Mike Lowell, author and creator of learntocounter.com, has been releasing a series of chapters from his book tackling every aspect of the dota genre: its history, its esports phenomenon, its underlying systems...
With one intention in mind: to chastise and purge the dota player, who does not know any better than to frolic in a cesspool, content and unconcerned with finding better forms of entertainment!
Quite frankly, it doesn’t matter what you call dota games, it doesn’t matter who is developing them, and I don’t care what anyone else is saying about them. They suck. The genre is so fundamentally dysfunctional that it should have been laughed off the board the second it was considered anything more than a sideshow in the world of Blizzard RTS games. Dota is the Frankenstein of terrible game design concepts, the culmination of every damaging design trend in modern videogames. And yet, dota games—particularly Dota 2—are being held to the same regard as the most beautifully crafted videogames ever assembled. The ongoing narrative for Defense of the Ancients is that a series of amateur content creators with limited programming experience and few financial resources created a Warcraft III map that was not only better than Warcraft III, but surpassed the collective efforts of a billion-dollar videogame industry and its world-class game creators. A story that should set off red flags in the mind of any reasonable person has become a rallying cry for transformative change in the world of videogames.Mike Lowell
You will not find a more systematic and comprehensive analysis of the dota genre anywhere else on the internet.
More coming soon!
If you wish to address the author, I suggest you do so on the 'Articles' section of his forum. Oh and before you start driveling on how "ITS JUST YOUR OPINIONS MANS" like a mouth-drooling idiot, I ask you read the following: