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is this the first instance of a console game having it? I may be mistaken, but i think i heard talks of the previous killzone games featuring it.[QUOTE="campzor"][QUOTE="Nintendo_Ownes7"]
Ray Tracing makes images look more realistic.
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
Wasdie
No. Ray tracing has been used for years to compliment rasterisation.Â
A lot of things use various amounts of ray tracing and ray casting to do various work in a game. Ray casting is of course very different than ray tracing and has a completely different use but the idea is the same. It's very processing intensive though. There are often much better ways to get very similar results with much better performance.
 Â
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Nevermind, the two wokr together and excel at different types of light  rendering.
[QUOTE="R4gn4r0k"]
If you like that you'll like GTA IV's ENB (aka Icenhancer)
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tagyhag
While that looks neat, sometimes people can go overboard on the reflections, making it seem like all the cars are chrome. :P
Sometimes, the least amount of reflection is the most realistic.
I hope devs realise that when using raytracing.
just like crysis.... stand out killzone blend in not stand out.... raytracing[QUOTE="R4gn4r0k"]
If you like that you'll like GTA IV's ENB (aka Icenhancer)
tagyhag
While that looks neat, sometimes people can go overboard on the reflections, making it seem like all the cars are chrome. :P
Sometimes, the least amount of reflection is the most realistic.
I hope devs realise that when using raytracing.
That looks great too. I'm playing TBOGT now vanilla and it still looks neat too. ^^
I'm interested to see what devs will do with next gen lighting and perhaps (a little) ray tracing in their games.
just like crysis.... stand out killzone blend in not stand out.... raytracinglegalize82
So you've played crysis 3 ?
[QUOTE="tagyhag"]
[QUOTE="R4gn4r0k"]
While that looks neat, sometimes people can go overboard on the reflections, making it seem like all the cars are chrome. :P
Sometimes, the least amount of reflection is the most realistic.
I hope devs realise that when using raytracing.
R4gn4r0k
That looks great too. I'm playing TBOGT now vanilla and it still looks neat too. ^^
I'm interested to see what devs will do with next gen lighting and perhaps (a little) ray tracing in their games.
just like crysis.... stand out killzone blend in not stand out.... raytracinglegalize82
So you've played crysis 3 ?
yup and i know crysis does not full creen raytracing and killzone 4 does end of story..Source
Gaf
Â
http://www.youtube.com/watch?feature=player_embedded&v=DDYVcQNgu4Y#
Blasphemy, how can a PC centric gaming website have a story about a console exclusive title? Did we just enter the dark side of gaming? Well, before jumping to early conclusions, know that were simply interesting in the new tech that Killzone 4 is bringing. And since weve been covering ray-tracing this whole time, we find it interesting that Killzone 4 is the first title that offers such a feature in a full length title.
Whats also interesting is that this tech will be further used by other developers who create multiplatform games, thus it will be coming to our platform too. Hopefully. So no, were not going crazy, abandoning the PC or anything. Were simply sharing something that most tech guys will find interesting.
During the Digital Dragons 2013 event, Guerrilla Games held a presentation for Killzone 4, in which Michael Drobot discussed about the lighting techniques that will be supported by this PS4 launch title.
Â
FYI, i have no idea what raytracing is :D
Ray Tracing makes images look more realistic.
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
is this the first instance of a console game having it? I may be mistaken, but i think i heard talks of the previous killzone games featuring it.Ray Tracing makes images look more realistic.
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
Nintendo_Ownes7
Crysis 3 uses them too.
"Ray tracing" is a pretty broad term and is used for quite a bit. It's great for dynamic lighting and whatnot. Expect forms of ray tracing to be used a lot in the future.
However we'll not see see ray tracing trump rasterization any time soon. Ray tracing is technically the best way to do rendering as it's the closest we can get to real life. That said, it takes an enormous amount of power to render a scene with ray tracing. Also it wouldn't suddenly improve things like textures and models not to mention particle effects and stuff that effects the atmosphere of the scene.
Ray tracing can be mixed with rasterization for a lot of different things. It's excellent for reflections, so it makes sense that's what Killzone will use it for. It can be used for an amount of indirect lighting too, but after awhile it will cost too much to render.
So this isn't necessarily something the PS4 can do that nothing else can. It's a technique that has been around for decades but has always been too processor intensive to do in real time for the full image.
[QUOTE="Nintendo_Ownes7"]is this the first instance of a console game having it? I may be mistaken, but i think i heard talks of the previous killzone games featuring it.Ray Tracing makes images look more realistic.
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
campzor
No. Ray tracing has been used for years to compliment rasterisation.Â
A lot of things use various amounts of ray tracing and ray casting to do various work in a game. Ray casting is of course very different than ray tracing and has a completely different use but the idea is the same. It's very processing intensive though. There are often much better ways to get very similar results with much better performance.
Â
Â
[QUOTE="Nintendo_Ownes7"]is this the first instance of a console game having it? I may be mistaken, but i think i heard talks of the previous killzone games featuring it. For reflections I think Crysis 3 did it as well. Now a full ray traced game we still have yet to see.Ray Tracing makes images look more realistic.
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
campzor
[QUOTE="campzor"][QUOTE="Nintendo_Ownes7"]is this the first instance of a console game having it? I may be mistaken, but i think i heard talks of the previous killzone games featuring it. For reflections I think Crysis 3 did it as well. Now a full ray traced game we still have yet to see.Ray Tracing makes images look more realistic.
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
tagyhag
They've been done as tech demos and on very older games with very simple lighting and geometry. Ray tracing isn't really practical considering rasterisation can provide a nearly identical level of graphical fidelity at a fraction of the performance cost.Â
For reflections I think Crysis 3 did it as well. Now a full ray traced game we still have yet to see.[QUOTE="tagyhag"][QUOTE="campzor"]is this the first instance of a console game having it? I may be mistaken, but i think i heard talks of the previous killzone games featuring it.Wasdie
They've been done as tech demos and on very older games with very simple lighting and geometry. Ray tracing isn't really practical considering rasterisation can provide a nearly identical level of graphical fidelity at a fraction of the performance cost.Â
It isn't, but damn that jewelry tech demo was fun to see. :3[QUOTE="Wasdie"][QUOTE="tagyhag"] For reflections I think Crysis 3 did it as well. Now a full ray traced game we still have yet to see.tagyhag
They've been done as tech demos and on very older games with very simple lighting and geometry. Ray tracing isn't really practical considering rasterisation can provide a nearly identical level of graphical fidelity at a fraction of the performance cost.Â
It isn't, but damn that jewelry tech demo was fun to see. :3It's interesting seeing Quake 1 and 2 with fully dynamic lighting and amazing reflections when using a low level of ray tracing to render. It's pretty impressive.Â
However greatly increase the amount of objects in the world, dynamic lights, particle effects, texture materials, and resolution, and ray tracing becomes impractical.Â
now that something other PC uses it, its no longer impressive or worhty of note
Zaibach
It was barely used on the PC becuase it's really not practical.Â
It's actually going to be popping up more and more now for various things, especially reflections.
[QUOTE="legalize82"][QUOTE="MonsieurX"] PS4 is already outdated anyway.MonsieurXoutdated console does raytracing haha... owhh and ND didnt even show their games So ND = teh power house games?
They will magically take outdated hardware and make some really good movies! Bu bu but the optimuhzayshun!
How come pc gamers don't like ps4? Isn't it just a really well balanced machine without all the windows bllsht?Heirren1 word AFRAID ... and perhaps justify 3000$ machine ?
[QUOTE="MonsieurX"][QUOTE="legalize82"] outdated console does raytracing haha... owhh and ND didnt even show their games legalize82So ND = teh power house games? ever seen uncharted on ps3 ? ...yes? ... now imagine uncharted on ps4..... droool
Many PC gamers here have consoles as well. I have the three UC games on the PS3. Their graphics aren't that impressive although I love the locales the game takes place in.
How come pc gamers don't like ps4? Isn't it just a really well balanced machine without all the windows bllsht?Heirren
Â
because they have to be best at everything or it makes them regret spending 1200$ on there pc that they will need to upgrade every 2 years.
Crysis 3 uses them too.
"Ray tracing" is a pretty broad term and is used for quite a bit. It's great for dynamic lighting and whatnot. Expect forms of ray tracing to be used a lot in the future.
However we'll not see see ray tracing trump rasterization any time soon. Ray tracing is technically the best way to do rendering as it's the closest we can get to real life. That said, it takes an enormous amount of power to render a scene with ray tracing. Also it wouldn't suddenly improve things like textures and models not to mention particle effects and stuff that effects the atmosphere of the scene.
Ray tracing can be mixed with rasterization for a lot of different things. It's excellent for reflections, so it makes sense that's what Killzone will use it for. It can be used for an amount of indirect lighting too, but after awhile it will cost too much to render.
So this isn't necessarily something the PS4 can do that nothing else can. It's a technique that has been around for decades but has always been too processor intensive to do in real time for the full image.
Wasdie
Interesting: Is this the ray tracing that was used in Crysis 3 ?
Because I thought that was really impressive in C3, how the light bounced off the water and reflects on the surfaces around it.
Sure, other games do light bouncing off water too, but you can tell it's scripted. In crysis 3 it actually moves dynamically with how the water moves.
Interesting: Is this the ray tracing that was used in Crysis 3 ?
Because I thought that was really impressive in C3, how the light bounced off the water and reflects on the surfaces around it.
Sure, other games do light bouncing off water too, but you can tell it's scripted. In crysis 3 it actually moves dynamically with how the water moves.
R4gn4r0k
For the reflections on the water I believe they are using a method of ray tracing so they can reflect the world properly. That's it though. Nothing else uses ray tracing. It's just not worth the expense. At the levels of raytracing that you can run on real time you don't really get any benifits that make it look better than normal rasterization and it eats up your performance.
ever seen uncharted on ps3 ? ...yes? ... now imagine uncharted on ps4..... droool[QUOTE="legalize82"][QUOTE="MonsieurX"] So ND = teh power house games?jun_aka_pekto
Many PC gamers here have consoles as well. I have the three UC games on the PS3. Their graphics aren't that impressive although I love the locales the game takes place in.
All of these different modes and gameplay types look phenomenal, thanks to impressive technology and strong artistic design. A stirring soundtrack beautifully complements your journey, drifting between hard-edged riffs and delicate acoustics, depending on the situation. Everything that Drake's Deception attempts, it pulls off with flying colors. This is a beautiful, cohesive, and, most importantly, fun adventure that cements the Uncharted franchise as one of the best around. gamespot--> u[QUOTE="Wasdie"]
Crysis 3 uses them too.
"Ray tracing" is a pretty broad term and is used for quite a bit. It's great for dynamic lighting and whatnot. Expect forms of ray tracing to be used a lot in the future.
However we'll not see see ray tracing trump rasterization any time soon. Ray tracing is technically the best way to do rendering as it's the closest we can get to real life. That said, it takes an enormous amount of power to render a scene with ray tracing. Also it wouldn't suddenly improve things like textures and models not to mention particle effects and stuff that effects the atmosphere of the scene.
Ray tracing can be mixed with rasterization for a lot of different things. It's excellent for reflections, so it makes sense that's what Killzone will use it for. It can be used for an amount of indirect lighting too, but after awhile it will cost too much to render.
So this isn't necessarily something the PS4 can do that nothing else can. It's a technique that has been around for decades but has always been too processor intensive to do in real time for the full image.
R4gn4r0k
Interesting: Is this the ray tracing that was used in Crysis 3 ?
Because I thought that was really impressive in C3, how the light bounced off the water and reflects on the surfaces around it.
Sure, other games do light bouncing off water too, but you can tell it's scripted. In crysis 3 it actually moves dynamically with how the water moves.
thats really not ray tracing just reflection like a mirrorInteresting this came up because I've been checking out the state of ray-tracing in games for a few weeks now. All I can say is we're still a long way from fully ray-traced games.
I mean I've dabbled with ray-tracing since the late 80's on the Commodore Amiga and up to now, it's still not practical. Even a simple "ray-traced" game brought my PC to its knees:
killzone 2 9.0 killzone 3 8.5 say again ?After 3 successive flops, I guess you have to come up with new ways to camouflage the mediocrity :?
HaRmLeSS_RaGe
[QUOTE="R4gn4r0k"][QUOTE="Wasdie"]
Crysis 3 uses them too.
"Ray tracing" is a pretty broad term and is used for quite a bit. It's great for dynamic lighting and whatnot. Expect forms of ray tracing to be used a lot in the future.
However we'll not see see ray tracing trump rasterization any time soon. Ray tracing is technically the best way to do rendering as it's the closest we can get to real life. That said, it takes an enormous amount of power to render a scene with ray tracing. Also it wouldn't suddenly improve things like textures and models not to mention particle effects and stuff that effects the atmosphere of the scene.
Ray tracing can be mixed with rasterization for a lot of different things. It's excellent for reflections, so it makes sense that's what Killzone will use it for. It can be used for an amount of indirect lighting too, but after awhile it will cost too much to render.
So this isn't necessarily something the PS4 can do that nothing else can. It's a technique that has been around for decades but has always been too processor intensive to do in real time for the full image.
legalize82
Interesting: Is this the ray tracing that was used in Crysis 3 ?
Â
Because I thought that was really impressive in C3, how the light bounced off the water and reflects on the surfaces around it.
Sure, other games do light bouncing off water too, but you can tell it's scripted. In crysis 3 it actually moves dynamically with how the water moves.
thats really not ray tracing just reflection like a mirrorWhat?
wait is over iguess.. no ...?Interesting this came up because I've been checking out the state of ray-tracing in games for a few weeks now. All I can say is we're still a long way from fully ray-traced games.
I mean I've dabbled with ray-tracing since the late 80's on the Commodore Amiga and up to now, it's still not practical. Even a simple "ray-traced" game brought my PC to its knees:
jun_aka_pekto
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