How is SS not functional? The controls were fine. Everyone plays the game wrong as I see.
And why did you lol at me? >:(
Lol. I remember hearing this excuse in the 90s. Still funny.
It's true.
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How is SS not functional? The controls were fine. Everyone plays the game wrong as I see.
And why did you lol at me? >:(
Lol. I remember hearing this excuse in the 90s. Still funny.
It's true.
From what I have read, A Link Between Worlds is the most "open-world" Zelda since the original. I want Nintendo to continue that with Zelda U. I do not want a Fi type of character; give me a good sense of freedom and exploration. Also, I feel like Nintendo upped its presentation in Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario 3D World. I want to see Nintendo do the same with Zelda. It does not have to be too flashy, but some natural progression into HD needs some flare. The E3 Zelda tech demo seems to contain what I am talking about.
Something akin to majoras mask or that E3 demo with ALBW game style. That game is so accessible and great it's not even funny/
I'm sorry, but are they really calling it Zelda U? I mean I get it, it's on the Wii U but still....Anyway, I'm hoping for a fantastic story and tons of replay value, like OOT
What I want:
Graphics: Fine with either art style or realistic
Sound: still waiting for Koji Kondo to team up with Nobuo Uematsu
-Epona, she must return.
-Twilight Princess combat
-8 dungeons
-Meaningful sidequests
-night/day cycle
-musical instrument
-pictobox, I want to take selfies like WWR
-Zoras must return, with an awesome domain to enjoy
-time travel return?
-huge overworld, give Xenoblade a run for its money.
-fake open world: vast amount of land to explore, but in reality you have one place to go
-lots of secrets
-fairy fountains
-magic meter
-elemental arrows
Did I miss anything?
Yes.. u missed "REMOVE THE F***KING FAIRY.. I dont want someone yelling listen over and over"
Also for ONCE make me play as Ganon instead of Link.
HEY! LISTEN!
I'm expecting this:
^ Same...if they turn to Toon Link style like WindWaker ..I won't be touching it. :P
@farrell2k: he died and turned into that skeleton warrior that teaches you sword moves in twilight princess
While making the game i want the developers to ask themselves "What would Skyward Sword have done here?" and then do the OPPOSITE. The game would be awesome.
From what I have read, A Link Between Worlds is the most "open-world" Zelda since the original. I want Nintendo to continue that with Zelda U. I do not want a Fi type of character; give me a good sense of freedom and exploration. Also, I feel like Nintendo upped its presentation in Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario 3D World. I want to see Nintendo do the same with Zelda. It does not have to be too flashy, but some natural progression into HD needs some flare. The E3 Zelda tech demo seems to contain what I am talking about.
A Link Between Worlds is not open-world. However, it is very non-linear at its core in that its two main quests (to get the pendants and to get the sages) can be done in any order. That takes away a lot of the frustration of having to figure out the single prescribed path that games like Link to the Past laid out. That does make it feel more real, but like a lot of hybrid experiences it fails to do anything particularly excellently.
Some day, I hope there is a true open world Zelda game. Open worlds feel lived in and organic. They don't feel like you're trapped in a maze like a mouse.
@GunSmith1_basic: I know it's technically not open-world. That's why I used quotation marks around the term. But I agree with your post.
I'm expecting this:
^ Same...if they turn to Toon Link style like WindWaker ..I won't be touching it. :P
Sad.
I want the story to be interesting and the world to feel alive. While playing TP i felt like the world lacked imagination and believability, it felt empty (actually, every nintendo game feels like this to me). I also thought the story was pretty boring and wasn't told very well.
If they just improved those two things I think it would be great. But I'm expecting another basic Nintendo game - really good gameplay set in a dead world.
I expect what I expect from any Zelda game. Inventive dungeons to explore, Bosses to smash, overworld filled with secrets, and some sort of gimmick that ties the whole game together.
The gimmick seems to be the most important part as far as Zelda goes. My favorites are
MM(masks)
WW(boat, which basically saved what is otherwise a mediocre Zelda game)
LBW(painting)
They just need to focus on one and only one, Skyward Sword is one of my favorite Zeldas but they tried way too many gimmicks (harp, flying, dowsing, Silent realm, and motion controls) and too me, only the motion controls were successful (except I have not the slightest clue why they used the gyro instead of the pointer for aiming)
But the one thing in particular I have been wanting for a long time are hidden, optional dungeons. I just want more and more dungeons, that's what Zelda is all about in my opinion.
I'm expecting this:
^ Same...if they turn to Toon Link style like WindWaker ..I won't be touching it. :P
Sad.
nah, sad would be if Nintendo pulls out another WW style..here's our new more powerful system..& this is what it can do ..WW style graphics with still lots of solid 1 tone colours. They might as well not go HD.. if WW style is what they want for a new Zelda game (reeks of laziness) ...its like Capcom & their Ultimate MHTri on Wii U.
I'm expecting this:
^ Same...if they turn to Toon Link style like WindWaker ..I won't be touching it. :P
You will never see a Zelda like this. Aonuma said he despised the look of this tech demo and he holds no interest in it. Besides, this looks pretty next gen, that automatically rules out any chance of it being on a Nintendo system within 10 years+.
I'm expecting this:
^ Same...if they turn to Toon Link style like WindWaker ..I won't be touching it. :P
You will never see a Zelda like this. Aonuma said he despised the look of this tech demo and he holds no interest in it. Besides, this looks pretty next gen, that automatically rules out any chance of it being on a Nintendo system within 10 years+.
Well WW HD remake didn't meet Nintendo's sale expectation..so hope this means no more toon link, if it does end up being WW style toon link..just mean its a no buy. WW Toon Link is just a lazy effort imo. If what you say is true then Aonuma need to let someone else handle console Zelda..he can work on lazy/easy 3DS version. :P Time to start getting some new blood to do work..Sakamoto needs to let someone else do Metroid, he's done & dusted from his bad direction of Other M..& stupid remark after it didn't do well.
What I want:
What I expect:
Everything above.
Basically, look at A Link Between Worlds. Look at what it did right, try to understand why people are calling it the best Zelda since Ocarina of Time. Then try to recreate that in a console epic adventure. After Skyward Sword, I had largely lost hope, but Link Between Worlds restores some of it, it tells me Nintendo still has it in them to create the kind of standard setting epic Zelda game for the new generation that it once used to be.
We'll see.
What I want:
What I expect:
Everything above.
Basically, look at A Link Between Worlds. Look at what it did right, try to understand why people are calling it the best Zelda since Ocarina of Time. Then try to recreate that in a console epic adventure. After Skywaourd Sword, I had largely lost hope, but Link Between Worlds restores some of it, it tells me Nintendo still has it in them to create the kind of standard setting epic Zelda game for the new generation that it once used to be.
We'll see.
You're gonna get dissapointed.
Want:
Expect: no clue, I never know what to expect from Nintendo..
What I want:
What I expect:
Everything above.
Basically, look at A Link Between Worlds. Look at what it did right, try to understand why people are calling it the best Zelda since Ocarina of Time. Then try to recreate that in a console epic adventure. After Skywaourd Sword, I had largely lost hope, but Link Between Worlds restores some of it, it tells me Nintendo still has it in them to create the kind of standard setting epic Zelda game for the new generation that it once used to be.
We'll see.
You're gonna get dissapointed.
Ordinarily, I would agree with you, but after A Link Between Worlds, I am willing to give the Zelda team some more credit than I usually would.
Lets hope they make another 3DS Zelda, the new one (LTTP) is like a million times better than Zelda TP and SS were
Also this game was so good because they focused on gameplay and pacing, than a 3D world where they seem to fail at lately
If they try to make a big WiiU game they will just fail again, 3DS is the only way they can give us great games, N64 style
How is SS not functional? The controls were fine. Everyone plays the game wrong as I see.
And why did you lol at me? >:(
Lol. I remember hearing this excuse in the 90s. Still funny.
It's true.
While I enjoyed Skyward Swords controls and though they (and the dungeons ) were the best part of the game.... if you create a control system which people can "do wrong", you have pretty much failed as a developer. Controls should be as simple and accurate as possible. If the controls in a game fail to do what I want, or if I have to keep trying to remember what buttons I should be pressing, I consider that the game's fault. I never have to even consider controls in good games. No one ever does the controls in Mario wrong, for example. They are simple and precise and I personally never have had cause to blame them for a failure or death. While there are many games in the world that are damaged or outright ruined by bad controls. The Aliens Vs Predator controls for walking the Alien on walls spring to mind!
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