What next gen systems should offer - beyond graphics.

This topic is locked from further discussion.

Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Kinitari
Member since 2005 • 3472 Posts


While I will be the first to agree with anyone who says that graphics can be a really wonderful part of a game, there is also so much more that next gen consoles - and newer PC's should be able to accomplish with the hardware that is available to developers now. So I want to ask people, what do you want to see in games with this new generation? I'll start it off with some quick examples:


1. AI - I would -love- to see a large group of NPC's that had 'personalities' associated to them randomly at the beginning of a level. Example, you have 20 NPC's that are going to prevent you from getting to your goal - currently, these npc's will behave the same way every single time you play through a level. What if for example, at the beginning of the level NPC's were randomly assigned personalities that would effect the way they would interact with you? Eg. A Coward who would run and hide without backup, a berserker who would charge you first chance he got, a melee focus, a ranged focus, a trapper, maybe a sniper. This would probably be hard to implement successfully... but if it was!!!!!


2. Physics - Completely desctructable enviornments (well maybe not completely, but a very large portion of it). Need to get to the next room over, but going out into the hallway a bad idea for some reason? Maybe you have some pack explosives! BAM, you make a door. Again, this would probably be DRAMATICALLY harder to implement than the AI thing - but if it could be....


Your turns!
Avatar image for ngoniko
ngoniko

782

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 ngoniko
Member since 2007 • 782 Posts
your's good enough
Avatar image for evilviolenceman
evilviolenceman

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 evilviolenceman
Member since 2007 • 27 Posts
Communication to NPC's through the use of a headset.
Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Kinitari
Member since 2005 • 3472 Posts

your's good enoughngoniko

=/ Bah, I guess maybe this thread has been overdone or something... or maybe I should have spiced it up.... uhmmm



Wii sucks, no way it could manage to do these things I have just mentioned.

Avatar image for wannweed
wannweed

415

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#5 wannweed
Member since 2005 • 415 Posts



While I will be the first to agree with anyone who says that graphics can be a really wonderful part of a game, there is also so much more that next gen consoles - and newer PC's should be able to accomplish with the hardware that is available to developers now. So I want to ask people, what do you want to see in games with this new generation? I'll start it off with some quick examples:


1. AI - I would -love- to see a large group of NPC's that had 'personalities' associated to them randomly at the beginning of a level. Example, you have 20 NPC's that are going to prevent you from getting to your goal - currently, these npc's will behave the same way every single time you play through a level. What if for example, at the beginning of the level NPC's were randomly assigned personalities that would effect the way they would interact with you? Eg. A Coward who would run and hide without backup, a berserker who would charge you first chance he got, a melee focus, a ranged focus, a trapper, maybe a sniper. This would probably be hard to implement successfully... but if it was!!!!!


2. Physics - Completely desctructable enviornments (well maybe not completely, but a very large portion of it). Need to get to the next room over, but going out into the hallway a bad idea for some reason? Maybe you have some pack explosives! BAM, you make a door. Again, this would probably be DRAMATICALLY harder to implement than the AI thing - but if it could be....


Your turns!
Kinitari

i agree with the physics but the AI on the 360 feels the same on the wii as the 360 because i've played call of duty on the 360 and the enimies are quite stupid just like the wii

Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Kinitari
Member since 2005 • 3472 Posts

[QUOTE="Kinitari"]

While I will be the first to agree with anyone who says that graphics can be a really wonderful part of a game, there is also so much more that next gen consoles - and newer PC's should be able to accomplish with the hardware that is available to developers now. So I want to ask people, what do you want to see in games with this new generation? I'll start it off with some quick examples:


1. AI - I would -love- to see a large group of NPC's that had 'personalities' associated to them randomly at the beginning of a level. Example, you have 20 NPC's that are going to prevent you from getting to your goal - currently, these npc's will behave the same way every single time you play through a level. What if for example, at the beginning of the level NPC's were randomly assigned personalities that would effect the way they would interact with you? Eg. A Coward who would run and hide without backup, a berserker who would charge you first chance he got, a melee focus, a ranged focus, a trapper, maybe a sniper. This would probably be hard to implement successfully... but if it was!!!!!


2. Physics - Completely desctructable enviornments (well maybe not completely, but a very large portion of it). Need to get to the next room over, but going out into the hallway a bad idea for some reason? Maybe you have some pack explosives! BAM, you make a door. Again, this would probably be DRAMATICALLY harder to implement than the AI thing - but if it could be....


Your turns!
wannweed

i agree with the physics but the AI on the 360 feels the same on the wii as the 360 because i've played call of duty on the 360 and the enimies are quite stupid just like the wii


Maybe they just didn't want to do the AI that way? Or maybe they had too many enemies and didn't feel like they could give them all 'personalities' (to which I reccomend giving each level 'minibosses' where you have 6 or 7 commander-types that lead the rest of the drones).

Avatar image for Einhanderkiller
Einhanderkiller

13259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 Einhanderkiller
Member since 2003 • 13259 Posts

Communication to NPC's through the use of a headset.evilviolenceman

There are games that already do that.

Avatar image for rr2Real
rr2Real

11416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 rr2Real
Member since 2004 • 11416 Posts



While I will be the first to agree with anyone who says that graphics can be a really wonderful part of a game, there is also so much more that next gen consoles - and newer PC's should be able to accomplish with the hardware that is available to developers now. So I want to ask people, what do you want to see in games with this new generation? I'll start it off with some quick examples:


1. AI - I would -love- to see a large group of NPC's that had 'personalities' associated to them randomly at the beginning of a level. Example, you have 20 NPC's that are going to prevent you from getting to your goal - currently, these npc's will behave the same way every single time you play through a level. What if for example, at the beginning of the level NPC's were randomly assigned personalities that would effect the way they would interact with you? Eg. A Coward who would run and hide without backup, a berserker who would charge you first chance he got, a melee focus, a ranged focus, a trapper, maybe a sniper. This would probably be hard to implement successfully... but if it was!!!!!


2. Physics - Completely desctructable enviornments (well maybe not completely, but a very large portion of it). Need to get to the next room over, but going out into the hallway a bad idea for some reason? Maybe you have some pack explosives! BAM, you make a door. Again, this would probably be DRAMATICALLY harder to implement than the AI thing - but if it could be....


Your turns!
Kinitari

already done in a few different games

for your physics look at red faction

AI look at far cry, stalker, and a few others

Avatar image for rr2Real
rr2Real

11416

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 rr2Real
Member since 2004 • 11416 Posts

[QUOTE="evilviolenceman"]Communication to NPC's through the use of a headset.Einhanderkiller

There are games that already do that.

SOCOM is one

Hey You Pikachu is another

Avatar image for voxware00
voxware00

5018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 voxware00
Member since 2004 • 5018 Posts

the question is, what do they offer that isn't going to pale in comparison to what the pc is offering

solid offline multi/co-op... convenience ... media convergence

thats about it

Avatar image for SpideR_CentS
SpideR_CentS

4766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#11 SpideR_CentS
Member since 2006 • 4766 Posts
XBL offers a next gen online service.
Avatar image for Silvereign
Silvereign

3006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Silvereign
Member since 2006 • 3006 Posts

What they offer now

omg where do I start..

Realistc explosions, more events happening on screen, larger scales, bigger enviroment, more enviroment varieties, even more interactive enviroment, less and short load times and some levels don't have any load times at all, better lightning, realistic lighting, more A.I. more sophisticated and better peronality A.I, less predictability, Sharper character models, tons more content, rag doll physics, high definition shaprer and clearer details, more gameplay modes, online, better audio, smoother framerates, more color variety there's too many to name.

Avatar image for Michael85
Michael85

3971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Michael85
Member since 2005 • 3971 Posts
They can't really offer anything that's beyond that of last gen, other than a graphical upgrade.
Avatar image for mjarantilla
mjarantilla

15721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="wannweed"]

[QUOTE="Kinitari"]

While I will be the first to agree with anyone who says that graphics can be a really wonderful part of a game, there is also so much more that next gen consoles - and newer PC's should be able to accomplish with the hardware that is available to developers now. So I want to ask people, what do you want to see in games with this new generation? I'll start it off with some quick examples:


1. AI - I would -love- to see a large group of NPC's that had 'personalities' associated to them randomly at the beginning of a level. Example, you have 20 NPC's that are going to prevent you from getting to your goal - currently, these npc's will behave the same way every single time you play through a level. What if for example, at the beginning of the level NPC's were randomly assigned personalities that would effect the way they would interact with you? Eg. A Coward who would run and hide without backup, a berserker who would charge you first chance he got, a melee focus, a ranged focus, a trapper, maybe a sniper. This would probably be hard to implement successfully... but if it was!!!!!


2. Physics - Completely desctructable enviornments (well maybe not completely, but a very large portion of it). Need to get to the next room over, but going out into the hallway a bad idea for some reason? Maybe you have some pack explosives! BAM, you make a door. Again, this would probably be DRAMATICALLY harder to implement than the AI thing - but if it could be....


Your turns!
Kinitari

i agree with the physics but the AI on the 360 feels the same on the wii as the 360 because i've played call of duty on the 360 and the enimies are quite stupid just like the wii


Maybe they just didn't want to do the AI that way? Or maybe they had too many enemies and didn't feel like they could give them all 'personalities' (to which I reccomend giving each level 'minibosses' where you have 6 or 7 commander-types that lead the rest of the drones).

Trust me, adding "personalities" to mass numbers of enemies doesn't change games much. It's more important to add dynamic anticipation and planning to artificial intelligence, but that's something for software geeks to worry about, not hardware designers. AI and physics software right now don't really push even last gen hardware to its limits.

Avatar image for RahnAetas
RahnAetas

1834

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 RahnAetas
Member since 2003 • 1834 Posts

The thing with AI and physics is that it doesn't have that much to do with the system's capabitlies so much as it depends on a developer going through the effort to program to the level you're describing. However, the AI is less dependant on hardware specs than the physics of having a compleately destroyable environment.

It took years for a *CHESS* AI to beat out world champion players. That's just chess, creating AI for games will always be limited unless there's enough time and resource dedicated to it.

Avatar image for GunSmith1_basic
GunSmith1_basic

10548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#16 GunSmith1_basic
Member since 2002 • 10548 Posts
maybe in the future we will see some games that are true upgrades of last gen in terms of gameplay. As of now, the environments are no bigger, the enemies are no smarter, the physics is only aesthetically superior.
Avatar image for frodnekcod
frodnekcod

488

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#17 frodnekcod
Member since 2006 • 488 Posts

What they offer now

omg where do I start..

Realistc explosions, more events happening on screen, larger scales, bigger enviroment, more enviroment varieties, even more interactive enviroment, less and short load times and some levels don't have any load times at all, better lightning, realistic lighting, more A.I. more sophisticated and better peronality A.I, less predictability, Sharper character models, tons more content, rag doll physics, high definition shaprer and clearer details, more gameplay modes, online, better audio, smoother framerates, more color variety there's too many to name.

Silvereign

your sig needs to leave, and dont cry about sytems you dont own

Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 Kinitari
Member since 2005 • 3472 Posts

Trust me, adding "personalities" to mass numbers of enemies doesn't change games much. It's more important to add dynamic anticipation and planning to artificial intelligence, but that's something for software geeks to worry about, not hardware designers. AI and physics software right now don't really push even last gen hardware to its limits.

mjarantilla

Ugh at me always leaving before I get your (or anyone elses) responses for that matter =/.


Unfortunately, we couldn't finish this convo LAST time, so instead of starting a new thread I'll just rekindle this one a bit.

So a lot of people have made comments on AI in current games being really underdeveloped - mjarantilla, you seem to think that the focus does not need to be on 'personalizing' individual NPC's - I guess I'll take your word for it, but it's still something I would at least like to see attempted =/. Regardless, why do you think the AI hasn't really changed from the gen before? Shouldn't there be -some- sort of improvement, hardware aside, just to help increase the 'next-gen' feel of the games coming out?

And other people - so my points aside, what would YOU people like to see out of the next gen consoles? Something that could have not been done because of hardware constraints or whatever - you know, something that really makes you feel like the consoles are 'evolving or whatever'. It's not to say that I am not enjoying next-gen games, Motorstorm for example, I really enjoy the AI and just -crashing- in general.... but I mean, I want more (as in volume in individual games and quantity, in multiple games). Maybe I am asking too much, or maybe I have some imaginary ideal that cannot, in actuality, be met?

Avatar image for AsadMahdi59
AsadMahdi59

7226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#19 AsadMahdi59
Member since 2005 • 7226 Posts

maybe in the future we will see some games that are true upgrades of last gen in terms of gameplay. As of now, the environments are no bigger, the enemies are no smarter, the physics is only aesthetically superior.GunSmith1_basic

Assassins creed seems like a step in the right direction.

Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 Kinitari
Member since 2005 • 3472 Posts

[QUOTE="GunSmith1_basic"]maybe in the future we will see some games that are true upgrades of last gen in terms of gameplay. As of now, the environments are no bigger, the enemies are no smarter, the physics is only aesthetically superior.AsadMahdi59

Assassins creed seems like a step in the right direction.

That's a good point - although the game isn't -out- yet, I really do like the whole idea of climbing pretty much anything, and the enviornments aren't completely destructable but they are a little~ gogo climbing.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Teuf_
Member since 2004 • 30805 Posts
I want dynamic environments: walls and and objects that aren't made of hard-as-titanium polygons. Doesn't have to be on the Crysis-scale, but I'd like to see a change in the way we think of game environments.
Avatar image for MikeE21286
MikeE21286

10405

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 MikeE21286
Member since 2003 • 10405 Posts

Dolby Digital 7.1 sound

Playable and Downloadable Demos

Integrated Online Service(s)

Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 Kinitari
Member since 2005 • 3472 Posts

I want dynamic environments: walls and and objects that aren't made of hard-as-titanium polygons. Doesn't have to be on the Crysis-scale, but I'd like to see a change in the way we think of game environments.Teufelhuhn

I would -really- enjoy that as well - but I think the way games are developers is sort of like... the enviornment is considered part of the background art, and should not be changed - but to give the illusion of interactivity, there are preset locations and situations that you CAN interact with.


Maybe if, with the appropriate tools, at the -core- of the enviornment the structures are destructable, and then later could be customized to fit the artists perspectives... but no, I could see how that would be hard to work with... *sigh*. I can sympathize with dev's, but I would really like a fully destructable enviornments one of these days!

Avatar image for Silvereign
Silvereign

3006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Silvereign
Member since 2006 • 3006 Posts
[QUOTE="Silvereign"]

What they offer now

omg where do I start..

Realistc explosions, more events happening on screen, larger scales, bigger enviroment, more enviroment varieties, even more interactive enviroment, less and short load times and some levels don't have any load times at all, better lightning, realistic lighting, more A.I. more sophisticated and better peronality A.I, less predictability, Sharper character models, tons more content, rag doll physics, high definition shaprer and clearer details, more gameplay modes, online, better audio, smoother framerates, more color variety there's too many to name.

frodnekcod

your sig needs to leave, and dont cry about sytems you dont own

My sig is going nowhere. And what am I crying about?

Avatar image for JDW_games
JDW_games

1892

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 JDW_games
Member since 2006 • 1892 Posts
Good games that are fun.
Avatar image for Lazy_Boy88
Lazy_Boy88

7418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Lazy_Boy88
Member since 2003 • 7418 Posts
Yeah visuals are always quickly surpassed by PC. That's why things that require tons of processing power are the only worthwhile next-gen improvements past the initial graphics upgrade. And guess which system has an abundance of processing power to utilize?
Avatar image for Kinitari
Kinitari

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 Kinitari
Member since 2005 • 3472 Posts

http://www.gamespot.com/xbox360/action/fracture/news.html?sid=6173568&tag=topslot;title;1&om_act=convert&om_clk=topslot

Rather than make a new topic, I'll just bring back this one - this game is supposed to have nearly entirely 'modifiable' enviornments. This is almost -exactly- what I was talking about - I want to see more games that incorporate this ideal into the actual gameplay (Crysis kind of does as well).