I agree. The replayability is fantastic.
First playthru I just treated it like a shooter, collected and listened to a bunch of logs, played the game the way I would.
Second playthru was a pure plasmid / tonic playthru
Third was the brass balls one and was a mix although I ended up favoring plasmids for the obvious reason that you can get thru the game without really participating in many fights.
The thing that opened up Bioshock for me as a replayable game was the variety in ways to tackle a situation. Take, for example, a turret. Your options are
- Shoot the turret and kill it
- Shoot the turret using electric augmented ammunition to kill it faster
- Use an electricity plasmid on it to stun it and kill it
- Trigger a security camera and throw the security bullseye plasmid at it so the security bots kill it
- Shock it and then hack it to fight for you
- Use an ice plasmid on it, then shock it, then hack it (ice makes the liquid flow slower)
- Use target dummy plasmid then sneak up and hack/destroy it
- Use Hypnotise Big Daddy or just lure a big daddy into line of fire and let him kill it
The ways to deal with enemies are so varied depnding on your plasmids/tonic level/weapon skill. That's jsut a turrent aboev but, on my various playthrus, I found an amazing number of ways to leal with all sorts of splicers, big daddy's, cameras, turrets, etc.
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