I still have to make a GoW:A Evaluation (after all my other tasks with it) and send that off to Papy as promised.
Can't see him directing another game.
They should quickly get on with making it "Champions of the Gods" as a standalone IP, download only, etc. and see it fail horribly (then truly be quit of this filth).
It would make a lot more sense. Use a much smaller team, don't worry about balance much, no online passes.
Could we have a mix of RotT and RotG's best qualities?
Certainly. Start RotT's damage reduction at 75%, increasing it by 5% at Lv 3 and Lv 5 Blades/whatever upgrades it (making it stronger without weakening base RotT). RotT's square string was good, but the triangle was meh. It'd be nice to have a unique Plume, Spirit, and Tempest of the Fates again. Restore T to it's old power in rage? For sub weapons, what about bringing them to MAX at base, and then having an upgrade that pushes them a level or two beyond MAX (using the normal power modifier)?
RoS had some appeal if only for cancels,
Cancelling hitstun is fine, but interrupting our attacks could get annoying (like with Nero's DT).
I wouldn't mind a 'third' rage option we can activate for 'dumps' and augmenting the likes of heavy enders,
DTE with rage would be neat (and better than the normal AoE magic), as well as letting us raging specific attacks like Thera's Bane did (without activating rage itself).
'balancing' is a big problem for them
Barlog did a fine job with it.
Seems more like 'item' territory from GoWIII (using up item meter that regenerates).
Agreed.
A return to MP units is preferred.
It is mandatory. Piqs ruins utility spells and items cover cooldown.
Spells tied to Power % should NOT be the norm.
Hurting MP efficiency is unacceptable. Part of the appeal was knowing magic was as effective on VH as it was on Easy.
We should have interesting variations aside from those though.
A melee spell?
maybe even Summon (SS with CoH had potential, but was horribly realized)
Spamming the Centaur General with normals was no joke, though.
GoW1/GoWII have the system with full/half cases and scaling with Enemy Power %
Even GK becomes scary tossing around 100 damage hits.
Because of BR, they took 'balance' too far and nerfed the whole system.
Having it deal 4 or 5 damage on normal then scaling up should work.
hard to motivate oneself to REALLY go into detail when no new entry is on the horizon
*eyes DMC*
*wipes away tears*
GoWII's balancing suits me best.
Here, here.
nor gaze damage to statues (if nerfed to be much less, that's fine as it is a bit silly for stare to deal 40 damage in a second *few if any statues should have that much HP as it is*
The ****?
There is also room in my heart for an alternative system like 'freezing' where the foe is slowed
They programmed it as such for Ascension. Should be easy to apply. Bayonetta 2 lets frozen enemies be grabbed by Alruna.
>frozen hit properties drop like Ascension's player base
Again, water proves to be the supreme element.
The main distinction, however, would come from holding the enemy still for free hits on their actual HP total
Given it being less potent, this should work on most bosses.
full speed push it into a wall for a shatter dealing large damage or send it careening off a cliff
Inb4invisiblewalls.
I don't know why Bayonetta doesn't do more with using this system for getting around at least to optional areas
It would come out of the racing and MP budget.
even a special grab (Bayonetta could toss the frozen enemy blocks).
Double collision damage (as if ringout wasn't enough)?
I've gone over how hard it would be to balance a weapon that passively builds up petrification in the past
But how great would Kratos using a gorgon like Bayonetta's Chain Chomp be?
Worse comes to worse, they can make an unlockable for it
They've been slacking in the post-game department.
With the normal (old) parry, having it able to return projectiles in their orignal state could be nice as an alternative to transforming them into a uniform damage projectile.
Especially if they scale with enemy power.
Still, I don't like them taking up the (R),t and (R),T spot.
Sucks to come out of an evade with shitty attacks. Keep them quick.
GoWIII's BoE for specials (though LotF is desired along with AF and Might).
LotF with AI barrier abuse would be extremely potent.
GoW1 was a tiny bit overboard with the ease and power of some cases.
Those poor cowmen.
Having two different Satyrs would allow for one to take inferior OH damage while being redirected and forced into a lock while the other has a safer, stronger OH type (with forced OH against walls).
Different grab cases for enemy variants would help spice up variety.
Enemy grabs should not scale with Enemy Power %
Nor deal damage to us WITH a successful reversal. Wasn't Cyclops grab damage around 100 damage on VH in GoS?
It was tailor made for utility types.
Executed quite well. A source of infinite, low commitment damage and added mobility/launch were great, especially in NURs.
Single target types in general aren't well received, I'd say.
If it's going to be single target, they should be the most MP efficient against individual enemies.
Casuals just do a terrible job
Yes they do.
They don't really catch groups and too often things break out of the statue
Does it ever cross their minds how great the reward is? 25 MP to kill a Cyclops? 50 for multiple? Even HoB made a mockery of Geryons with AoS.
It gives petrification a bad wrap even when it is VERY effective (for the foes it does work on) without being overpowered.
Would appreciate more methods of working around enemy HP.
The bow of GoWIII was quite effective.
Stone Talos never knew what hit them.
Then you have a very good reason to pick one over the other.
They could also mix cases with some heavy hits ignoring Power % and light hits that don't.
It didn't last long enough for good DoT for many large foes (nonsense) as was quite poor at propogation
If anything it should have burned longer against them due to their size.
where Charon's Wrath was very good and busted armor instantly as an extra perk *but it was a spell so...*
Nerf it slightly, make it an item and balance the game around it?
why not allow for a lvl3 EXP investment to make burning far more effective (longer lasting and greater damage per tic)?
Could we immolate ourselves to burn things?
I'd prefer that for TB in GoWII as rapid fire caused shots that missed or didn't count when landing
It really needed better MP efficiency to be more than utility with CR around.
Maybe make it such that the 2x (rapid) Flash property of knockback took in just one use. That would make lvl3 HoH/HH an on-demand knockback
Without touching enemies (no worries about being blocked).
Another MAX perk.
At that point it's Lv 1 PS with more cancelability.
They were stupid stingy with giving out big modifiers (the standard being 1.0 to 3.0 for MAX and they jipped the **** out of sub-weapons).
Get the feeling they set the MAX values first, then based the modifiers on how late they were in the story. Backfired in NURs (70% of potential power on the best aerial weapon? Yes please).
The boots (HB/BoH) were great for the air evade alone.
Kratos could finally escape groups that surrounded him without magic or a parry.
finally having wall runs *horizontal and vertical* passively and making it a weak attack if something is in our path
Woah now. Make Kratos too comfortable in the air and style concerns start popping up.
Maybe another MAX perk could be having the boots out, holding the input (L2, I believe it was) and then using (R) for a Hermes (ground) Evade behaving like trickster
A faster form of travelling than roll cancels? Lovely.
As far as attacking is concerned, Rush being able to launch was already great utility.
One of the best Satyr tools we ever had.
Localized time slow (sometimes with launch set-up) didn't exactly pan out
Interrupting large foes one on one could be nice, but usually wasn't worth it without upgraded Blades and Soul dump.
and how Geryon used it
A big self centered time slow bubble would fit perfectly in GoW.
OSoO is a bit dull when exclusively full auto-dopple at complete random while being OP from the start with huge cooldown
Between it and Soul dump, melee was pretty discouraged in Ascension.
It failing against bosses made no sense
Dat programming.
Alternative casts would be good as with how Bayonetta did it
Didn't Bayonetta's clones not fire projectiles? I recall them being less effective with Rodin's laser hoop.
They've done well so far with Icarus Wings (neat specials and gliding),
One of the few good L1+X specials we've had.
that could easily be used to give Kratos some directional input moves/specials.
Possibly cancellable unlike block specials?
Artemis returning would almost demand the loss of some options in exchange for it as it was (alternatively, dropping some garbage *one of the specials* for the good stuff *R1 thrusts*).
Buff them a bit and give Artemis a decent power modifier. It should deal at least double damage compared to base with some good new moves.
AoS needed two shoulders buttons to pick from for its specials.
An excellent feature for any projectile weapon.
It should be noted that they'll probably avoid set-up weaons in the future as SoD and NW don't take with casuals (just like petrification with regards to spells).
But Whips are OP. Mash triangle to win. Good specials, good strings, tirades are very rare, magic was good, even the evade attack was decent.
>WW's
Couldn't have let us pick up the MP weapons and be done with it, could they?
We could just create enough distance (for long enough) to make them taunt back then. Also, we had more proper sweet spots.
How did they manage to botch the latter?
Special mention of the "taunt" for Siren Sibyl. I'm sure you know the one.
The one that protects them while summoning lightning from above with AoE that bounces us around? Taunt my ass.
While we're at it, the curious weightclass buff for the clearly smaller variant on the Gorgon Serpent (Hooded Gorgon) that even gained damage just for landing its grabs (while reversing got weaker). Nevermind the tracking added to its grab.
How did they expect anyone to melee more than one of these at once (forget about mixing in other enemy types).
These were not common and tended to make sense.
You could play through the games without ever noticing them.
The block stun is annoying shit too (giving enemy attacks the ability to lock us down in block stance for a longer recovery period making it more trying to punish them after defending).
And do they give us frame advantage on enemies for certain attacks? Nope. Load their asses with super armor.
Speaking of which, be mindful of when things are on or off-screen. Have them respect that we don't control the camera.
Quite. Bosses can do as they please, regular enemies not so much (especially with projectiles, charges and teleports). Reversible grabs can get away a bit.
Does it ruin the look? Make walls of varying sizes.
Would give them an excuse for some nice artwork (chains running along the top and what have you).
Larger ones to prevent a grounded knockback from going over them (needs to be airborne).
Not to hard to manage, and adds quite a bit of flavor. Would like another section with lots of water like the Breeder fight in GoW1.
Some can require the unblockable blows of a large foe like a Cyclops or something (having them open up a wall for use as a ring-out point even on them).
Could make for a neat puzzle fight. Never gave us a ring out tutorial before.
The South might not allow the BR to wall collision into instant kill *just keep running at it* while the North would have it function normally against thin air.
Suppose this is what's called 'full retard'.
Allowing such tactics makes a fight significantly more interesting.
And doable under PAIN+ conditions. No one's tried that chip war yet (for good reason).
When I hear this, I immediately think of what GoS pulled with foes you could not launch, bounce or knockback, but instead got an alternate 'blast'
Wouldn't mind it for minibosses, but keep that shit off mid sized enemies and lower.
No foe used the 'commander' ability. Not even the returning 'Generals'.
Ah, yes. They made fodder much more interesting. Wouldn't mind seeing commanders in as part of an ER fight.
wish GoWIII had managed to get the 'Shade' Wraith variant into the game along with Argus so HH would have served a bigger role in the game
The light sections weren't badly done.
but let others have means to do the same (even if that means they need to land specific hits that may take slightly more instances to enjoy the same effect).
Forgot about those. Would make armor and the like acceptable.
Cestus casually chipped shields, but no heavy moves from other sources could so much as scratch them.
Cestus’s lack of instant shield breaking outside magic was annoying.
GoS forced TB for chipping shields (direct damage or bombs for bursting off portions of armor), but left the AoS with no means to damage at all (couldn't augment with TB nor could its heaviest specials even dent armor).
Guess they didn’t want the Arms to completely outshine the Blades like the oven mitt did.
it is more palatable when it is an environmental thing we need to do for the fight to progress/end after the proper combat chipping takes HP low enough
Quite, and those should be rare too (none of this W101 shit where you must repeatedly turn a knob during a boss fight).
NOTE: Casuals carelessly cite RPG antics with elemental resistances, immunities *terrible*, affinities *how horrifying to have some options heal enemies* and weaknesses.
Stupid. DMC3 knew what it was doing (medium damage boost and some extra stun). That’s all that’s needed.
Staying away from elements is preferred as a general rule lest it invite such talks (and it isn't really what Greek Myth was about *too much excuse for generic shit*).
It disgusts me when RPGs use different damage types as an excuse to bloat the moveset with generic, boring attacks that are completely identical outside which element it is. You see some of this in Dark Souls with various projectile spells.
In GoW1, if any attack could break shields, but some were just far better/worse about it, I suppose that would work fine too. Imagine some guy needing at least the full string of 's,s,s,s,s' to land to break a shield versus the one landing of t0 to do the trick.
An attack here or there that bypassed them completely (without damaging armor) could be mixed in.
I suppose there could be two classes of Magic Legionnaire (one with the 15HP shield and another with something like 25 or even 30HP shields).
Given their status as joke enemies, that’d work fine.
Such thing would take too much time and thougth for our dear GoW devs though.
God forbid they release a demo first. 100 HP shields in the final game, for grunts that can be killed with one grab.
Imagine the fight for Atlas' Handle if we could just mash out rapid attacks or deal direct damage to break shields. No need to build-up for t0/t3 (or have LotF) to free-up a Legionnaire. Makes things a bit easy unless you're talking about VH NUR or higher
Nothing out of the ordinary.
>ZF
It couldn’t catch a break (despite being the most powerful godly gift we’d ever wield).
For starters, our "Satyrs" are Fauns. Proper Greek Myth Satyrs would be a shit fit for GoW (imagine how our boys are associated with goats and now change out those qualities for 'horse' bits).
>Boreas as a giant ice Satyr
Good grief. Even the under-developed Satyr Captain (that utterly failed to be a 'Satyr' in any meaningful way *nor was it a 'Captain' as it couldn't rally even the Satyr Grunts which is what the devs led us to believe they would do) from GoW:A.
It could have at least been a nice punching bag (if we had anything good to punch it with).
Frankly, I'd rather have the Centaur General do this (with Centaur Archers/Hades Centaurs returning from GoW1 as an alternate enemy type)
Hope they’d give the Generals a rally for other the centaurs. Reversing a herd of centaur charges would be hilarious.
However, I would fancy their OS damage be as hard as it was in GoW1 in exchange for GoWIII damage from it (very, very high).
A fine compromise, and it’d save time on grabbing them to death when isolated.
You might have noticed that Champion has no talk of the fake-out (it has the counter) nor air recovery, but with the latter we could instead give it the ability to trigger an air counter stance as its escape from juggles (based in rapid hits). Air recovery can work against a Satyr (ringing itself out), but an air parry wouldn't be as damning (but should trigger later into a juggle).
And PS shuts them down as always.
I feel like there is sufficient room for the mixing-and-matching to give us two unique Satyrs.
We haven’t had a heavy Satyr yet (a la Hades Minotaurs). A tanky, hard hitting enemy that punishes mashing might prove too much for casuals.
It might be funny if a Satyr Champion could toss their staff at us for an attempt at impale to send us far away (maybe into a wall splat with a mini-game where we need to mash out like when Wolverine gets stuck on spikes...or off a cliff for instant death like what happens in CotG10 when a Satyr dumps you over the side like a punk
Parry it would allow us to do the same to them (taking them out of the fight for a while).
Anyway, CoO gave us Satyrs (Faun) and Satyr Grenadiers (another Faun) with 'Dark' versions (now a 'dizzy' state grab condition to make them less laughable).
Air OS didn’t care.
Fauns are somewhat boring as they are and could use more elements from a neat foe type like the Beast Lord (charge with LONG active period and 0 damage guard break before a follow-up you have time enough to defend against even after the guard break, summon of a mount and mounting).
Giving them multiple summons to choose from (including breeders) could make for some nutty fights, along with them creating hazards *that could be turned against them*.
NOTE2: Satyrs and Fauns both have association with music instruments, drinking, amorous behavior, etc., but I'm mostly interested in the idea of buffs, debuffs, etc. which could be possible through use of instruments
Kratos strikes me as a harp guy.
*one curses evasion, another takes away jumps, another takes away blocks; one saps HP, one saps MP and another takes RP;
Would MP and RP be affected by power modifiers?
one focuses on the melee, another focuses on summoning and another focuses on buffs/debuffs;
Altering Power % and enemy power on us? One could get cursed on purpose for super collisions.
maybe a buff/self-buff state where they become worthy foes on their own (AI stops focusing on making mobs or helping them
Balrog priests have to be a thing. Give them the Whip, wings for mobility, sword, axe, breath like attack, a super geyser centered on them, etc.
It would be less annoying if a case where they had such a state also had an environmental aid like a fire sacrifice to instant kill them with (or cliffs).
Lighting themselves on the environment could make it more acceptable (or using it as armor).
Talos are immune to petrification as is (Juggs are not and shouldn't have such a perk).
No, helps them remain distinct (and dealing with them en masse).
Do we need Juggs if we have Talos? As before, I like the idea of having large HP targets like Fates Juggs that are vulnerable to petrification (giving credence to its existence), but also enjoy the petrification immune alternative (that should have less HP, but still plenty).
They could make Talos the weak variant, and Fates Jugg the advanced (never liked the regenerating Talos).
Could a Talos have these three different attack means (using different elements during each of its three sections of life between armor breaks)? Seems fine by me.
Could make it earth elemental (going along with stone).
I feel like they aren't up to the challenge for all this business. Too much thought (again).
Even for something as simple as a universal stun (like AoU)?
>Argus
That was it.
But they also make things more interesting as with other gimmick fights (timed fight before room kills you, for instance).
True. Really need to keep them all on camera (so we can prioritize larger threats *biggest problem with PAIN Tranny was being unable to target offscreen Priests with dog kicks).
Clones were a bit too numerous, spawn pools for a given foe changing places was annoying and their super armor could mess with you (aside from targeting rearing its head now and again).
Weird momentum too.
This happens again with Tranny. Two easy fights that allow barrier abuse (in two ways) followed by a third where no such trick is available.
Just let us skip the crap and get to the meat W3. ToA had this problem, but in reverse (get past W1 and then not **** up the next two).
It also enabled our protectee to take damage from collisions and NOT be healed (much less in exchange for something like 'rage').
He didn’t care about living or dying, just stopping Kratos. What an ass.
Like the Artemis Clones doing Hades Gift for super armor and major damage, Priests can use Energy Geyser in the same way. It really fucks things up for us and our solutions are few to stop it (petrification, grabs, outright killing them, etc.).
Kratos in general lacks crowd control when he can’t retreat and t0/3, use magic or Argo’s Revenge.
>AotF in Tranny
NUR+ would cease to be an issue. Also, would a time slowing item reduce our rage use like the Amulet?
I still feel hesitant to totally rule them out.
True. They just need to stop being gauntlets at the same time with the option to screw us over at any point.
CoO missed its chance to make Elysium more interesting (Calliope) aside from a proper gauntlet at the end (just like GoW1 lacked at the final bit of Hades).
Ending on the spectres and cats wasn’t one of their better ideas.
Being able to evade attacks helps, but it would be better if she could be hit too (just that she is more durable than our usual protectees maybe). Having the 'grab' transfer life would, again, be good (in exchange for MP and/or rage). Might also have been nice if she could be picked up and brought to the higher wall for a place to hang-out outside reach of some foes with some sort of system in place to encourage us to get her down eventually
KH2 has an escort portion that gave us a unique AoE attack for when close to the escort. Something around 10 damage, ignoring Power and having long stun or knockback.
Breeders with their birthing is lovely (and Seeds that grow-up are nice too). Being able to ride them like Mongrels would make for another good facet.
Machine gun puppies?
HCB didn't use fireballs at all outside its amazing stomp, had good pressure (charge) and it birthed unique HCWs (another means to make up for lacking fireballs). It had multiple stages (but forced them for sure) and entirely too much HP.
Rather poor excuse for a boss in the closing game of the series.
Soul Cerberus Mongrel had the burrow attack (annoying blockable right into unblockable *would be better with a larger pause between them or a second blockabe before the unblockable*).
Bastard could take a beating and was rarely open. Taz put it in its place.
>choking on fireballs
Would I frames be appropriate on this, or make the fight too simple by creating safe periods to deal damage?
Open to launch/bounce, but with wake-up super armor (GoW1 style long recovery time), less height from either, falls faster out of juggles and no infinite (but significantly higher damage than in GoW1 to compensate).
Bouncing them around in GoW1 was rather entertaining.
Low MG petrification resistance (250), good statue HP (15) and slow break-out time (4 seconds). Compared to GoWII Cerberus, this is 150 less resist, same statue HP and faster break-out time. With GoWII's EH, launch to lvl2 GF would be enough for him to be instant killed.
“Beatiful.”-Rodin
It's HP of something monstrous like 900 would be stripped to 600 (equal to Cerberus Bastard) which is still a lot (but with classic collisions to consider on VH, each dog kick would be 50 for a full collision and still 25 if they were made into half collisions (20 damage dealt statically in GoWIII).
Did OH kill the pups in one use or did it bounce them?
Full would mean 5 and half would mean 10 for the first 250 damage before a dizzy state for a 50 damage grab. Supposing you get the grab, you need to deal 150 more damage (3 full or 6 half collisions). If you land the next grab, you need only 50 damage (1 full collision or 2 half collisions) before you can use the last head removal opening to finish it off.
Sounds reasonable.
Each head removal making it more fond of charging all the sooner.
With bad targeting, it could lead to a quick death when charging alongside the pups.
For VH with default Kratos, it would be 50 damage to just OS one HCW at HCB (instantly destroying the statue to make a joke of the fight).
While wasting your MP if you fail. Good risk/reward balance for a NUR.
More likely you would just have to chip away at him and maybe get the odd HCW to blow up near it for more chip.
Not too bad with tools like the bow.
Discussing these things takes loads of thought, time, etc. Reading at length, replying at length, etc.
Hence my godawful late response.
I feel my petrification critique of GoS made for good reading, but I guess you've seen that before in the past
Oh?
didn't ever think to have it do the Icarus Wing specials, but applying a tiny bit of petrification per hit and maybe passively petrifying those nearby if gliding around them *like DaS2II's Butterfly Set*
Stheno’s wings, the run.
GoW doesn't really do things that way though
Maybe they could have us fight her multiple times (taking different things from her on defeat).
and allow Stare to be active while casting Flash or Blast.
Was that in GoW1?
Not super sure how to go about this one. Would it be fine to treat him like a normal boss (deplete HP), but the QTE just has us go after his weakpoint? If he's just immortal along the rest of the body, we could work it like that.
That’s what I was thinking.
Would we be using a Brad Pitt look-alike for the killing? Would he do fancy movements like in Troy? I'm pretty sure the GoW devs would be all over it.
A match made in heaven. They get to love their pulp culture while we beat up pretty boys.
Would his cousin and gay lover (>implications) come out at some point in the fight to help, we kill him to end that phase and it sends Achilles into a rage (perhaps making him less capable as a warrior instead of evading/blocking our attacks and punishing us like a pro)?
Why not? The Fates were fun, let Patty lend light support *read: Kratos immediately ignoring Achilles to beat his ass*.
Would he start off in his chariot (for giggles, dragging the dead Hector behind *us being able to maybe use the body in someway if only to destroy it for HP, MP and RP orbs not unlike the corpses at the Clotho fight*) and we need to damage it/his horse?
Sure, we could use another Wind Blast exploit in a boss fight. Let him maneuver the chariot like a car (stupid tight turns, sliding, etc).
Apollo (or Helios since they prefer him) had his temple desecrated in Troy, so they can use that jazz with something blinding him at some point or whatever (or just give us the damn bow again).
Wasn’t the river pissy at him? Luring him in to strike the chariot could be neat. Maybe put the fight on a HUGE field (like the Desert of Lost Souls) so we could flee from him (though not really practical).
Obviously I'm trying to make more to the fight than a straight technical battle as that is how GoW tends to do things. Sure I want technical phases to the fight, but pure technical isn't really what GoW is known for (or excels at). There tends to be a gimmick, different phases with a cutscene, multiple grab states, etc.
It manages to execute these gimmick phases better than even Bayonetta did.
Skorpius, prick that he was, just gave us a cocktease with Boreas' Icestorm
Even in death, he has the last laugh.
I suddenly had the thought of 'ice clones' as decoys that can explode for freezing things that fall for it and make contact or Liquid Fire allowing Thera's Bane and even Durga Bomb type charge attacks, fire pools, flamethrowing (liquid type), etc.
Fuse them into one weapon like Undine?
Not sure where and why we would encounter him. He should have been guarding Prometheus.
Tracking us down for killing his ward?
Perhaps it factors into the fight with Cratos to give it more layers (the bird gets away). I suppose there could have been another 'campsite' for where Prometheus was being held prior to being moved to Etna.
Were there any other prisoners like Prometheus he could have been guarding (Cratos’s death having Zeus move him).
Probably better to stick to the original plan I had for it. Excuse for a sex mini-game (rescue Hesperides *optional to save them for reward of upgrades to HP, MP and RP respectively*) when all are gathered (optional for loads of EXP at around 5-10K).
Come now, the series has moved beyond its juvenile roots.
Plenty of Hydra-esque moments with a head that bursts into a hall (Hall Hydra) and through the floor (Deck Hydra and Twin Hydra). Some blocking the way up (Twin Hydra headbutting the mast), others speaking in different tongues as part of level ambiance, etc.
Smaug comes to mind.
All this to kill the boss over some golden apples (of Immortality). Ambrosia is good stuff, son.
It must be if Athena likes it.
I had suggested this for GoWII pre-release so Kratos would have a way to get his immortality back while assuming he needed it to harm gods, I think.
He should have. Hera dying of a snapped neck and Hephastus being impaled was dumb.
He also has the multiple lever pull exploit (easiest and most effective for skipping his armor stripping Stage, but can be done in a super exploitative way to skip most to S4 pretty quickly *then take just enough life off before gaming the system again*; satvara showed this well).
Don’t think I ever saw this.
What do you specifically refer to with this?
GoWII Zeus. BoO for most the fight with Blades only in Stage 2.
Hell, a spell with cheap casting costs could be as such only so long as you have EXP to blow instead and the input for trying to use EXP up too would be a held input while the spell should have multiple casting types for single target attacking, weapon buff, a damaging AoE maybe as a status effect and an HP buff or heal
That’d be dandy, easily the best multiple cast type we’ve had outside petrification.
No need for Ram or Rise, I'd say.
Don’t think I used them outside GoWIII’s opening.
I'd like upgrades to give us an air parry. Seems like the sort of goodness you only get with plenty of investment, so at least lvl4.
Allowing us to stop everything but grabs?
I'd also like to propose it deal better damage with the ender (Might). Having each of its possible hits (depending on how long it keeps contact with something) land for Valor damage would be nice.
Certainly. Did it have knockback?
>Stheno's Claws
Would like a move similar to Sam’s Assualt Rush (lunging attack that knocks back and launches at the same time).
I know I spoke about Artemis (Ultra Greatbow) in the past. It was, as you would expect, mostly focused on trampling/piercing shots, knockback, high damage per hit (low fire rate), etc.
Would be one Hell of a relic.
Not sure I can imagine the classical bow of Eros being all that capable with high damage, heavy knockback, piercing shots (imitating BoO's DR).
Oh, I don’t care whose bow it is, long as it’s bitchin. Maybe have the primordial Cyclops forge us the Bow of Bia or something (like the Nemesis Whip).
Couldn't really give it poison in this case unless getting a bit farfetched with the explanation (heartbreak/ache or something silly).
A woman’s scorn?
Direct damage for attacks building this meter would probably have to be pretty pathetic.
It’d be more than worth it on VH.
They over-state the value of range in GoW to the point that they are afraid to give things equal or more range than the Blades unless it is a spell/item with 'low' damage per hti.
AoS is the only exception.
NOTE: A 'decoy shot' could be a special (perhaps with upgrades) to lure at least some enemies to a marked spot (as if they are 'longing' for it). Place near a trap, over a cliff, etc.
Have it only travel a fixed distance before hovering in the air. This could make a lot of fights silly if they ignored us while going for it.
If the normal attacks don't track, maybe have a special for tagging foes like the Bullseye of R:FoM (can become fairly advanced if allowing the Bullseye Trap/Bomb exploits of that game here too).
…why didn’t Lucifer have this? Giving our projectiles a bit of bonus damage in traps could easily justify using them.
Having 'affinity' shots cause enemies to be passive without us is fine, though maybe each attack we land on them drains some of their timer as a counter-balance to free wins.
Renewed by the affinity shots, though.
I can't justify petrification with this weapon (the best logical leap I can come up with is being so grossed out with us that we petrify them with our appearance).
Isn’t that how the gorgons worked?
AoS had the heavy overhead special (bounce) and light overhead (multi-hit). Both are welcome. GoS had extra damage for the former on large targets. I'd like this to be the case for both.
Would like to slip in Richter’s SotN 1000 blades somewhere (the light overhead made horizontal).
Bow strikes would need to be modeled on what Bayonetta does, but with less grace (and 'personality'), I'm sure. Freezing for an opening to land a stronger hit is one way (the other being to just hold things still for free hits), but I can't justify freezing.
What about a magical net arrow instead?
You took marking in a different direction than I was thinking. 'Turrets' (flying cherubs seems more likely though inappropriate for Greek Myth *as with the SoD itself*) would be cute, but likely end up like Flicks/Legions in GoWII (less than a point of damage per hit and few hits each).
Was thinking of something like Soul dump potency.
Upon re-reading up on him, the best way I can see (still a bit of a stretch) to achieve DoT like a poison is with 'fire', but not in a literal sense (fires of love consume the spirit of the unrequited). It is said some version saw him with a flaming torch, so why not mix the two to some extent?
DoT inflicting bow strikes are fine by me.
Again, I can't really justify actual poison here, but a DoT is a DoT, amirite?
Uh huh.
Marking the target for an eventual (timed) overhead with a small AoE, but good damage would be neat. I can't think of a reason that would make Zeus intervene for us.
Pity?
The ranged options for it would be more about hit properties, you say?
Multi-hit beam similar to DR with knockback on the last hit. An Acid Rain attack that always falls in the same pattern, but the rising sphere could hit enemies on the way up (with launch *allowing you to stunlock them like PS without needing a wall once launched*). Throw out a small wall that hits enemies approaching us (moving them backwards as if hit by Blades/Whips normals, but they can walk through it with super armor) and stopping projectiles. An Augment/Hysteric like special that can mashed for more shots fired *keeping you in place while channelling it and not having super precise control which enemies they hit*). Orbitals that can be generated in the same way *continuously if point blank with an enemy* and fired off like Leaf Shield (only moving in a straight line). Perhaps even a projectile that acts like grapple (bringing an enemy to use forcefully and scoring collisions along the way).
The s1 with a charged input and the extra hits would be 4.5/4.5/4.5/4.5/4.5/4.5 (27) at 100% Power (20.25 on VH *75%*).
Not too shabby if it’s quick.
That's probably the way it would have to be done, because "casuals".
Could at least give it just frames for a bit of extra damage.
Can't ask for crazy control scheme changes like having square as Left Punch, triangle as Right Punch, 'X' (cross as some say) be Left Kick and circle as Right Kick *Tekken talk*, but then need a jump input as annoying as x+o (or X+O for a charged jump).
Haven’t had a leg sweep in GoW. Put foes on their backs immediately, opening them up to launch/knockback.
But I'm joking around at this point (I'd love for more wrestling moves and greater complexities with inputs on some alternative to the easy mode Blades, but it won't happen).
A weapon specific universal grab would be nice.
If something could give us enemy step, I'd have it be this weapon (also, add a multi-frame attack to rapid velocity falls like when we fall from great height or cheat and use an air block to accelerate *thanks Cerezita*).
Rocket jumps too.
Not sure who would have such a weapon, but they made up SoD and were going to use Excalibur in GoWII (aside from non-Greek stuff elsewhere in the series). Merlin's staff?
Hecate? With the SoD, Staff of the Magi?
So, for normals, would it be having things like Dragon's Dogma's staffs (charging for variable periods of time for variable strength casts
Square could be something like Dark Orb, Triangle a geyser. Charged square might make an orb that explodes with AoE knockback.
>UTs charge types
Try as I might, I can’t find a flaw in this design.
Maybe different held inputs for different charged shots (Summon Swords circling us, SS above us, SS on foes, etc. come to mind)? Or how about Dark Souls style 'soul' arts (Soul Arrow, Soul Spear, Homing Soul Mass, Soul Shower, Soul Geyser, Soul Greatsword, etc. as attacks).
Was thinking about Lightning Return’s retarded magic attacks. Mutliple lightning strikes, tornadoes, mixing among the elements, etc.
Maybe 'Unleash magic' as a special to improve damage of all these silly ranged abilities.
Let the initial cast damage things as well.
Would there be a means for it to augment our usual gliding with wings and make it into Nevan-like 'flight' (and attacks)?
Make the flight mode attacks really OP (taking away our normal moveset to somewhat compensate). Give us a short range Vortex that fires off a projectile that continues to move in the direction Kratos was travelling. Weak melee hits that fire off shitloads of projectiles. Set traps that stay in place briefly before transforming into Infernal Weaves/SotN Shield Rod summons. All requiring upgrades beyond basic gliding.
Would be particularly amusing if 'Unleash Magic' has an 'Unleash Might' variation making our normals do WWs,
>WW Demi
Yeeessssss.
Demi type attacks are something I know we've discussed before, but I no longer recall the talk.
It’s in my PAIN+ thread.
CoO be damned. GoW:A wouldn't run afoul of this with the Furies if they didn't treat them like gods (they were daemons which are above mortals and below gods).
Kratos > Furies > Honky Tonk > Zeus > Ares > Kratos?
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