Things(people) you'd really like to see in DW

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6thDjinn

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#1 6thDjinn
Member since 2004 • 463 Posts
Well for me i want everycarecter ....
and higher lvl weapons lvl 7 would be nice :)
more items that do more things (like tiger collar)
more steeds
Online
and a guy with a scythe would make me happy :)


post your wish list
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menwar

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#2 menwar
Member since 2005 • 779 Posts
I like it to be strategy before the battle , and also all what you said .
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JeffSteel

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#3 JeffSteel
Member since 2004 • 2989 Posts
I'd like to see them manage to keep all the slain enemies on-screen, instead of just vanishing just after death, even if they die off-screen, elswhere on the battle field. Realism plus cool to see where all the fighting has been. Probably not possible without slowing down the game, but still an interesting idea. Oh, and all that other stuff y'all said.
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TheMotive

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#4 TheMotive
Member since 2004 • 1713 Posts
I'd like to see them manage to keep all the slain enemies on-screen, instead of just vanishing just after death, even if they die off-screen, elswhere on the battle field. Realism plus cool to see where all the fighting has been. Probably not possible without slowing down the game, but still an interesting idea. Oh, and all that other stuff y'all said.JeffSteel


That would be very impossible. At gates, there would be mountains of fallen enemy soldiers, and you'd either have to walk throug hthem, or walk on top of mountains, consequently screwing on the physics system. I have to say I doubt this one will work.
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198333217344187556513014324269

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#5 198333217344187556513014324269
Member since 2004 • 792 Posts

Well for me i want everycarecter ....
and higher lvl weapons lvl 7 would be nice :)
more items that do more things (like tiger collar)
more steeds
Online
and a guy with a scythe would make me happy :)


post your wish list
6thDjinn

just add more unique moves and that would probally be my wish list

but I think Yue Ying is pretty close to scythe but I don't like her that much :(

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ChINoStYLe

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#6 ChINoStYLe
Member since 2005 • 1335 Posts

I'd like to see them manage to keep all the slain enemies on-screen, instead of just vanishing just after death, even if they die off-screen, elswhere on the battle field. Realism plus cool to see where all the fighting has been. Probably not possible without slowing down the game, but still an interesting idea. Oh, and all that other stuff y'all said.JeffSteel

Well they should have it like the bodies stay...for a period of time then disapear that would be better

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ScarfaceEvaStar

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#7 ScarfaceEvaStar
Member since 2005 • 3025 Posts

it needs a better arrow system

it could help at times...

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taisho_rolyat

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#8 taisho_rolyat
Member since 2004 • 3105 Posts

Here's a list:

1 ) Pre-battle planning and briefings (similar to Kessen 3's)

2 ) Better emplentation of archery (like an over-the-shoulder view, and aiming with the right trigger)

3 ) Camera control using Right control stick (I don't know if this was in DW5, but I know that it was in Kessen 3)

4 ) Online play (for consoles- I've heard of the online PC version)

5 ) More costumes, i.e. 8-10 per character (could use a little more variety, especially when it goes online)

6 ) New and improved create-a-character option, with more options for appearance and fighting style, and, rather than having random stats, being given a certain number of points to distribute however you want.

7 ) More customization for existing officers (i.e., you can control how the character's stats develop, and you can obtain different musous and fighting styles for them)

8 ) In certain battles, actually being able to lead a unit of soldiers (i.e. they follow you and you can issue orders to them)

9 ) Use the D-Pad to issue orders to soldiers and bodyguards (you could issue orders to your own unit, or, depending on your rank, any friendly soldiers and/or subordinate officers)

If I think of more, then I'll post them. Anyway, as you can see, my ideas are all about making DW more strategic, and giving it a little more personality and customization.

Ambitious goals, yes... but I can dream, can't I?

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Dante_Demonbane

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#9 Dante_Demonbane
Member since 2004 • 473 Posts

Here's a list:

6 ) New and improved create-a-character option, with more options for appearance and fighting style, and, rather than having random stats, being given a certain number of points to distribute however you want.

8 ) In certain battles, actually being able to lead a unit of soldiers (i.e. they follow you and you can issue orders to them)

9 ) Use the D-Pad to issue orders to soldiers and bodyguards (you could issue orders to your own unit, or, depending on your rank, any friendly soldiers and/or subordinate officers)

taisho_rolyat

Those options would rock hard. The fact that you no longer command one guy (or girl), but a unit which you can issue orders at, would make it much more deep and interesting.

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Big_Sid_Vicious

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#10 Big_Sid_Vicious
Member since 2005 • 485 Posts

Here's a list:

1 ) Pre-battle planning and briefings (similar to Kessen 3's)

2 ) Better emplentation of archery (like an over-the-shoulder view, and aiming with the right trigger)

3 ) Camera control using Right control stick (I don't know if this was in DW5, but I know that it was in Kessen 3)

4 ) Online play (for consoles- I've heard of the online PC version)

5 ) More costumes, i.e. 8-10 per character (could use a little more variety, especially when it goes online)

6 ) New and improved create-a-character option, with more options for appearance and fighting style, and, rather than having random stats, being given a certain number of points to distribute however you want.

7 ) More customization for existing officers (i.e., you can control how the character's stats develop, and you can obtain different musous and fighting styles for them)

8 ) In certain battles, actually being able to lead a unit of soldiers (i.e. they follow you and you can issue orders to them)

9 ) Use the D-Pad to issue orders to soldiers and bodyguards (you could issue orders to your own unit, or, depending on your rank, any friendly soldiers and/or subordinate officers)

If I think of more, then I'll post them. Anyway, as you can see, my ideas are all about making DW more strategic, and giving it a little more personality and customization.

Ambitious goals, yes... but I can dream, can't I?

taisho_rolyat

I agree with some of these.

I believe that before the stage you should give battle start commands (like, take that attack base, or defeat Xu Huang and stuff)

More costumes would definately kick ass

Create a Warrior! Thumbs way up!

Leading your own unit is a wish of mine since DW2

You have your own army (the one that on the pause screen under unit info, next to your pic it has the bar with the troop amount, that's your personal troops) and if you are the leader (Liu Bei, Cao Cao, etc) or strategist (Zhuge Liang, Zhou Yu) you can not only control your troops, but if you go up to your officers (Liu Bei to Zhang Fei, Zhao Yun, etc.) then you push like start or some thing and in the start menu there should be an option (like unit info, battle log, interum save, etc.) that says the officer or officers' name(s) that you can give orders to, then click it and then you can them orders at a screen like the battle start commands That I described earlier!

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noahcycle12

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#11 noahcycle12
Member since 2004 • 14304 Posts

Large cavalry squads. (And allow YOUR squad to use steeds as well).

Bring back the 8 body guards AND keep the officer type body guard. (maybe more than one).

Excluding Free Mode, keep it historically accurate, and get some better voice acting for some of the characters. (Ling Tong makes me laugh).

And I agree with the extras you all said, especially being able to take a character and customize his/her looks.

As for a person: introduce Guan Xing and Zhang Bao. (One of Guan Yu's sons and Zhange Feis son. They became brothers, fought with there fathers weapons, and became a very formidable team).

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SPIRITDOKU

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#12 SPIRITDOKU
Member since 2004 • 1908 Posts
pure chaos
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Big_Sid_Vicious

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#13 Big_Sid_Vicious
Member since 2005 • 485 Posts

Oh I forgot to say, you should be able to cutomize levels before you go into battle. At the pre-stage screen, you should be able to add, delete, and change which characters fight as generals and sub-generals for you and your opponent!

Also, 2 player coop in vs, and musou modes and 2-player vs in free mode

Also, Koei can take out those challenge and vs modes so that they can put more into the vs and musou modes!

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taisho_rolyat

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#14 taisho_rolyat
Member since 2004 • 3105 Posts

Large cavalry squads. (And allow YOUR squad to use steeds as well).

Bring back the 8 body guards AND keep the officer type body guard. (maybe more than one).

Excluding Free Mode, keep it historically accurate, and get some better voice acting for some of the characters. (Ling Tong makes me laugh).

And I agree with the extras you all said, especially being able to take a character and customize his/her looks.

As for a person: introduce Guan Xing and Zhang Bao. (One of Guan Yu's sons and Zhange Feis son. They became brothers, fought with there fathers weapons, and became a very formidable team).

noahcycle12

I agree with all of these, especially about cavalry. I wanna see a game that's more tactical, and as such if every army is just a big mob of infantry peppered with archers and officers, you can't really have much strategic leeway. The best thing to do is make more cavalry and up their AI so they focus on charging attacks to soften up infantry targets, rather than just slashing around, waiting for you to steal their horses. Also, I'm always kinda frustrated when my bodyguards, who I'm trying to level up, are half a map away because I can't equip them with horses. While they're at it, they should make horse attacks more powerful too. They're more or less useless as they are- even Ma Chao does more damage on foot than mounted.

To balance the improved cavalry, spears and pikes should be able to stop charging horses without attacking- they just put their weapon in front of them and the horse just won't run at them.

And the Guan Xing/ Zhang Bao idea sounds pretty good to me 8)

EDIT: Since horses will be eveywhere, I think you should be able to kill peons' horses (not officers') to dismount them and clear up the extra mounts.

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#15 204391408567228042037754958331
Member since 2005 • 1644 Posts
where youre character goes from peon to rulerCaw
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JeffSteel

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#16 JeffSteel
Member since 2004 • 2989 Posts
Excellent suggestions about calvary and whatnot (quoting them all would take too much space). I'm thinking Deng Ai and/or Zhong Hui would also make for good new characters, seeing as how they beat Jiang Wei and destroyed Shu and all (for which they should die the death of 1000 cuts, but I digress).
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6thDjinn

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#17 6thDjinn
Member since 2004 • 463 Posts
i really like the cavelry idea they adding to that i think you should get to pick what kind of units to put wear before the battle that would be pretty cool.
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LarcDranore

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#18 LarcDranore
Member since 2004 • 162 Posts
I would really like to see a very specific COW system that would allow the player to design their own character right down to the most specific detail. That would be awesome...
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204391408567228042037754958331

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#19 204391408567228042037754958331
Member since 2005 • 1644 Posts

eyetoy so you can put your face on your chractyer

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ScarfaceEvaStar

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#20 ScarfaceEvaStar
Member since 2005 • 3025 Posts

eyetoy so you can put your face on your character

DW5freak

GENIUS!!

although Tony Hawk Underground probally stole your "thunder"

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noahcycle12

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#21 noahcycle12
Member since 2004 • 14304 Posts
KILL STEEDS!?!?!?!?!?! SWEET!! But, even if yours gets killed you should still have it the next battle. And put 2 or 3 horse defensive items, like 1st could be leather armor, then some type of chain male, then steel plates or something. And we must actually see them on the horse. We rule!! We should find someone that speaks Japanesse and write keoi.
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Chaos_four

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#22 Chaos_four
Member since 2003 • 319 Posts

I like it to be strategy before the battle , and also all what you said .menwar

hacking people senselessly is fun in all but after a while it gets a little bored, and it needs more strategy

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204391408567228042037754958331

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#23 204391408567228042037754958331
Member since 2005 • 1644 Posts
mission based combat like GTa would be nice with free roamong
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JeffSteel

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#24 JeffSteel
Member since 2004 • 2989 Posts
Also, like GTA, have one HUGE map to fight in that models historical China to some degree, instead of loading battles individualy. Need to change equipment, save, or whatever, just go to the nearest castle, fort, city, etc.
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noahcycle12

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#25 noahcycle12
Member since 2004 • 14304 Posts

These are great ideas, but I'm starting to think that these need to wait for the next system.

The huge roaming idea sounds really cool. Lets say on horse back it would take a half hour to cross from one side to another? Anything done is fine by me. I'm gonna buy the next one.

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204391408567228042037754958331

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#26 204391408567228042037754958331
Member since 2005 • 1644 Posts
me too
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JeffSteel

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#27 JeffSteel
Member since 2004 • 2989 Posts

So shall we all, I think.

Any-who, you would fight over the cities, which would exert a sphere of influence kind of like in DWEmpires. If a city is under attack, you would get a message saying so, so that you could respond in a timely fashion. Cities wouldn't be as easy to take as a checkpoint though, you would have to kill the huge garrison there first, then occupy the empty city center for a time before taking it. This is so you would'nt lose a city instantly after being informed it is in danger, and providing some challenge to the game.

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taisho_rolyat

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#28 taisho_rolyat
Member since 2004 • 3105 Posts

I have an idea for a game that I've written up a few pages on, and Dynasty Warriors was one of the things I took into consideration when I came up with it- I'll start a new thread on it.

Look into it if you're interested :)

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noahcycle12

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#29 noahcycle12
Member since 2004 • 14304 Posts
I think you should be able to "call" your steed. I hate trying to back up just to grab my pony.:wink:
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noahcycle12

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#30 noahcycle12
Member since 2004 • 14304 Posts
It just occurred to me,.................active and responsive and "destructable" environments. If someone gets slammed into a fence post, it will react. If it is small (thin) it will break cleanly. If it is thick it will bow and crack (the first time). You could even cause more damage to your opponent by doing so. And you should be able to watch walls chip away and crumble from siege machine attacks. I want it more chaotic and brutal. And NO, NOT like god of war.
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204391408567228042037754958331

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#31 204391408567228042037754958331
Member since 2005 • 1644 Posts
maybe have your choice of armor for each prt of your character such as KOTOR 2
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TheMotive

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#32 TheMotive
Member since 2004 • 1713 Posts
I personally think free roaming would suck. It would let you be even more powerful than you already are, which is completely unrealistic, which is what the need to start including more. Interactive environments would be a nice touch, but I'd like to see a lot more playable characters.
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#33 204391408567228042037754958331
Member since 2005 • 1644 Posts
maybe LVLing up 2 LVL 60.Massively online??Quest like Everquest??
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JeffSteel

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#34 JeffSteel
Member since 2004 • 2989 Posts
How's about this. When fighting an officer, when you score the last hit, it goes into bullet time for a few seconds. If you hit a certain combination of buttons in this time frame, you can perform a FATALITY! They would be like what happens in the books, (decapitation in one blow), or just whacky, or whatever. Yeah, not realistic, but entertaining on some level. It would be kinda like Galadiator: Sword of Vengence in that regard.
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pegasus_seiya

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#35 pegasus_seiya
Member since 2004 • 8025 Posts
It would get annoying real fast.
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#36 204391408567228042037754958331
Member since 2005 • 1644 Posts
going into bulllet time 4 every last hit??!!
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JeffSteel

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#37 JeffSteel
Member since 2004 • 2989 Posts
Not for EVERY last hit (geez you never get anything done), just last hits on playable officers or something. I suppose it could get annoying, but I suppose you could turn it off under options or something. I was just brainstorming is all.
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#38 JeffSteel
Member since 2004 • 2989 Posts
Just had another idea. If realism is what you want, then how about the option to turn BLOOD on. I'm not talking about some red specks, I mean BUCKETS of blood, of the highly pressurized, spurting variety (samurai movies come to mind). Talk about realism, the bloodiness of an ancient baattlefeild would shock the crap out of anybody from today. Just see the movie Braveheart, and you'll know what I mean.
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noahcycle12

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#39 noahcycle12
Member since 2004 • 14304 Posts

Just had another idea. If realism is what you want, then how about the option to turn BLOOD on. I'm not talking about some red specks, I mean BUCKETS of blood, of the highly pressurized, spurting variety (samurai movies come to mind). Talk about realism, the bloodiness of an ancient baattlefeild would shock the crap out of anybody from today. Just see the movie Braveheart, and you'll know what I mean.JeffSteel

HHHMMMMmmmm....................I thought about that but I like not having blood. If they did put blood into the equation, I would like to see it mild, AND have an option to turn it off. The game is fun without being gory. When my niece visits me we play two player. Believe it or not she said it was cool because it DIDNT have blood. If you want oceans of blood there are many other games to get. Personally I like it like it is. I just wish they would make it even better in the chaotic, huge battle feel.

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pegasus_seiya

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#40 pegasus_seiya
Member since 2004 • 8025 Posts
I personally like weather effects.

Heavy rain, snow...
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noahcycle12

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#41 noahcycle12
Member since 2004 • 14304 Posts

water flying off of you when you attack. Like poetry in motion.

I wish they would bring back the battle flow replay thing that they would show after every battle. I liked that thing man.

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#42 taisho_rolyat
Member since 2004 • 3105 Posts

water flying off of you when you attack. Like poetry in motion.

I wish they would bring back the battle flow replay thing that they would show after every battle. I liked that thing man.

noahcycle12

I agree. Rain water flying as warriors strike each other would look GREAT. The next-gen systems should be able to support that kind of detail, too, which is great.

Also, I liked the battle replay of DW4 as well. Even if it didn't add to gameplay, it did give more of a sense of strategy.

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MajikToaster

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#43 MajikToaster
Member since 2004 • 11689 Posts
I dunno if it's said, but
1- Steeds should be able to jump, like in Samurai Warriors
2- We should be able to form our army (choose which officers come with us) like in DW for PSP
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204391408567228042037754958331

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#44 204391408567228042037754958331
Member since 2005 • 1644 Posts

the XBOX Dw5 will= theese exclusive features

1. Dolby digital 5.1 Surrond

2.Jappaneese voice overs with english Subtitles

3.VERY short loading times

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#45 MajikToaster
Member since 2004 • 11689 Posts
it would be more accurate to put Chinese instead of Japanese...
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#46 204391408567228042037754958331
Member since 2005 • 1644 Posts

Japaneese is pretty close to chineese

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pegasus_seiya

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#47 pegasus_seiya
Member since 2004 • 8025 Posts
Don't care, PAL versions don't get JPN VA anyway.
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taisho_rolyat

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#48 taisho_rolyat
Member since 2004 • 3105 Posts

Japaneese is pretty close to chineese

DW5freak

Not really, man.

To illustrate this, here's a few Japanese names, right off the top of my head-

Asai Nagamasa

Uesugi Kenshin

Miyamoto Musashi

Here's some Chinese names, which you might know-

Luo Guanzhong

Li Mu Bai

Huangfu Song

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MajikToaster

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#49 MajikToaster
Member since 2004 • 11689 Posts

Japaneese is pretty close to chineese

DW5freak

well, some "Characters" are the same in both Chinese and Japanese, but the phonic is quite different.

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#50 taisho_rolyat
Member since 2004 • 3105 Posts
[QUOTE="DW5freak"]

Japaneese is pretty close to chineese

MajikToaster

well, some "Characters" are the same in both Chinese and Japanese, but the phonic is quite different.

Yeah, the main difference is how they speak. Chinese is very tonal, and Japanese is a little more straightforward.

Chinese: Shaolin Chuan Fa

Japanese: Shorin Kempo