Fire Emblem: It didnt bother people there because they were different games, with different playable characters, different missions, different classes and the fact that the real issue is that 2 thirds of the campaigns in the package were rubbish.
Pokemon: People are taking big issue with this.
But on other games we simply have routes. I played FE Fates special edition where I have all the routes. After certain chapters you forced to either side with the white team or black team or if you have dlc create a new path. Other than the different plot the map was mostly the same.
While some maps were similar. There wasnt really much overlap past chapter 5, which is when the split happens. And the only time you really saw much overlap was with the third and final route. Even when the maps were similar, the encounters usually werent. It also came out around the same time as StarCraft 2. Which went through the same practices.
Fates had issues. But it wasn't the primary issue with that game wasn't the greed. 2 of the three routes were just poorly designed. The only good part of Fates was Conquest.
The fact is, the game being greedy is an issue. But there were FAR bigger concerns with that game. The elephant is in the room, and it reeks, diverting attention away from everything else.
I spend around 40 euro on Conquest, I would say that was worth the money.
I spent 20 euro on Revelations. And that campaign was just a waste of cash and time. I did not bother with Birthright because of the things I had been hearing about it.
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