What happened to Game Industry after 2007?

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Cloud_imperium

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#1  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

The future of gaming looked bright when saw games like Freelancer, Half Life 2, FEAR, Crysis etc. Sadly, it seems like today Game industry is too much focused on copying big games instead of coming up with something original.Original Half Life brought real time story telling in FPS that became a standard for video games to follow. On other hand, its sequel took things to a whole new level. The way NPCs react to your presence, the way they talk to you or respond to certain situations was ground breaking.

Valve even worked with specialists to achieve realistic facial expressions of HL 2 characters in different situations and smooth transition between different facial animations. Max Payne 2 that released in 2003 (one year before Half Life 2) brought environments to life. It was one of the first (if not the first) games to have realistic environment physics.

But later Half Life 2 took environment interaction to a whole new level and enabled players to play with objects. You could carry different items with the gravity gun, use them to make a way, or block enemies' path. You could even use them as a weapon and kill enemies by throwing these objects. These were small features that should've been standard for any game to follow but sadly that isn't the case.

Then just one year after that we got FEAR on PC (ported later to consoles). FEAR was a benchmark game for high end PCs. On maxed out settings that game still looks good. It featured great destructible environments and dynamic storytelling.

However, Artificial Intelligence was one thing for which FEAR is still remembered these days. Unlike other shooters like Call of Duty, enemies in FEAR do not charge at you like mindless drones, and even The Last of Us had this problem in 2013. Instead, they try their best to flank you, flush you out of cover, take cover, suppress you and so on.

Then we entered 2007 and played the next big thing aka Crysis. That game was considered as a huge milestone. Great AI, Beautiful visuals, Huge Maps, Non Linear Gameplay, Realistic looking characters, Destructible enviornments and so on.

People expected upcoming games to look at least as good as Crysis and have its features as a standard for upcoming games.

Crysis was almost as impressive as Half Life 2 was back in 2004. A lot of people were comparing it to Modern Warfare (mainly those who weren't able to play Crysis for some reason) and arguing that how Modern Warfare is a better "Game". In fact, Crysis was a lot superior to Modern Warfare and I loved Modern Warfare a lot.

And now here we are in 2014. It's been years since Crysis first came out. My question is, why we haven't seen something revolutionary like FEAR, Half Life 2 or Crysis for years? We keep hearing from publishers that games are becoming expensive to make and they just spent 100+ million dollars on X Game. Then why we are not seeing innovation on a big scale despite millions of dollars being spent on those games?Seems like most of the budget is for marketing and gameplay wise we are left with a corridor shooter full of QTEs and scripted events.

Hell, even Crysis sequels were not as good as original game was. Who should be blamed? Should we blame yearly releases, that have taught devs to make money easily without working hard? Why there is no game to give us better enemy AI than what it was in FEAR? I don't agree with people who say we've hit the wall. No we haven't because there is plenty of room to improve. On other hand, very few games that try something different are overlooked by people and press never covers them.Instead, today we have a biased gaming journalists who take cash to promote yearly rehashes.

Right now the only two games that make excited for the possibilities are Star Citizen and Witcher 3. Do you think one of these games will be able to become next Crysis? And what are the reasons for game industry to become worse than what it was before? What do you guys think?

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Heil68

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#2 Heil68
Member since 2004 • 60713 Posts

Better than ever if you ask me. You find plenty of innovation these days if you look. They may be indies games but there are still developers pushing the envelope.

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blamix99

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#3 blamix99
Member since 2011 • 2685 Posts

your drunk, go to sleep. no one is gonna read all that btw

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aroxx_ab

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#4 aroxx_ab
Member since 2005 • 13236 Posts

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

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deactivated-5acbb9993d0bd

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#5 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

The Witcher 3 is nothing new....

Star Citizen is ambitious.... but its graphics are already falling behind imo .... it will come out to late to be impressive on that front.

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top_lel

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#6  Edited By top_lel
Member since 2014 • 886 Posts

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

You definitely haven't played Crysis or you played it on a console.

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Cloud_imperium

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#7 Cloud_imperium
Member since 2013 • 15146 Posts

@MBirdy88 said:

The Witcher 3 is nothing new....

Star Citizen is ambitious.... but its graphics are already falling behind imo .... it will come out to late to be impressive on that front.

Star Citizen is work in progress, so can't say it is falling behind. Newer builds look better than old ones and same will happen in the future. Lot of assets are placeholder including character models.

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aroxx_ab

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#8 aroxx_ab
Member since 2005 • 13236 Posts

@top_lel said:

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

You definitely haven't played Crysis or you played it on a console.

I have all Crysis games on PC

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lostrib

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#9 lostrib
Member since 2009 • 49999 Posts

Cool blog

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Cloud_imperium

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#10 Cloud_imperium
Member since 2013 • 15146 Posts

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

Future proofing a game is not a bad thing and you missed the point of this thread. I used "Crysis" in my title because it was the latest game that I wanted to discuss in the end. Since it was misleading for people who don't bother to read , I changed it to "2007". The point of this thread was, why features that were present in almost decade old games are still not standard in games (Fear's AI, HL2's NPCs, Crysis' destructible environments etc).

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aroxx_ab

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#11  Edited By aroxx_ab
Member since 2005 • 13236 Posts

@Cloud_imperium said:

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

Future proofing a game is not a bad thing and you missed the point of this thread. I used "Crysis" in my title because it was the latest game that I wanted to discuss in the end. Since it was misleading for people who don't bother to read , I changed it to "2007". The point of this thread was, why features that were present in almost decade old games are still not standard in games (Fear's AI, HL2's NPCs, Crysis' destructible environments etc).

Ok but we have seen much innovation during the last decade, all from hardware from NIntendo like Wii with waggie controllers and games like Shadow of mordor with Nemisis system. Soon we have VR as well

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deactivated-5920bf77daa85

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#12 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

It's hard to talk about "innovation" when you're presented with a list of games like that - almost all fps shooters. It's also hard to determine whether a popular game was innovative, or whether it was just the first time the masses had played anything like that.

Sins of a Solar Empire, Spellforce, the Sims, Shogun: Total War, and Grand Theft Auto 3 are all games from the 21st century that were innovative. However, as you can well imagine, when there is more established, there is less innovation and when there are bigger budgets for products for people who like playing more of the same, there isn't a whole lot of willingness to risk.

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#13 ghostwarrior786
Member since 2005 • 5811 Posts

the stage is set for naughty gods and uc4 to take the world by storm. gaming hasnt changed much post tlou but i believe next year the leap will be made

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Gue1

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#14 Gue1
Member since 2004 • 12171 Posts

Journey, Unchared, Little Big Planet, Heavy Rain... There's lots of innovation now more than ever before, especially in the indie scene it's just that is not the kind that you want, right? Innovation is not synonymous of fun after all.

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jun_aka_pekto

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#15  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

I dunno. I don't recall any FPS game back in 2007 (and prior) which had the total freedom in Far Cry 3 and Far Cry 4 such as this in SP. F-ing A!

Edit:

Even BF2 was tiny in comparison.

FPS or flight sim?

Loading Video...
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deactivated-597794cd74015

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#16 deactivated-597794cd74015
Member since 2012 • 961 Posts

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

Crysis is why every game now is trying to incorporate both stealth and action. Most games before could only do one thing or the other right. It also paved the way for more open FPS games.

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#17 deactivated-597794cd74015
Member since 2012 • 961 Posts

@jun_aka_pekto said:

I dunno. I don't recall any FPS game back in 2007 (and prior) which had the total freedom in Far Cry 3 and Far Cry 4 such as this in SP. F-ing A!

Edit:

Even BF2 was tiny in comparison.

FPS or flight sim?

Loading Video...

You do know this whole outpost clearing thing comes from Crytek's formula from Far Cry/Crysis ?

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deactivated-5acbb9993d0bd

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#18 deactivated-5acbb9993d0bd
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@top_lel said:

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

You definitely haven't played Crysis or you played it on a console.

Crysis was not innovative..... it was simple a game on an engine FAR ahead of its time graphically....

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aroxx_ab

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#19 aroxx_ab
Member since 2005 • 13236 Posts

@faizanhd said:

@aroxx_ab said:

You call Crysis innovative? so good graphics is innovative now? It is innovative to make a game that need power from future hardware to be able to max?

Crysis is why every game now is trying to incorporate both stealth and action. Most games before could only do one thing or the other right. It also paved the way for more open FPS games.

Crysis it no stealth game, yes you can turn invisible short time with your nano suit but it is no "stealth game". It is pure action

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slimdogmilionar

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#20 slimdogmilionar
Member since 2014 • 1343 Posts

Micro transactions

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#21  Edited By top_lel
Member since 2014 • 886 Posts

@MBirdy88 said:

@top_lel said:

You definitely haven't played Crysis or you played it on a console.

Crysis was not innovative..... it was simple a game on an engine FAR ahead of its time graphically....

It wasn't just the graphics. Did you not see how destructible the environments were? how interactive everything was? the open-ended approach in missions? the physics?

Crysis is the founder of the open-world sandbox shooters (oh yes Far cry too was but Crysis took it to a whole another level).

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#22  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

@Gue1 said:

Journey, Unchared, Little Big Planet, Heavy Rain... There's lots of innovation now more than ever before, especially in the indie scene it's just that is not the kind that you want, right? Innovation is not synonymous of fun after all.

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#24 indzman
Member since 2006 • 27736 Posts

Its getting worse unfortunately :(

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#25 jhonMalcovich
Member since 2010 • 7090 Posts

Developing for the lowest common denominator happened. cough Consoles cough

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#26 jun_aka_pekto
Member since 2010 • 25255 Posts

@faizanhd said:

@jun_aka_pekto said:

I dunno. I don't recall any FPS game back in 2007 (and prior) which had the total freedom in Far Cry 3 and Far Cry 4 such as this in SP. F-ing A!

Edit:

Even BF2 was tiny in comparison.

FPS or flight sim?

You do know this whole outpost clearing thing comes from Crytek's formula from Far Cry/Crysis ?

I don't recall Far Cry and Crysis having a game mode where I can traverse (almost) the whole game world from one end to the other via air, land, water, or on foot . I still have Far Cry, Crysis, and Warhead installed on different PCs.

I'd have to jog my memory. But, an outpost is nothing more than a strongpoint and clearing strongpoints have been a staple in most FPS games post-Quake III/UT.

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#27  Edited By speedfreak48t5p
Member since 2009 • 14416 Posts

Blame those console peasants.

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#28 Lulu_Lulu
Member since 2013 • 19564 Posts

New and fresh Ideas are overrated.

Especially if the execution is shitty.

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#29 speedfreak48t5p
Member since 2009 • 14416 Posts

@Lulu_Lulu said:

New and fresh Ideas are overrated.

Especially if the execution is shitty.

Or if they focus on RPG elements or lack co-op.

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#30  Edited By PAL360
Member since 2007 • 30570 Posts

Quality happened: Super Mario Galaxy, Halo 3, The Last of Us, RDR, Skyrim, The Witcher 2, GTA5, Bioshock Infinite, Batman Series, Dark Souls series, and hundreds of other good games...

I also consider the 90s as my favourite decade in gaming, but that was not because it was better, it was because i was younger.

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#31  Edited By APiranhaAteMyVa
Member since 2011 • 4160 Posts

The iPhone launched and Big Bang Theory started, so the geek and gaming culture became cool and popular so that lead to all the filthy casuals taking over. DLC, micro transactions and difficulty levels being shifted to easy all came about because of the new casuals becoming totally geek!

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#32 silversix_
Member since 2010 • 26347 Posts

Gears and CoD is what happened. Not one but two cancers at once. Military theme (finally starting to f*ck off, only took 7 years//////////) and the cover based generic TPS #313344.

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#33 Lulu_Lulu
Member since 2013 • 19564 Posts

@speedfreak48t5p:

YES EXACTLY !

But theres nothing wrong with RPG Elements... who doesnt enjoy character building ?

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Cloud_imperium

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#34 Cloud_imperium
Member since 2013 • 15146 Posts

@silversix_ said:

Gears and CoD is what happened. Not one but two cancers at once. Military theme (finally starting to f*ck off, only took 7 years//////////) and the cover based generic TPS #313344.

I agree with you on this one.

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#35  Edited By casharmy
Member since 2011 • 9388 Posts

Demon's Souls the 2009 GOTY came out after 2007 so you are over ruled and factually wrong.

It's not our fault you are desperately waiting for something developed on PC to make an impact on gaming, that's your problem.

Souls is the reason why PC devs improved their rpgs such as The Witcher (trying at least) and Shadow of Mordor when typically PC developed RPGs has shit gameplay that was near unplayable. DS set a new standard for gameplay and online interaction and made devs want to start thinking outside the box.

This thread says "Game industry" when really it should be correctly labeled, "PC" since that seem the be the TC's gripe and that he is completely ignorant of the console games that have pushed the industry to new heights. There is a reason why there hasn't been a PC exclusive GOTY since 2004, it isn't the industry or consoles fault that PC isn't living up to their fanboys' hype.

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#36 Cloud_imperium
Member since 2013 • 15146 Posts
@casharmy said:

Demon's Souls the 2009 GOTY came out after 2007 so your are over ruled because you are wrong. It's not our fault you are desperately waiting for something developed on PC to make an impact on gaming, that's your problem.

Souls is the reason why PC devs improved their rpgs such as The Witcher (trying at least) and Shadow of Mordor when typically PC developed RPGs has shit gameplay that was near unplayable. DS set a new standard for gameplay and online interaction and made devs want to start thinking outside the box.

This thread says "Game industry" when really it should be correctly labeled, "PC" since that seem the be the TC's gripe and that he is completely ignorant of the console games that have pushed the industry to new heights. There is a reason why there hasn't been a PC exclusive GOTY since 2004, it isn't the industry or consoles fault that PC isn't living up to their fanboys' hype.

Where did I say PC?

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#37  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@APiranhaAteMyVa said:

The iPhone launched and Big Bang Theory started, so the geek and gaming culture became cool and popular so that lead to all the filthy casuals taking over. DLC, micro transactions and difficulty levels being shifted to easy all came about because of the new casuals becoming totally geek!

That's why I always thought that video games don't need to be mainstream like TV shows or Movies.

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#38 jsmoke03
Member since 2004 • 13717 Posts

plenty of good games came out after 2007. Indy movement have done their part to bring up some interesting things...and genres are blending....i say the gaming industry is fine. Its not perfect, but i dont think its as bad as other people make it out to be

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#39 FreedomFreeLife
Member since 2013 • 3948 Posts

Those were all PC leading games... but then console gaminga happened and ruined everything.

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#40 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@top_lel said:

@MBirdy88 said:

@top_lel said:

You definitely haven't played Crysis or you played it on a console.

Crysis was not innovative..... it was simple a game on an engine FAR ahead of its time graphically....

It wasn't just the graphics. Did you not see how destructible the environments were? how interactive everything was? the open-ended approach in missions? the physics?

Crysis is the founder of the open-world sandbox shooters (oh yes Far cry too was but Crysis took it to a whole another level).

1) The destruction was lame.... trees, cardboard buildings... im sorry, there are games that did it better... and longer ago.

2) ... "open ended missions" ... no ... I saw 2 mission options at most I could come at any angle..... thats not innovative or a new concept, infact it was an incredibly empty sandbox concept... that again, had been done better before....

3) Physics? standard engine improvement at that point in time.....

not really.... not many games since have even bothered to take a nod off crysis at all... infact... its 2 sequals strayed so far from it for that very same reason. Crysis 1 was a tech demo ... with decent gunplay.... the only interesting element was their attempt at multiplayer .... but it was a catastrophic failure.

Crysis has influenced nothing. but our hardware purchases. the engine however... is a different story.

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#41 top_lel
Member since 2014 • 886 Posts

@casharmy said:

Demon's Souls the 2009 GOTY came out after 2007 so you are over ruled and factually wrong.

It's not our fault you are desperately waiting for something developed on PC to make an impact on gaming, that's your problem.

Souls is the reason why PC devs improved their rpgs such as The Witcher (trying at least) and Shadow of Mordor when typically PC developed RPGs has shit gameplay that was near unplayable. DS set a new standard for gameplay and online interaction and made devs want to start thinking outside the box.

This thread says "Game industry" when really it should be correctly labeled, "PC" since that seem the be the TC's gripe and that he is completely ignorant of the console games that have pushed the industry to new heights. There is a reason why there hasn't been a PC exclusive GOTY since 2004, it isn't the industry or consoles fault that PC isn't living up to their fanboys' hype.

Are you serious?

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#42  Edited By top_lel
Member since 2014 • 886 Posts

@MBirdy88 said:

1) The destruction was lame.... trees, cardboard buildings... im sorry, there are games that did it better... and longer ago.

2) ... "open ended missions" ... no ... I saw 2 mission options at most I could come at any angle..... thats not innovative or a new concept, infact it was an incredibly empty sandbox concept... that again, had been done better before....

3) Physics? standard engine improvement at that point in time.....

not really.... not many games since have even bothered to take a nod off crysis at all... infact... its 2 sequals strayed so far from it for that very same reason. Crysis 1 was a tech demo ... with decent gunplay.... the only interesting element was their attempt at multiplayer .... but it was a catastrophic failure.

Crysis has influenced nothing. but our hardware purchases. the engine however... is a different story.

1) Are you trying to point out System Shock? sorry. Your argument has no sound to it. Crysis is the first game that introduced destructibility on such a huge scale in games.

2) The game gave you plenty of options, you just suck at the game that's all. And what game did it better? oh yes Far cry right? well let me tell you that Crysis is actually a spiritual successor to Far cry and does everything better than Far cry.

3) Stay ignorant!

It's always been the failure of the game industry to not take inspirations from games that deserve to be the 'inspiration'. Oh yes, since Modern Warfare happened in the same year, it was clear where the industry would be headed. Yes Crysis was a tech demo but is that a bad thing? definitely not since the game's replayability hasn't worn off even after all these years. You know what a real tech demo is? Assassin's Creed Unity, the game isn't even playable but it's gorgeous like no tomorrow. At least Crysis WAS playable even on the modest PCs and AC Unity, naaa. Considering, at that time Crysis' visuals were too far ahead of time. AC Unity on the other hand, isn't something future proof.

You damn well know the reason why Crysis 2 and 3 strayed off the path.

Crysis hasn't influenced anything, yes. Blame your console papas.

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#43 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@top_lel said:

@MBirdy88 said:

1) The destruction was lame.... trees, cardboard buildings... im sorry, there are games that did it better... and longer ago.

2) ... "open ended missions" ... no ... I saw 2 mission options at most I could come at any angle..... thats not innovative or a new concept, infact it was an incredibly empty sandbox concept... that again, had been done better before....

3) Physics? standard engine improvement at that point in time.....

not really.... not many games since have even bothered to take a nod off crysis at all... infact... its 2 sequals strayed so far from it for that very same reason. Crysis 1 was a tech demo ... with decent gunplay.... the only interesting element was their attempt at multiplayer .... but it was a catastrophic failure.

Crysis has influenced nothing. but our hardware purchases. the engine however... is a different story.

1) Are you trying to point out System Shock? sorry. Your argument has no sound to it. Crysis is the first game that introduced destructibility on such a huge scale in games.

2) The game gave you plenty of options, you just suck at the game that's all. And what game did it better? oh yes Far cry right? well let me tell you that Crysis is actually a spiritual successor to Far cry and does everything better than Far cry.

3) Stay ignorant!

It's always been the failure of the game industry to not take inspirations from games that deserve to be the 'inspiration'. Oh yes, since Modern Warfare happened in the same year, it was clear where the industry would be headed. Yes Crysis was a tech demo but is that a bad thing? definitely not since the game's replayability hasn't worn off even after all these years. You know what a real tech demo is? Assassin's Creed Unity, the game isn't even playable but it's gorgeous like no tomorrow. At least Crysis WAS playable even on the modest PCs and AC Unity, naaa. Considering, at that time Crysis' visuals were too far ahead of time. AC Unity on the other hand, isn't something future proof.

You damn well know the reason why Crysis 2 and 3 strayed off the path.

Crysis hasn't influenced anything, yes. Blame your console papas.

1) No.... Red Faction had done it better....

2) I suck at it? I suck at a mindless shooter with no variety? that I could just walk into a base from any direction and just... do ..... what I normally do? shoot things.... maybe whack them into a tree? mate... your grasping at straws.... hell even games like Deus Ex and other equivilants had more "approach missions in different ways" variety... stop talking nonsense. being able to enter a base from any direction is not innnovative or special to the game.

3) .... idiot response.

lol yea cause so many people are still playing Crysis 1 .... ... maybe because CoD was just more fun? couldn't possible be that... or it didn't run like crap on every system that was less than an 8800 series.... even then LOL. or had a MP mode that actually was played.

Crysis 1 ... was a tech demo.... all about its graphics.

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#44 AdrianWerner
Member since 2003 • 28441 Posts

It improved. At least from oldtime pcgamer's perspective. We've finally escaped the terrible FPS tyranny and got back to what made pcgaming great in 80s and early 90s.

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#45 top_lel
Member since 2014 • 886 Posts

@MBirdy88 said:

1) No.... Red Faction had done it better....

2) I suck at it? I suck at a mindless shooter with no variety? that I could just walk into a base from any direction and just... do ..... what I normally do? shoot things.... maybe whack them into a tree? mate... your grasping at straws.... hell even games like Deus Ex and other equivilants had more "approach missions in different ways" variety... stop talking nonsense. being able to enter a base from any direction is not innnovative or special to the game.

3) .... idiot response.

lol yea cause so many people are still playing Crysis 1 .... ... maybe because CoD was just more fun? couldn't possible be that... or it didn't run like crap on every system that was less than an 8800 series.... even then LOL. or had a MP mode that actually was played.

Crysis 1 ... was a tech demo.... all about its graphics.

I can't take you seriously after this. System Wars really is just for trolls. And don't think it's a cop-out. I'm just appalled by your stupidity.

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#46 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@top_lel said:

@MBirdy88 said:

1) No.... Red Faction had done it better....

2) I suck at it? I suck at a mindless shooter with no variety? that I could just walk into a base from any direction and just... do ..... what I normally do? shoot things.... maybe whack them into a tree? mate... your grasping at straws.... hell even games like Deus Ex and other equivilants had more "approach missions in different ways" variety... stop talking nonsense. being able to enter a base from any direction is not innnovative or special to the game.

3) .... idiot response.

lol yea cause so many people are still playing Crysis 1 .... ... maybe because CoD was just more fun? couldn't possible be that... or it didn't run like crap on every system that was less than an 8800 series.... even then LOL. or had a MP mode that actually was played.

Crysis 1 ... was a tech demo.... all about its graphics.

I can't take you seriously after this. System Wars really is just for trolls. And don't think it's a cop-out. I'm just appalled by your stupidity.

sorry, been here a long time.... massive hermit, always stated Crysis to be this way. not trolling. nothing I said was wrong either...

answer my simple question... how is stick trees and cardboard huts impressive destruction when the same generation Red Faction games did so much more? you dont have a leg to stand on.

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#47 top_lel
Member since 2014 • 886 Posts

@MBirdy88 said:

@top_lel said:

I can't take you seriously after this. System Wars really is just for trolls. And don't think it's a cop-out. I'm just appalled by your stupidity.

sorry, been here a long time.... massive hermit, always stated Crysis to be this way. not trolling. nothing I said was wrong either...

answer my simple question... how is stick trees and cardboard huts impressive destruction when the same generation Red Faction games did so much more? you dont have a leg to stand on.

I've been here for a long time too... and I was more respectable than you'll ever be. Anyways, Crysis didn't just had stick trees and cardboard huts as destructible objects and you know that. Red Faction doesn't even come close. All your arguments were pointless and trolls at best.


You lost me at "just shoot things" . Why don't you come out straight and say "I didn't like Crysis"? too afraid to say that?

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#48 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@top_lel said:

@MBirdy88 said:

@top_lel said:

I can't take you seriously after this. System Wars really is just for trolls. And don't think it's a cop-out. I'm just appalled by your stupidity.

sorry, been here a long time.... massive hermit, always stated Crysis to be this way. not trolling. nothing I said was wrong either...

answer my simple question... how is stick trees and cardboard huts impressive destruction when the same generation Red Faction games did so much more? you dont have a leg to stand on.

I've been here for a long time too... and I was more respectable than you'll ever be. Anyways, Crysis didn't just had stick trees and cardboard huts as destructible objects and you know that. Red Faction doesn't even come close. All your arguments were pointless and trolls at best.

You lost me at "just shoot things" . Why don't you come out straight and say "I didn't like Crysis"? too afraid to say that?

What else was destructible then? other than the huts and trees? the big concrete buildings were certainly not.... not even as much as Battlefield 3/4

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#49 top_lel
Member since 2014 • 886 Posts

@MBirdy88 said:

@top_lel said:

I've been here for a long time too... and I was more respectable than you'll ever be. Anyways, Crysis didn't just had stick trees and cardboard huts as destructible objects and you know that. Red Faction doesn't even come close. All your arguments were pointless and trolls at best.

You lost me at "just shoot things" . Why don't you come out straight and say "I didn't like Crysis"? too afraid to say that?

What else was destructible then? other than the huts and trees? the big concrete buildings were certainly not.... not even as much as Battlefield 3/4

Are you joking? big concrete buildings can't be destroyed by gunfire I reckon..... no just **** physics right?

The crashed airplanes, the idle objects, blown up cars and you name it or do you want the ground to be destructible too?

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#50 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@top_lel said:

@MBirdy88 said:

@top_lel said:

I've been here for a long time too... and I was more respectable than you'll ever be. Anyways, Crysis didn't just had stick trees and cardboard huts as destructible objects and you know that. Red Faction doesn't even come close. All your arguments were pointless and trolls at best.

You lost me at "just shoot things" . Why don't you come out straight and say "I didn't like Crysis"? too afraid to say that?

What else was destructible then? other than the huts and trees? the big concrete buildings were certainly not.... not even as much as Battlefield 3/4

Are you joking? big concrete buildings can't be destroyed by gunfire I reckon..... no just **** physics right?

The crashed airplanes, the idle objects, blown up cars and you name it or do you want the ground to be destructible too?

you say everything I say is a joke or wrong, but back nothing up... and then reply with such a stupid retort.... Buildings can't be destroyed by bullets no... but tank shells and explosives/launchers yes.... unless its Crysis ofcourse..... which will only allow you to destroy huts. idle objects? jesus are we going back to HL-2 level destruction now are we? christ....

Ground destruction? yea why not.... was done years before Crysis.

this was the extent of destruction scale in Crysis:

Loading Video...

red faction:

Loading Video...

now pipe down, there's a good boy.