Well, if you aren't aware of modes, major gameplay changes, system overhauls, etc. - then i'm afraid you have HONESTLY not be looking hard enough because a TON of it is out there.
MP - No EXP based unlock system a la CoD/BF, everything is unlocked right when you start MP. Progression system is tied exclusively to challenges, challenges unlock further abilities for your class.
- Gamemodes can still change up on the fly mid-match like in KZ2 or KZ3, but now you can create your own custom gamemodes and share them on the online gamemode sorting system. You can vote up or down custom gamemodes that are good or bad. GG has provided 12 or so gamemodes that will be standard, the rest are all community driven
- All additional Maps for COMPETITIVE MP will be free of charge.
- Season Pass for KZ:SF unlocks a horde-based co-op mode. Season pass nets you all the additional content that pertains to that mode.
Singleplayer - Many (might be majority, still unclear how many do this) of the levels are open ended, allowing you to explore environments, complete multiple objectives in any order you choose, and approach encounters by any method you desire. Two levels have been shown so far using this.
- At least one playable zero-g section.
-The OWL drone gives you multiple abilities unique to the campaign.
-In the open-ended levels, stealth seems to be a viable playstyle.
- For the first time in series history, game's narrative takes place seemingly outside of a central conflict. Central narrative is more about stopping any 'powder keg' situations from getting out of hand that COULD re-ignite the war between the two factions.
- For the first time, you will explore civilian environments, most notably Helghan civilians.
These are a few of the things off the top of my head. I'm sure there are a few more surprises we'll find out about come launch day.
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