if i was a lecturer and was assigning games for analysis (may have lost the point of this thread)
(note my list is unranked in terms of importance).
1) Any mario platformer except mario bros 2. (personally i would go with mario galaxy). a lesson in the importance of focusing on the nuts and bolts of game mechanics. the attention to detail (things the player probably wont actually notice), the consistency of the controls, the responsiveness of the player character, the top notch level design and how it all fits together. then a good dollop of "holy crap im flying over a lava/ice planet" on top. this isnt a lesson in just platformers....any type of game can benefit from this line of thought.
2) monster hunter 3: another perspective on the importance of nuts and bolts game mechanics. on the surface it looks strange (why does the player character flex after taking a potion?) but it is a lesson in precise and tightly defined rule sets in game design. it takes X to use 1 potion. the monster can turn at Y angle per move. the player character is invincible for X.XX seconds after performing a dodge. if using a lance you can only move at Z speed while it is unseathed. its these rules that give the overall simple rules to MH: hit it till it dies, dont get hit (which, if you are skillfull enough, is possible. i am not skillful enough :( ).
3) a quantic dream game (i dont care which). its also important to learn how not to make a game. pick any of them...there all crap games.
4) Either WOW or Diablo 2. a lesson in the management of rewarding the player in games (i call it DING science...im sure there is a better term though :p). getting the pace of reward/effort just right. this isnt just about loot and levelling. it could be a cool new cinematic (back in the day seeing a new FMV in FF7 or 8 was a nice treat and a sense of acomplishment), an epic set piece, a new town to explore or whatever. but managing this properly is difficult. Blizzard are the masters of DING science.
5) argh i cant decide between deus ex (since its the best game ever made: how to integrate different types of games successfully into one) HL2 (that, ladies and gents, is how a story is played in games. dont show: Play) and metroid prime (a lesson in how to turn a disadvantage on a paltform into an advantage by moving the focus away from the initial focus of the game type to a strength in the platform...aka making a FPS and changing the focus from targeting to positioning/movement....a strength of the gamepad).
Log in to comment