range of the lancer. have people actually fear its damage when running out in the open from mid range.
- have splash damage of grenades/boomshot be able to penetrate thin cover... this way they don't become useless in this new "cover-heavy" style of play
- put a scope on the pistol... that way people are not encouraged to just go up to someone with the blindfire/melee combo with it.
- most of all... bring back the insanity (or insane, i forgot what it was called) meter. this was something that epic decided to take out because it made the game too hard, but seeing as many beat the game on insane without much trouble, then this addition should be welcoming to those who want a challenge, and i think it would be an awesome addition to the MP.
basically, you would have two meters... one for your health, and one called the insanity meter. when you popped out of cover to fire and was getting hit, your life meter would go down. but once you were down in cover but still being fired at, your insanity meter would go up (since people are trying to blast you with loads of bullet... who wouldn't go crazy under those conditions). if you stayed up to long firing at people or your stayed in cover for too long, your life meter would go down all the way or your insanity meter would go up all the way.
having either your life meter down or your insanity meter all the way up would make you go down (for some flare... before you go down due to your insanity meter, you would shoot yourself in the head with your pistol). this would make it so that people are constantly moving from cover to cover, and the game won't be more along the lines of "who becomes more impatient and then sticks out of cover."
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