Capcom wants to cater to all
Remember back in the day when you were super good at the 2D fighting games. Remember how you could compete all day everyday. Then remember when you got old and started to notice a slight decline in skill. It happens. Thank goodness for Capcom, theyve come to save the day. Heres some questions from IGN Jose,
Why choose Street Fight II?
“As you may know, this year is the 30th anniversary of Street Fighter,” Ono said."
"Considering how Nintendo caters to a wide audience of users, we wanted to go back to our roots. "
“Ultra Street FIghter II is based on Street Fighter Turbo, but there are also some new elements added in,” he explained. “So for instance one example is that there are now there are grapple breaks in it. We brought something old and added new seasoning to it so it would be a little bit fresher.”
Why two art styles?
“The Switch caters to a wide audience, and the people who played the original Street Fighter 2 on Super Nintendo are used to the retro-style graphics," Ono said. "Those players are now 30, 40, 50 years old, and they have become parents who are getting their kids into gaming, too. By adding the retro graphics, you give the older crowd a sense of nostalgia and remind them of the original. At the same time, with the current HD graphics, we can appeal to their kids as well. Parents and the kids can play together and say, ‘This is how we used to play this game back in the day.’ And kids can enjoy it without feeling that the game is too retro.”
The Team Making Ultra Street Fighter II Is a Mix of Young and Old Developers
“Ultra Street Fighter II is being developed internally and the team is kind of an interesting one,” Ono explained. “We have some people who are old enough to have worked on Street Fighter 2, and then the people underneath that worked on Street Fighter 5 and Marvel Vs Capcom Infinite, which we announced back in December. We also have a group of really young developers in their mid-to-late ‘20s or who just graduated college. So we have a really wide range of ages inside of the development team, and it’s wide enough that the older folks on the team could be the parents of the younger ones. I think that matches the audience that Nintendo Switch has, so we feel that we could use that kind of relationship to find a good development point going forward for this title.”
What happens when those developers play competitively?
“Unfortunately the younger developers are actually a little bit quicker, and the older people, who may have been amazing when they were younger, are starting to lose when they fight competitively against each other in the game. Some of the other developers and I are realizing it’s really been 30 years, and we were much better at competitive play when we started on the Street Fighter series.”
Ono stated there would be a mode where players can perform simple commands.
“I mentions it in presentations as something for people who are starting out and aren’t used to dishing out commands in Street Fighter,” he explained,”but secretly, I implemented it for the older players who might not be as good now to help them get that extra boost.”
Release date for the game?
“We haven’t announced the specific date but, as you have seen, the presentation from Japan mentioned that the Switch would come out March 3rd,” he said. “We would like to try to release it in close proximity of that date.”
For the full interview,
http://www.ign.com/articles/2017/01/20/6-things-we-learned-about-ultra-street-fighter-ii-on-nintendo-switch
How bout you System Warriors? Looking forward to some good old Street Fighter II in a fresh new mix? Do you like the goal to cater to all? Do you want to win it all?
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