Schafer pointed at the ease of distribution and a more streamlined updating process on open platforms such as Steam and iOS as the main factors behind the trend away from XBLA and Sony's rival PlayStation Network.
"We can put something up on the App Store pretty easily. We can put stuff up on Steam really easily," he explained.
"I like the Xbox and the PS3. I like Sony and Microsoft, but those systems are closed and curated very closely and it costs a lot more money to go through that system, to patch a game.
"It makes me stressed out that if I put a game up there, I might not be able to patch it because it might cost too much money, whereas these more open platforms will let us manage our own price and our own updates. It's just a lot more appealing right now."
"I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."
http://www.eurogamer.net/articles/2012-02-17-schafer-microsoft-has-ignored-warnings-over-xbla-decline
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