The sheer freedom and exploration elements make it head n shoulders above the other 3d zeldas for me. It helps that I never have been a big fan of 3d Zelda games, because they are
A: too rigid for their own good
B: have puzzles idiots can solve
C: have more linear dungeons than their 2d counterparts
D: have shallow combat
Now Breath of the Wild's combat still has its own issues, and I'm not exactly going to put Zelda up there with Spacechem or Braid as far as puzzle games I love, hell The Swapper is much better, but a lot of the puzzle designs are more inventive and better thought out as a whole than the usual shit in Zelda, and spreading them into shrines works as a good payoff to exploring that setting. That' it's not bustling with cities and random people talk to isn't some detriment to me that it is to other people. I too quite enjoyed the world of The Witcher 3, but your interplay in that world is limited as ****. The game is as static as you can get. The game's solved one of the largest issues the franchise has always had, which is that items you get in dungeons are only ever fucking good in those dungeons, where as a bulk of the items you get in Breath of the Wild have more interesting interplay with the environment, in combat spaces, with weather, and in how they are paired together. In contrast, which boggles my mind that anyone misses the 3d zelda structure so much for this, the items were glorified keys to a lock.
The stupid spiny top shit in twilight princess has one purpose. When you see a rail, you hit a button, and it goes. Hookshots only really work on a designated marker. Stasis n shit has far more application in the wild, ditto the leaf with how it elevates from fire (to give yourself some height either for an attack or to cover some distance, or what have you), to blowing your makeshift rafts (because objects respond to wind in a manner that is controllable for the player), and all that jazz.
And weapon durablity? Eh it's such an innocuous element of the game. I don't think it needs to be in breath of the wild, not because it bogs down my fun, but more so because it's not even something the game is balanced around. By the time you are doing a proper dungeon, you already have enough of an arsenal that the weapon breaking is a non issue.
It also helps that I prefer a sandbox game versus what an open world game.
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