Smaller developers leaving XBLA/PSN. Too expensive and closed up.

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wis3boi

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#51 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]Wanna hear a better joke? Console game ad campaignswaltefmoney

That's not a better joke :(

it is when they spend tens of millions on ads just to make people buy it :P
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DragonfireXZ95

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#52 DragonfireXZ95
Member since 2005 • 26649 Posts
[QUOTE="DragonfireXZ95"][QUOTE="Mr_Cumberdale"]Then again, consoles are for real games. PCs and mobile devices would obviously be easier to make 'cheap' games with.Arach666
Every dev started out as a small dev making "cheap" games, are you retarded?

Pretty sure you know the answer to that question Dragon. :P

Yeah, this guy never responds anyway, don't know why I even bothered. lol
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kozzy1234

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#53 kozzy1234
Member since 2005 • 35966 Posts

steam >>>> all

we already knew this :cool:

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AdrianWerner

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#54 AdrianWerner
Member since 2003 • 28441 Posts

I've not noticed any developers leaving either network....doesn't seem like doublefine is and they aren't exactly large.

WilliamRLBaker

For a dev making indie games they're one of the very biggest.

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deactivated-5df236af85f29

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#55 deactivated-5df236af85f29
Member since 2011 • 481 Posts

true that.consoles doesnt deserve innovative titles.

you want innovation,you buy a pc

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GeneralShowzer

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#56 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="HaloinventedFPS"]

more games for PC

console gamers mad

waltefmoney

Wanna hear a joke?

Big budget PC exclusive.

No console exclusives surpass the budget of PC MMO's.

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tjricardo089

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#57 tjricardo089
Member since 2010 • 7429 Posts

More men for the master race army!

NoodleFighter

+1

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Tikeio

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#58 Tikeio
Member since 2011 • 5332 Posts

Who cares? The majority of "indie" games are crap.

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GeneralShowzer

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#59 GeneralShowzer
Member since 2010 • 11598 Posts
Then again, consoles are for real games. PCs and mobile devices would obviously be easier to make 'cheap' games with.Mr_Cumberdale
Real men play six hour long interactive movies.
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Tikeio

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#60 Tikeio
Member since 2011 • 5332 Posts

Wanna hear a joke?

Big budget PC exclusive.

waltefmoney

Real men fry bacon with their shirt off.GeneralShowzer

Modified. :cool:

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fabz_95

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#61 fabz_95
Member since 2006 • 15425 Posts
I'm not surprised but thanks to things like the humble indie bundle, I experience most indie games on PC anyway.
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harshv82

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#62 harshv82
Member since 2008 • 1120 Posts
[QUOTE="Mr_Cumberdale"]Then again, consoles are for real games. PCs and mobile devices would obviously be easier to make 'cheap' games with.DragonfireXZ95
Every dev started out as a small dev making "cheap" games, are you retarded?

Yep, id were multi billion dollar company when it was founded. ;)
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adamosmaki

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#63 adamosmaki
Member since 2007 • 10718 Posts
[QUOTE="DragonfireXZ95"][QUOTE="Mr_Cumberdale"]Then again, consoles are for real games. PCs and mobile devices would obviously be easier to make 'cheap' games with.harshv82
Every dev started out as a small dev making "cheap" games, are you retarded?

Yep, id were multi billion dollar company when it was founded. ;)

Not only that but i would take some indie games over any big budget AAA title any time ( i would gladly take grim dawn if it ends up be as good as titan quest over any big budget RPG including diablo for what it matters )
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pelvist

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#64 pelvist
Member since 2010 • 9001 Posts

[QUOTE="Nanomage"]

You mean like the one that came out in december and it´s one of the most expensive games ever made(or the most expensive)?

waltefmoney

Okay, non-MMO or RTS big budget PC exclusive.

Because you dont get any of those genre worth mentioning on consoles they dont count? Honestly a single free to play MMO can have more gameplay/fun/content and keep you playing longer than all of the in house developed games for PS3 or 360 combined.

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GeneralShowzer

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#65 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="Nanomage"]

You mean like the one that came out in december and it´s one of the most expensive games ever made(or the most expensive)?

waltefmoney

Okay, non-MMO or RTS big budget PC exclusive.

Firefall, Tribes:Ascend, Planetside 2, Arma III.

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JohnF111

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#66 JohnF111
Member since 2010 • 14190 Posts
I thought Sony had a much easier time on little devs, no patch size limit, not charging for them at all and supporting them with their new program for indie devs. Oh well.
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rilpas

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#67 rilpas
Member since 2012 • 8161 Posts
I agree out of principle too. The PC is the natural home for indie games.ActionRemix
your sig is hilarious :lol: that's not real, is it?
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JohnF111

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#68 JohnF111
Member since 2010 • 14190 Posts
[QUOTE="ActionRemix"]I agree out of principle too. The PC is the natural home for indie games.rilpas
your sig is hilarious :lol: that's not real, is it?

No lol just a MS Paint job. The previous one was better he had it something like "I can't confirm the PS4 will be 10 times more power than PS3, but I will confirm it'll be one times as powerful as a PS4". I just liked that one.
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rilpas

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#69 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"][QUOTE="ActionRemix"]I agree out of principle too. The PC is the natural home for indie games.JohnF111
your sig is hilarious :lol: that's not real, is it?

No lol just a MS Paint job. The previous one was better he had it something like "I can't confirm the PS4 will be 10 times more power than PS3, but I will confirm it'll be one times as powerful as a PS4". I just liked that one.

it would have been awesome if real, it meant they Kaz had a sense of humor and for me, that's good publicity :P

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rilpas

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#70 rilpas
Member since 2012 • 8161 Posts

[QUOTE="Nanomage"]

You mean like the one that came out in december and it´s one of the most expensive games ever made(or the most expensive)?

waltefmoney

Okay, non-MMO or RTS big budget PC exclusive.

even though PC is my favourite platform, I reluctantly have to agree here

seems every major PC game these days is either strategy (which I love) or mmo based (which I hate)

and when I say mmo based, I'm including games like star siege tribes, Mechwarrior or other online only games

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ionusX

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#71 ionusX
Member since 2009 • 25777 Posts

[QUOTE="Nanomage"]

You mean like the one that came out in december and it´s one of the most expensive games ever made(or the most expensive)?

waltefmoney

Okay, non-MMO or RTS big budget PC exclusive.

like it or not you also fail to attract any new engines, your games are comprised of a handful of engines. whats that no x-ray, or cryengine 1-3. oh sorry my bad boy, i shouldnt be insulting your inability to evolve..

a console isnt a console anymore.. its a pc that got tilted on its side and then told to stop its -----ing about the fact that it cant play with the big boys anymore..

dont worry next gen will see a casual sony, an even more gimmicky nintendo platform.. and an xbox with no used and and no exclusives.. all will be well again haha

ninja prease your in my house nowhttp://www.youtube.com/watch?v=-3fvr589x9s

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badtaker

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#72 badtaker
Member since 2009 • 3806 Posts

[QUOTE="HaloinventedFPS"]

more games for PC

console gamers mad

waltefmoney

Wanna hear a joke?

Big budget PC exclusive.

tell me big budget console exclusives ?
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loosingENDS

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#73 loosingENDS
Member since 2011 • 11793 Posts

They mean that they want to make an unfinished game and then patch it ?

That is only happening on PC, why even talk about it like they did not know consoles have high standards ?

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musicalmac

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#74 musicalmac  Moderator
Member since 2006 • 25098 Posts
I like that App Store line a lot.
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PillyChickle

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#75 PillyChickle
Member since 2011 • 745 Posts

Good, should teach Sony and Microsoft a lesson.

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p4s2p0

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#77 p4s2p0
Member since 2010 • 4167 Posts

[QUOTE="waltefmoney"]

[QUOTE="Nanomage"]

You mean like the one that came out in december and it´s one of the most expensive games ever made(or the most expensive)?

pelvist

Okay, non-MMO or RTS big budget PC exclusive.

Because you dont get any of those genre worth mentioning on consoles they dont count? Honestly a single free to play MMO can have more gameplay/fun/content and keep you playing longer than all of the in house developed games for PS3 or 360 combined.

But not everyone is intrested in MMO's
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rilpas

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#78 rilpas
Member since 2012 • 8161 Posts

[QUOTE="waltefmoney"]

[QUOTE="Nanomage"]

You mean like the one that came out in december and it´s one of the most expensive games ever made(or the most expensive)?

rilpas

Okay, non-MMO or RTS big budget PC exclusive.

even though PC is my favourite platform, I reluctantly have to agree here

seems every major PC game these days is either strategy (which I love) or mmo based (which I hate)

and when I say mmo based, I'm including games like star siege tribes, Mechwarrior or other online only games

guys? I'm not insulting the PC, I want to know what's this year's PC lineup that doesn't include these two genres? :P
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Moriarity_

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#79 Moriarity_
Member since 2011 • 1332 Posts

They mean that they want to make an unfinished game and then patch it ?

That is only happening on PC, why even talk about it like they did not know consoles have high standards ?

loosingENDS
Yes because all 360 games release with 0 bugs or glitches and the devs never have any need to patch them. Last I checked if you didn't play a game for a month or so there was a new patch for it fixing something.
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GeneralShowzer

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#80 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="rilpas"]

[QUOTE="waltefmoney"]

Okay, non-MMO or RTS big budget PC exclusive.

rilpas

even though PC is my favourite platform, I reluctantly have to agree here

seems every major PC game these days is either strategy (which I love) or mmo based (which I hate)

and when I say mmo based, I'm including games like star siege tribes, Mechwarrior or other online only games

guys? I'm not insulting the PC, I want to know what's this year's PC lineup that doesn't include these two genres? :P

You excluded five genres. MMORPG, Shooters, Simulation, RTS, TBS.

Do the consoles even have five games exclusive high budget games worth excluding?

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D1zzyCriminal

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#81 D1zzyCriminal
Member since 2009 • 1839 Posts

This is why developers like Steam and the PC as a platform. You dont have limitations, you can roll out free updates whenever you want, and there are less middle men taking a cut.

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rilpas

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#82 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"][QUOTE="rilpas"]

even though PC is my favourite platform, I reluctantly have to agree here

seems every major PC game these days is either strategy (which I love) or mmo based (which I hate)

and when I say mmo based, I'm including games like star siege tribes, Mechwarrior or other online only games

GeneralShowzer

guys? I'm not insulting the PC, I want to know what's this year's PC lineup that doesn't include these two genres? :P

You excluded five genres. MMORPG, Shooters, Simulation, RTS, TBS.

Do the consoles even have five games exclusive high budget games worth excluding?

I didn't exclude shooters or simulation, I'm excluding MMO games in general

MMORTS, MMOFPS, MMORPG

whathever happened to singleplayer games?

and if you're talking about all 3 consoles then yes, there a lot of high budget exclusives this year, though I'll admit a lot of them don't interest me

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GeneralShowzer

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#83 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="rilpas"]

You excluded five genres. MMORPG, Shooters, Simulation, RTS, TBS.

Do the consoles even have five games exclusive high budget games worth excluding?

rilpas

I didn't exclude shooters or simulation, I'm excluding MMO games in general

MMORTS, MMOFPS, MMORPG

whathever happened to singleplayer games?

Tribes : Ascend is not an MMO, it's an online shooter. Mechwarrior Online is not an MMO. It's a simulation. They both use a F2P model, and that's the only thing they have in common.. You can't just group different genres like that and ignore logic to make some stupid argument.
whathever happened to singleplayer games?rilpas
It also applies to consoles. Most of the big stuff coming out is CO-OP, MP focused with very short SP portions.
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rilpas

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#84 rilpas
Member since 2012 • 8161 Posts

Tribes : Ascend is not an MMO, it's an online shooter. Mechwarrior Online is not an MMO. It's a simulation. They both use a F2P model, and that's the only thing they have in common.. You can't just group different genres like that and ignore logic to make some stupid argument. GeneralShowzer

actually I can, because they are what I'm looking for, I want singleplayer, offline games, I don't know how much clearer I can make that

now I ask again are there any big budget single player offline games?

It also applies to consoles. Most of the big stuff coming out is CO-OP, MP focused with very short SP portions.GeneralShowzer
at least they have single player versions, I just finished enslaved: Odyssey to the west, next up I'll be playig Bayoneta, after that Yakuza 3 and Yakuza 4, after that Valkyria Chronicles

these are all single player focused games

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jer_1

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#85 jer_1
Member since 2003 • 7451 Posts
Didn't see that coming. Might as well put the nintendo "network" in the same bracket as PSN or XBL, all too restrictive and crappy. PC is where it's at!
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GeneralShowzer

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#86 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"] Tribes : Ascend is not an MMO, it's an online shooter. Mechwarrior Online is not an MMO. It's a simulation. They both use a F2P model, and that's the only thing they have in common.. You can't just group different genres like that and ignore logic to make some stupid argument. rilpas

actually I can, because they are what I'm looking for, I want singleplayer, offline games, I don't know how much clearer I can make that

now I ask again are there any big budget single player offline games?

It also applies to consoles. Most of the big stuff coming out is CO-OP, MP focused with very short SP portions.GeneralShowzer
at least they have single player versions, I just finished enslaved: Odyssey to the west, next up I'll be playig Bayoneta, after that Yakuza 3 and Yakuza 4, after that Valkyria Chronicles

these are all single player focused games

actually I can

You can, at the risk of looking like an idiot.

now I ask again are there any big budget single player offline games?

You asked this for the first time, just now. You keep changing your argument in every post.


There are tons of exclusive games. There are tons of single-player games. There are tons of big budget games. Not a lot of games fit in the combination of the three. I can find some half assed strawman argument to throw against consoles too.

because they are what I'm looking for

Nobody cares what you're looking for. Enjoy sucking too much to play against other people.

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rilpas

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#87 rilpas
Member since 2012 • 8161 Posts

actually I can

You can, at the risk of looking like an idiot.GeneralShowzer

so you're the one who decides what games I want to play?

now I ask again are there any big budget single player offline games?

You asked this for the first time, just now. You keep changing your argument in every post.


There are tons of exclusive games. There are tons of single-player games. There are tons of big budget games. Not a lot of games fit in the combination of the three. I can find some half assed strawman argument to throw against consoles too.GeneralShowzer

feel free to throw all the arguments you want against consoles, I'm not defending consoles or attacking the PC, I asked if someone could give me a list of games based on my tastes, I don't know why you think I'm attacking PC's :|

because they are what I'm looking for

Nobody cares what you're looking for. Enjoy sucking too much to play against other people.

GeneralShowzer

you obviously do, otherwise you wouldn't be making such a big deal over it

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FPSDad1161

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#88 FPSDad1161
Member since 2011 • 814 Posts
Microsoft Charges Developers USD 40000 Per Xbox 360 Game Patch

"Those systems as great as they are, they're still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems," he said.

"I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."

source: http://www.megagames.com/news/microsoft-charges-developers-usd-40000-xbox-360-game-patch

darktoothxo
Is that just for retail and XBLA games or indie games as well?
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ShadowDeathX

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#89 ShadowDeathX
Member since 2006 • 11698 Posts
[QUOTE="darktoothxo"]Microsoft Charges Developers USD 40000 Per Xbox 360 Game Patch

"Those systems as great as they are, they're still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems," he said.

"I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."

source: http://www.megagames.com/news/microsoft-charges-developers-usd-40000-xbox-360-game-patch

FPSDad1161
Is that just for retail and XBLA games or indie games as well?

I would assume for any game. I know developers get the first three patches for free. After that, they have to pay $40,000. No wonder why you see XBLA games get the drop in support. Monday Night Combat started up as a 360 game, quickly to be abandoned when the PC version was released. Now the sequel is a PC exclusive.
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Riverwolf007

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#90 Riverwolf007
Member since 2005 • 26023 Posts

derp, well why would you put any effort into making a game for xbla, psn, vita, or 3ds when you can just throw some cheap trash together and sell it on a phone and make a mint?

i have probably dl'd a hundred demos and free games of these new super popular franchises on my droid and not one is worth a crap.

why put in any effort making a good game when garbage does so well? i wouldn't either if i could get away with doing a half assed job and make more money.

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Tikeio

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#91 Tikeio
Member since 2011 • 5332 Posts

[QUOTE="waltefmoney"]

Wanna hear a joke?

Big budget PC exclusive.

badtaker

tell me big budget console exclusives ?

Not sure if serious or just baiting.....

Not that being "big budget" matters, when crap/low-quality console games like Too Human had big budgets.

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ActicEdge

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#92 ActicEdge
Member since 2008 • 24492 Posts

Its silly that its 40k a pop for updates. As a dev I'm not going to patch my game when its 40k especially if I'm small. The deterant from putting out a crappy product should simply be getting low levels of user satisfaction. Patching should always be free.

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moose_knuckler

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#93 moose_knuckler
Member since 2007 • 5722 Posts
[QUOTE="ShadowDeathX"][QUOTE="FPSDad1161"][QUOTE="darktoothxo"]Microsoft Charges Developers USD 40000 Per Xbox 360 Game Patch

"Those systems as great as they are, they're still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems," he said.

"I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."

source: http://www.megagames.com/news/microsoft-charges-developers-usd-40000-xbox-360-game-patch

Is that just for retail and XBLA games or indie games as well?

I would assume for any game. I know developers get the first three patches for free. After that, they have to pay $40,000. No wonder why you see XBLA games get the drop in support. Monday Night Combat started up as a 360 game, quickly to be abandoned when the PC version was released. Now the sequel is a PC exclusive.

I think it's a little bit more than that. Isn't Super Monday Night Combat going with the F2P model?
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dontshackzmii

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#94 dontshackzmii
Member since 2009 • 6026 Posts

Most indie games suck so its not a shock people dont buy them. As for psn they gots to make money some how.

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Pug-Nasty

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#95 Pug-Nasty
Member since 2009 • 8508 Posts

I agree out of principle too. The PC is the natural home for indie games.ActionRemix

Indeed. Once they get some success under their belts they migrate to consoles. Can't start with consoles, as they are too closed for these people.

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ShadowDeathX

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#96 ShadowDeathX
Member since 2006 • 11698 Posts
[QUOTE="ShadowDeathX"][QUOTE="FPSDad1161"] Is that just for retail and XBLA games or indie games as well?moose_knuckler
I would assume for any game. I know developers get the first three patches for free. After that, they have to pay $40,000. No wonder why you see XBLA games get the drop in support. Monday Night Combat started up as a 360 game, quickly to be abandoned when the PC version was released. Now the sequel is a PC exclusive.

I think it's a little bit more than that. Isn't Super Monday Night Combat going with the F2P model?

Yes but Monday Night Combat on PC got a ton of new content post-launch while the 360 version did not.
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savagetwinkie

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#97 savagetwinkie
Member since 2008 • 7981 Posts

while 40,000 sounds absurd, making an xbla or psn game isn't as complicted as making a full title. Should you need to patch it you probably arent making much money off it since it sucks.

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lundy86_4

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#98 lundy86_4
Member since 2003 • 61511 Posts

They mean that they want to make an unfinished game and then patch it ?

That is only happening on PC, why even talk about it like they did not know consoles have high standards ?

loosingENDS

Console games get numerous patches. Skyrim and BF3 still suffer from issues. New Vegas had a game-breaking bug for the 360, where it would freeze after a very short period of play-time. I would have thought that your embarassing topics from yesterday would shut you up... Apparently not :(

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waltefmoney

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#99 waltefmoney
Member since 2010 • 18030 Posts

Firefall, Tribes:Ascend, Planetside 2, Arma III.

GeneralShowzer

Isn't Planetside 2 an MMOFPS?

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OhSnapitz

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#100 OhSnapitz
Member since 2002 • 19282 Posts

[QUOTE="FPSDad1161"][QUOTE="darktoothxo"]Microsoft Charges Developers USD 40000 Per Xbox 360 Game Patch

"Those systems as great as they are, they're still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems," he said.

"I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."

source: http://www.megagames.com/news/microsoft-charges-developers-usd-40000-xbox-360-game-patch

ShadowDeathX

Is that just for retail and XBLA games or indie games as well?

I would assume for any game. I know developers get the first three patches for free. After that, they have to pay $40,000. No wonder why you see XBLA games get the drop in support. Monday Night Combat started up as a 360 game, quickly to be abandoned when the PC version was released. Now the sequel is a PC exclusive.

Would that not be incentive for the devs to release a finished product.. :| I'm not saying I support M$/Sony on this one.. but there have been entirely too many games released this gen (on All Platforms) that REQUIRES patching.. Some even day 1. That should be unacceptable to us gamers.