1) The person now has a system that can't get online, so they are going to just keep that system as one to play all their pirated games on that are offline games.
TheSylntChamber
Right. Pirates can't play online now.
2) They go out and buy another system (which they will in turn probably just mod again to play burnt games)
TheSylntChamber
Okay, so a pirate who has a modded Xbox that he can't play online is going to go out and buy another Xbox...and also mod that one. Why?
3) There was a sudden flood of trade in and used 360's on the internet for sale that got pawned off on innocent people.
TheSylntChamber
That's 90% a dishonest seller's fault and 10% a naïve buyer's fault. Microsoft has nothing to do with it.
Who was hurt? The legit gamer who faces stiffer rules and possibly got screwed on a used banned system. (Et cetera.)
TheSylntChamber
And pirates who can't play downloaded games online. Your post completely fails to rebuff the issue I raised, so I'll just post it again:
If Microsoft can prevent pirates from playing on Live, then that will cut into piracy. Unless, you for some reason believe that--in spite of the popularity and significance of multiplayer gaming--people who pirate games don't want to play online.
I
My post never addressed whether or not DRM is a pain in the ass for legitimate users. In fact, I said as much in another post on this thread. I want to know why you think that banning pirates from Xbox Live will not interfere with their activities.
Wait...Unless that's what this was about:
Who was untouched? The ones pirating to begin with. They either got a system to keep playing illegal games or a new 360 and pawned the old off to the innocent.
TheSylntChamber
Are you being serious here? You think that pirates will keep buying Xboxes, modding them, selling them when they're banned...repeat? Where exactly are pirates going to get a "cheap system"? Your entire rant about this harming the "innocent user" was based on the fact that second hand Xboxes are likely to be banned. The only way this would consistently work is if pirates buy new systems, or used systems that are verified not-banned (which would be more expensive than a random eBay Xbox). There is no way this would be profitable. The pirate would lose money every time he does this, to the point where it would eventually just be cheaper to buy a legit system.
And should I even touch this next part?
Think about this if they played 10 illegal games at $60 a pop that's $600 they "saved". If they in turn had to go buy a cheap system because theirs got banned for $200 they have in turn still saved $400.
TheSylntChamber
Jesus Christ... Just because I've "saved" money on stolen intellectual property doesn't mean I'm any richer, nor does it affect my cash flow. Let's go with your 10 games per ban, and -$200 net for the Xbox swapout (which is very conservative). So we come up with your "$400 saved" figure. Let's do this for the most of the library, we'll say, 500 games.
::runs numbers::
Wow, our pirate has saved $20,000! Sweet! Oh wait, guess what? He's spent $10,000 in cash. So great; he's dropped out of community college, can't make the payments on his Honda, and he's had his plasma TV repossessed...but damn if he doesn't have a lot of stolen games he can't play online. "Savings" does not equal cash. This is the sort of mentality that has someone thinking if they buy a Sam's Club-worth of "buy one, get one free" bulk ramen noodle specials, that they'll be a millionaire. And even that's better than your piracy idea, as crates of second-hand ramen noodles are at least worth something, whereas burnt Xbox games are worth nothing.
In the end it's about Micro$oft making themselves more money.
TheSylntChamber
You're stating this like it's supposed to be a shocking revelation. It's... Whatever, this is another discussion. Just get back to me on the points above.
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