[QUOTE="darth-pyschosis"]Yea, a lot of it seems inaccurate enough. What really makes the CPU not 533Mhz though? 268Mhz, even dual core, is a pretty low clock speed. That's lower than the PS2/PSP. But maybe since its dual core its better, I don't know. They get the 128MB RAM thing right, but everything single teardown states that the 3DS has 2GB Flash memory inside, thus that puts this entire thing into hearsay. (I want some details already) Also, how did they get the clock speeds on the CPU? I know the ARM11 has a general clock speed between 800Mhz and 1Ghz, and that Nintendo may have underclocked it but how would they know the 268Mhz clock speed? The ARM site they link to as proof doesn't, at least it isn't obvious to me, give any info on clock speeds Also, why on earth when DMP and many other places are stating the GPU is 200Mhz, that it is 268Mhz? I don't think it makes much sense for Nintendo to put a lower speed CPU, dual core 268Mhz, but then put a GPU with an even higher clock speed than the Wii's at 268Mhz. Also, why are they the same number? That's highly coincidentally, suspicision, and unlikely. Also the link for the proof about the GPU proves only that it has between 200Mhz and 400Mhz clock speeds All in all, that source seems to have WAY too much inaccurate and non-proven information to be taken as truth. I really don't think we can believe this at all, if anyone can point me in the direction of something that actually has proof of a clock speed on the CPU/GPU I'd love to finally know what they friggin' are!demon-zer0
Obviously they mistaken with the NAND Flash capacity, because it's 2GB - info
If the GPU can be clocked from 200 to 400MHz, than 268MHz is quite accurate
Same speed of GPU and MCU provides no time collision - 2 devices works with the same clock, so there is no slower and no faster one, eventually 2 devices can comunicate with eachother without time delay (no faster device means no waiting for the slower one)
ARM11 as a complete MCU, with it's port I/O registers, internal RAM, Flash and EEPROM, Timer/Counter units, Watchdog, Interrupt driver, and other communication units like USART, SPI, I2C, CAN (maybe LIN) - of course should be clocked 800 - 1000MHz, but realize this:
1048 0H contains only MCU's core, so the stuff listet with red is MCU's periphery which are probably shared between both of the MCU's so there was no need to clock it to 1GHz, and lower speed means more stable performance and higher immunity to interferences with lowered chanse of mistake and lower power consumption.
Furthermore every single resource in 3DS is shared - 128MB RAM is shared between MCU core 1, MCU core 2, and GPU's video buffer, same goes for communication protocols, timers, interrupts, buffers, etc. So different clocks would really hinder. Besides, if the 3 MCU's are clocked with the same resonator, this means their operations are phase-correct ans synchronus.
Indicator of processor performance is not the clock speed, but the computing power, so if you do not need to clock MCU with fast clocks, you usually does not.
The only argument of which you speak is that this specification does not make sense to you. And ironically the info given on this disassembly is the most acurate of all for now.
Nintendo doesn't release specs on their devices,because they believe that it's not about how powerful a machine is, but how rewarding and fun the experience of using it is. You remember the DS? It was not a very powerful system, but many people loved it.
So You're saying you, nor I, know the clock speeds? I know that isn't nessecarily an indicator of power, but I just want to know clock speeds. I really don't see why the GPU would be clocked so high if the CPU isn't clocked higher than 268Mhz, even dual core. Seems like insane overkill. I don't pretend to understand what everything means, but as I'm putting the pieces together it seems like no one has a direct and definitive answer. The CPU can go between those clock speeds, and it seems like it's design for a mobile device in the first place I'm sure its not that draining on the battery life only because I would think they would design it to not actually be that draining but I don't know. I also make the argument that everything you said is true (gasp!) and yes, power doesn't matter in the long run. I'm more than pleased with what I see on my 3DS already, even if it's lower clock speeds, etc. I just want to know the precise speeds for the fun of it. But without someone actually clocking them I don't believe we can firmly say the CPU is 268Mhz, 800Mhz or that the GPU is 268Mhz.
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