Morrowind is a real role playing game, so if you are just searching for another colorful action ride like Fable is, then Morrowind might bore you.
If you are willing to dive into a huge epic world, with total freedom at the cost of having to actualy talk to NPCs and read what they are saying, then Morrowind is an awesome game. Its probably one of the best RPGs created to this day.
If anyone tells you something else (e.g. that its boring) then he was expecting an action game. Everyone who enjoys a real role playing game enjoys Morrowind too. I don't know a single role playing gamer who didn't like Morrowind. Only those folks who think that Diablo 2 was a role playing game, just because your character could gain experience points. Those are action games with character development. Not role playing games. A role playing game gives you choices, it lets you play a role. That's why its called role playing game. In Diablo 2 you can only decide about the stats of your character, not about your characters character. So Deus Ex: Invisible War is in fact much more a role playing game than Diablo, or the xbox version of Baldur's Gate.
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So ask yourself what you want Morrowind to be like:
Do you want the game to be focused on action and plot while being colorful and holding your hand so you don't get lost in the game world? Then Morrowind would most likely bore you are leave you wondering what its hype is all about.
Do you want to be thrown into a huge (and I mean huge) world, where you are completely alone. You can do whatever you want and you can chose not to do whatever you don't want. The main quest takes about 20 hours if you only work on that. It spans across different quests of course but those are the ones that bring the plot forwards. You don't have to do it though. Its completely up to you. You can as well engage in one of the litterally (!) thousands of "side" quests. Some of those a single quests that some wanderers give you, others are a side story in itself like the quests you are given by one of the numerous guilds/houses/cults you can join. Its like living in this world. If you like freedom and a huge epic WORLD thenMorrowind is your game.
Of course this freedom comes at a prize that you have to be willing to pay or else you won't have much fun in this game. You will wander around not knowing what to do next. There is no voice in your head that tells you to walkt to the tavern to trigger a cutscene like in Fable. Its completely up to you. Sometimes you are told to go into a dungeon but you can't find it because all they said was that is in the north-east of Balmora, across this and that river and there will be situations in the game where you are just wandering around for minutes (half an hour or more). There is a quite effective transport system in Morrowind. You can go to some sort of animal bus (I don't want to spoil anthing here) and it can transport you to a number of different locations with a "port" for it. From there you can maybe find a mage from the guild of mages who is willign to teleport to another city to another mage and from there you can walk to the docks to get to a ship that can finally deliver you to your destination. At first you will just wander around helplessly. Wandering and wandering on foot. But the time will come where you will be more and more experienced in the world of morrowind and you will know where to go with what type of transport to get to your destination with minimal footwalk. Its like a world.
You are new at the beginning, people won't trust you, you don't know where to go, but that'll change.
Â
If you are willing to do that, then Morrowind is close to perfection because and although its huge size (not only the size of the area but also the number of items, characters, quests, villages, etc.).Â
Haven't played Morrowind, but i'd have to say if i did, it could easily trump Fable.The Good/Evil system was pretty much flawed. You could just be a saint, buy all Light skills cheap, then turn evil by slaughtering a village and buy the dark skills.
Another good RPG: KOTOR. You actually have to think before you make a dumb decision. There are ways u can get killed by not even being in a fight. I recommend that if you haven't tried it out, buy the first one because it is less complicated and the low price won't make you regret you bought it if you don't like it.Â
Morrowind is a real role playing game, so if you are just searching for another colorful action ride like Fable is, then Morrowind might bore you.
If you are willing to dive into a huge epic world, with total freedom at the cost of having to actualy talk to NPCs and read what they are saying, then Morrowind is an awesome game. Its probably one of the best RPGs created to this day.
If anyone tells you something else (e.g. that its boring) then he was expecting an action game. Everyone who enjoys a real role playing game enjoys Morrowind too. I don't know a single role playing gamer who didn't like Morrowind. Only those folks who think that Diablo 2 was a role playing game, just because your character could gain experience points. Those are action games with character development. Not role playing games. A role playing game gives you choices, it lets you play a role. That's why its called role playing game. In Diablo 2 you can only decide about the stats of your character, not about your characters character. So Deus Ex: Invisible War is in fact much more a role playing game than Diablo, or the xbox version of Baldur's Gate.
Â
So ask yourself what you want Morrowind to be like:
Do you want the game to be focused on action and plot while being colorful and holding your hand so you don't get lost in the game world? Then Morrowind would most likely bore you are leave you wondering what its hype is all about.
Do you want to be thrown into a huge (and I mean huge) world, where you are completely alone. You can do whatever you want and you can chose not to do whatever you don't want. The main quest takes about 20 hours if you only work on that. It spans across different quests of course but those are the ones that bring the plot forwards. You don't have to do it though. Its completely up to you. You can as well engage in one of the litterally (!) thousands of "side" quests. Some of those a single quests that some wanderers give you, others are a side story in itself like the quests you are given by one of the numerous guilds/houses/cults you can join. Its like living in this world. If you like freedom and a huge epic WORLD thenMorrowind is your game.
Of course this freedom comes at a prize that you have to be willing to pay or else you won't have much fun in this game. You will wander around not knowing what to do next. There is no voice in your head that tells you to walkt to the tavern to trigger a cutscene like in Fable. Its completely up to you. Sometimes you are told to go into a dungeon but you can't find it because all they said was that is in the north-east of Balmora, across this and that river and there will be situations in the game where you are just wandering around for minutes (half an hour or more). There is a quite effective transport system in Morrowind. You can go to some sort of animal bus (I don't want to spoil anthing here) and it can transport you to a number of different locations with a "port" for it. From there you can maybe find a mage from the guild of mages who is willign to teleport to another city to another mage and from there you can walk to the docks to get to a ship that can finally deliver you to your destination. At first you will just wander around helplessly. Wandering and wandering on foot. But the time will come where you will be more and more experienced in the world of morrowind and you will know where to go with what type of transport to get to your destination with minimal footwalk. Its like a world.
You are new at the beginning, people won't trust you, you don't know where to go, but that'll change.
Â
If you are willing to do that, then Morrowind is close to perfection because and although its huge size (not only the size of the area but also the number of items, characters, quests, villages, etc.).
Pvt_Murphy
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From what you just told us about morrowind I could tell that I won't like it...it seems too real, i'd much rather take a wooden sword into some real woods and start beating at a rabbit, play my own adventure!
Fable is one of my most loved games as it allows you to do what all those MMO games for the pc, but you actually play the game instead of click on a monster and start shouting at the screen.Â
Fable and Morrowind are way too different to be compared. I have to be honest and say I dislike Morrowind, despite finding Oblivion to be one of the best games I've ever played. All that aside, though, it comes down to what you personally want out of a game. Fable is more on the "kill stuff and have fun" side and has a decent story, while Morrowind is more on the realistic side. You can go for days without fighting a single enemy in Morrowind and get lost in a backwater cave of you're not careful. It's just not for everyone, of course. In my own personal opinion, Fable is a more enjoyable game and is much faster paced. You can be done with Fable in under a day if you just rush through the storyline and you're halfway decent at video games. It would take a few days of fairly long gaming sessions to do everything in Fable.
Also, to the guy who say Fable takes 9 weeks to max skills out, he's wrong. I don't even know if I would believe that person spent more then 20 minutes playing Fable. It took me under 2 days to completely max my character the first time I played at a playtime of roughly 5 hours a day and I was only at the beginning. Just go into the Hobbe Cave and keep zoning out and back into the area every time you clear it. Fair warning, however; If you max your character out, especially early on, the game becomes extroadinarily easy to such an extent that it may not be fun to some people anymore.Â
They are both very good but very different styles of rpg's. Like others have said Fable is more of a hack and slash style but done very well in my opinion. Good story, good main and side quest. The leveling system is very easy. The idea of playing as either good or bad is good concept but could have been excuted just a little better but does add to the game,
Now for Morrowind it is a very deep true rpg. You can spend months just woundering around fighting and exploring. Thr game play is some of the best for an rpg. But with it being such a deep rpg it will turn some people off of the game,
Both are cheap enough it doesn't make sense to choose only one.Â
I very much like both games, although as an RPG, Morrowind is the better. Although, whoever said you can wander around for days without fighting an enemy must have played the game stoned. The average encounter rate for a cliff racer is...what, once every 5 minutes? :P I hate those goddamned things.
Fable actually does have some class choices, but it's all about the skills. The classes in Morrowind aren't just determined by skill sets, but by level-up curves (based on your class specialisation), racial bonuses and deficits and then finally by the birthsign you choose. And of course, the spell sets you may or may not decide to go with (although you're a fool if you don't bother with mark/recall).
Not only that, enchantment is much deeper as well. The game does start off slow, which is where it completely differs from Fable. Whether you will or won't like Morrowind will be determined within the first half hour of playing.
I like Fable better, but both are good games.
Things I didnt like about Fable - Too easy, not long enough (lost chapters kinda fixed this)
Things I didnt like about Morrowind - Too much reading (no voice), Combat is boring
I think fable is a better game, just because you can choose between good or evil. It is geart that they put that in there because I would much rather be play my own story then some other story. Fable gives you the chance to become evil or as good as you want to be.
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I've played fable and it was fun, but I heard that Morrowind is also a great game, which one is better?Ultragamer2007
          I'd say go with Morrowind, its worth the addiction.
You can be evil in Morrowind, too. While there isn't an evil ending in the main quest, you can choose to play the game as a moral, amoral or immoral character. It just doesn't have the "convenience" of a morality slider. Ultimately, you decide how insidous you're going to be from the outset. You really don't need a rating for it.Apathetic_Prickyeah I agree. Still like Fable a little better, but you can for sure play a evil ******* in morrowind.
In my opinion, neither. I hate RPG'sstill_thinking
Then don't reply, dammit. Spammers.
If you like Japanese RPG's more then western RPG's, even if both are western RPG's, Fable is the way to go. It's easier to get into, and is just as colorful as your standard J-RPG, with a few conventions from the western land. I, for one, didn't care for Morrowind, the combat stunk, majorly (shoot 4 arrows, and you'll be lucky if ONE hits the mark if you aren't in a ludicrously high level). Oblivion fixed almost every fault in Morrowind, and I absolutely love it because of it. Morrowind still has rediculous longevity, lasting about 70-100 hours, while Fable lasts a mere 10-15, very uncommon for an RPG, but not for Lionhead, it seems.
If you like quest after quest after quest of fun gameplay mixed in with a tedious battle system, go for Morrowind. Just don't go crying if you can't withstand the frequently unbearable battles.
Morrowind is a lot better. Fable gets boring really quickly and is short. Morrowind is a huge game where you can do almost anything and have a lot more things to do. You can play Morrowind for 200 hours and still not be done with the game.julian_jr
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I'd say get both they're cheap enough. But julian_jr is right. I have over 100 hours in Morrowind and I know I have a lot more to do yet. It is such a huge and engaging game that it doesn't get old. Fable:TLC was a short but very enjoyable rpg. I would consider it more of a pick up and play game where Morrowind is a game of investing your time into it for a huge return. But get both, why limit yourself to only one of the best rpg's on the original xbox.Â
[QUOTE="julian_jr"]Morrowind is a lot better. Fable gets boring really quickly and is short. Morrowind is a huge game where you can do almost anything and have a lot more things to do. You can play Morrowind for 200 hours and still not be done with the game.LDouglasLJr
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I'd say get both they're cheap enough. But julian_jr is right. I have over 100 hours in Morrowind and I know I have a lot more to do yet. It is such a huge and engaging game that it doesn't get old. Fable:TLC was a short but very enjoyable rpg. I would consider it more of a pick up and play game where Morrowind is a game of investing your time into it for a huge return. But get both, why limit yourself to only one of the best rpg's on the original xbox.Â
I was done with fable in like a week. But i still play morrowind, and i got it years ago. But like LDouglasJr said, there both great RPG`S.
I like them both. My friend has Morrowind and he has over 1.2k hrs of gameplay. I was actually surprised. I mean i only played it for about 100 hrs max. He really loves the game.
Fable is a really good game. I've played it alot and finished it couple of times and I am looking forward to Fable 2.Â
Well in my openion, I'd say, they both are good.
Morrowind is a real role playing game, so if you are just searching for another colorful action ride like Fable is, then Morrowind might bore you.
If you are willing to dive into a huge epic world, with total freedom at the cost of having to actualy talk to NPCs and read what they are saying, then Morrowind is an awesome game. Its probably one of the best RPGs created to this day.
If anyone tells you something else (e.g. that its boring) then he was expecting an action game. Everyone who enjoys a real role playing game enjoys Morrowind too. I don't know a single role playing gamer who didn't like Morrowind. Only those folks who think that Diablo 2 was a role playing game, just because your character could gain experience points. Those are action games with character development. Not role playing games. A role playing game gives you choices, it lets you play a role. That's why its called role playing game. In Diablo 2 you can only decide about the stats of your character, not about your characters character. So Deus Ex: Invisible War is in fact much more a role playing game than Diablo, or the xbox version of Baldur's Gate.
Â
So ask yourself what you want Morrowind to be like:
Do you want the game to be focused on action and plot while being colorful and holding your hand so you don't get lost in the game world? Then Morrowind would most likely bore you are leave you wondering what its hype is all about.
Do you want to be thrown into a huge (and I mean huge) world, where you are completely alone. You can do whatever you want and you can chose not to do whatever you don't want. The main quest takes about 20 hours if you only work on that. It spans across different quests of course but those are the ones that bring the plot forwards. You don't have to do it though. Its completely up to you. You can as well engage in one of the litterally (!) thousands of "side" quests. Some of those a single quests that some wanderers give you, others are a side story in itself like the quests you are given by one of the numerous guilds/houses/cults you can join. Its like living in this world. If you like freedom and a huge epic WORLD thenMorrowind is your game.
Of course this freedom comes at a prize that you have to be willing to pay or else you won't have much fun in this game. You will wander around not knowing what to do next. There is no voice in your head that tells you to walkt to the tavern to trigger a cutscene like in Fable. Its completely up to you. Sometimes you are told to go into a dungeon but you can't find it because all they said was that is in the north-east of Balmora, across this and that river and there will be situations in the game where you are just wandering around for minutes (half an hour or more). There is a quite effective transport system in Morrowind. You can go to some sort of animal bus (I don't want to spoil anthing here) and it can transport you to a number of different locations with a "port" for it. From there you can maybe find a mage from the guild of mages who is willign to teleport to another city to another mage and from there you can walk to the docks to get to a ship that can finally deliver you to your destination. At first you will just wander around helplessly. Wandering and wandering on foot. But the time will come where you will be more and more experienced in the world of morrowind and you will know where to go with what type of transport to get to your destination with minimal footwalk. Its like a world.
You are new at the beginning, people won't trust you, you don't know where to go, but that'll change.
Â
If you are willing to do that, then Morrowind is close to perfection because and although its huge size (not only the size of the area but also the number of items, characters, quests, villages, etc.).
Pvt_Murphy
basically yes. what he said.
Â
get bothgamecubeown
I haven't played Fable so I may be a bit biased, but I would say Morrowind hands down. If you can, get the PC version of Morrowind and the two expansion packs for it. It'll be well worth your money and you can download user-created mods after your done, so there's a ton of stuff to do.  Only get it if you have a ton of free time, because the game is humongous even without the user mods.
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