I'm going to say the Sims 3, even though it sold bucketloads and reinforced some of EA's worst tendencies when it comes to endless lightweight expansions. It had a big huge open world with the AI residents (all of which you can fully interact with) going about progressing their lives, creating new generations like the player wasn't the center of the universe. The game was single threaded and 32 bit (thus had a hard limit of 4GB memory usage) so it always ran poorly, even today, especially the bigger busier maps like the Late Night City and The Island Paradise map. But man, if the first time my sims wen cruising past neighbors across a vast sparkling blue-green ocean in their houseboat or elevator-ing up into a bustling after-work nightclub all without loading screens weren't wonderous unique experiences of 2010 video gaming, I don't know what is.
It was so ahead of the hardware at the time that EA took huge leaps back in scaling down Sims 4, bringing back areas separated by loading screens and jettisoning "story progression" of uncontrolled Sims.
So glad to see this one mentioned. You have to admire the ambition and sheer gall the developers had to try something like that with the limitations of 1998 hardware.
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