Time "will solve" Wii U quality gap - Satoru Iwata

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mysticstryk

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#101 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="savagetwinkie"]

[QUOTE="StaticOnTV"] We now went from streaming to rendering and that's fine. Except how does a machine do this rendering? Does it not have to send data to the gamepad in order to do so? What determines what buttons are interactive on the touchscreen on the gamepad? Data right? We can agree on that right?StaticOnTV

his answer is a little off, The wii u renders images internally than streams them to an output device, the controller doesn't "know" whats on the screen, your press on the screen it sends a signal back to the wii u which knows where the buttons are and handles this. Think of how the wii works when you press buttons when pointing the wii mote at the TV, the tv knows jack **** about what it's displaying and all the interaction has to be passed back to the wii.

Ok, so when the Wii U sends images to the gamepad it's data correct?

 

No, it's a chili dog with extra sauce. :roll:

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#102 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="Gue1"]

when was the last time Nintendo did this much damage control?

Audacitron

 

They are sucking up to investors.  Though they do have a point.  Remember how bad a lot of the early games for 360 and PS3 looked, especially compared to how new games for those systems look now?

 

Early PS3/360 games might look bad, today, in retrospect.  But at the time they looked significantly better than anything from previous gen. 

 

The same is not true for the Wii U.  There's not a single example.  Not one.

 

Sure, as the years go by, developers will figure out a few cheats and tweaks to get the Wii U to produce acceptable graphics,  but by then the console will be yesterday's news.

 

Sony and MS will launch, right out the gate with graphics that simply are not possible with current-gen.  The difference will be tangible.  Will the Wii U be up to speed by then?  It's starting to look doubtful.

 

The same is true for the Wii U.  Wii U games look significantly better than its predecessor.

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killzowned24

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#103 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"]

[QUOTE="Haziqonfire"]

Are you talking about graphics or optimization? They're different.

It takes time to optimize games for hardware. Graphics wise, it's still silly to think no one is going to be able to create a beautiful looking game on the Wii U when they get to it. 

lolfanboys.

mysticstryk

I will just end this argument with what I said above.

SHOW ME THE GAMES,until then it's nothing but a dream.

 

You still haven't replied to my post.

The one about taking time to develop? Orbis will be out by then :lol:
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savagetwinkie

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#104 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]

[QUOTE="StaticOnTV"] We now went from streaming to rendering and that's fine. Except how does a machine do this rendering? Does it not have to send data to the gamepad in order to do so? What determines what buttons are interactive on the touchscreen on the gamepad? Data right? We can agree on that right?StaticOnTV

his answer is a little off, The wii u renders images internally than streams them to an output device, the controller doesn't "know" whats on the screen, your press on the screen it sends a signal back to the wii u which knows where the buttons are and handles this. Think of how the wii works when you press buttons when pointing the wii mote at the TV, the tv knows jack **** about what it's displaying and all the interaction has to be passed back to the wii.

Ok, so when the Wii U sends images to the gamepad it's data correct?

Its the same data that will get sent to a TV, its throw away, the controller isn't being used to store anything. Its an end result of the rendering process and its not saving the Wii u any memory because the wii u needed a second frame buffer to render the image in. Once it releases that image to the device, it starts processing the next image.

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StaticOnTV

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#105 StaticOnTV
Member since 2013 • 597 Posts

[QUOTE="StaticOnTV"][QUOTE="savagetwinkie"] his answer is a little off, The wii u renders images internally than streams them to an output device, the controller doesn't "know" whats on the screen, your press on the screen it sends a signal back to the wii u which knows where the buttons are and handles this. Think of how the wii works when you press buttons when pointing the wii mote at the TV, the tv knows jack **** about what it's displaying and all the interaction has to be passed back to the wii.

mysticstryk

Ok, so when the Wii U sends images to the gamepad it's data correct?

 

No, it's a chili dog with extra sauce. :roll:

So, you agree. So why is it so strange to believe, that there needs to be somesort of memory or something in the gamepad to hold the data of the images fomr the WIi U/ That extra space can be used to hold data to prevent the GPU and even the CPU from working to hard, thus enabling a virtual GPu and the dual GPU tech is what the WII U uses for its wonderful graphics?
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#106 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="killzowned24"] I will just end this argument with what I said above.

SHOW ME THE GAMES,until then it's nothing but a dream.

killzowned24

 

You still haven't replied to my post.

The one about taking time to develop? Orbis will be out by then :lol:

 

So?  That wasn't what the discussion was about.  You were saying the ps3 was more powerful than the Wii U.  I was giving you examples of why your wrong.  I was saying nothing about the Orbis.

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#107 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="StaticOnTV"] Ok, so when the Wii U sends images to the gamepad it's data correct?StaticOnTV

 

No, it's a chili dog with extra sauce. :roll:

So, you agree. So why is it so strange to believe, that there needs to be somesort of memory or something in the gamepad to hold the data of the images fomr the WIi U/ That extra space can be used to hold data to prevent the GPU and even the CPU from working to hard, thus enabling a virtual GPu and the dual GPU tech is what the WII U uses for its wonderful graphics?

 

Because there is NOT extra memory in the gamepad.  This isn't some mystery.  We KNOW for a FACT of whats in the gamepad, and memory there is not.  It is not up for discussion, CASE CLOSED.

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killzowned24

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#108 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"][QUOTE="mysticstryk"]

 

You still haven't replied to my post.

mysticstryk

The one about taking time to develop? Orbis will be out by then :lol:

 

So?  That wasn't what the discussion was about.  You were saying the ps3 was more powerful than the Wii U.  I was giving you examples of why your wrong.  I was saying nothing about the Orbis.

As of now ,PS3 is better.I don't even see one game that beats the old Killzone.

iGSyDtVO1sA8U.gif

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ReadingRainbow4

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#109 ReadingRainbow4
Member since 2012 • 18733 Posts

nintendo needs better foresight.

Because their hindsight is 20/20. unfortunately it isn't doing them any good.

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fernandmondego_

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#110 fernandmondego_
Member since 2005 • 3170 Posts
A new console should destroy 7 year old consoles. 360 launch tittles look better than anything on PS2/GC/Xbox.
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#111 StaticOnTV
Member since 2013 • 597 Posts

[QUOTE="StaticOnTV"][QUOTE="mysticstryk"]

 

No, it's a chili dog with extra sauce. :roll:

mysticstryk

So, you agree. So why is it so strange to believe, that there needs to be somesort of memory or something in the gamepad to hold the data of the images fomr the WIi U/ That extra space can be used to hold data to prevent the GPU and even the CPU from working to hard, thus enabling a virtual GPu and the dual GPU tech is what the WII U uses for its wonderful graphics?

 

Because there is NOT extra memory in the gamepad.  This isn't some mystery.  We KNOW for a FACT of whats in the gamepad, and memory there is not.  It is not up for discussion, CASE CLOSED.

If not memory than what is holding the picture? Something has to hold the streamed image so it doesn't just blink to black every 6 seconds. What is it if not memory than?
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mysticstryk

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#112 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="killzowned24"] The one about taking time to develop? Orbis will be out by then :lol:killzowned24

 

So?  That wasn't what the discussion was about.  You were saying the ps3 was more powerful than the Wii U.  I was giving you examples of why your wrong.  I was saying nothing about the Orbis.

As of now ,PS3 is better.I don't even see one game that beats the old Killzone.

iGSyDtVO1sA8U.gif

 

Killzone 2?  I'd say AC3 or BO2 match it.  Again, the discussion wasn't about what games on the ps3 look like NOW. It was about how the ps3 is not more powerful than the Wii U.

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#113 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="StaticOnTV"] So, you agree. So why is it so strange to believe, that there needs to be somesort of memory or something in the gamepad to hold the data of the images fomr the WIi U/ That extra space can be used to hold data to prevent the GPU and even the CPU from working to hard, thus enabling a virtual GPu and the dual GPU tech is what the WII U uses for its wonderful graphics?StaticOnTV

 

Because there is NOT extra memory in the gamepad.  This isn't some mystery.  We KNOW for a FACT of whats in the gamepad, and memory there is not.  It is not up for discussion, CASE CLOSED.

If not memory than what is holding the picture? Something has to hold the streamed image so it doesn't just blink to black every 6 seconds. What is it if not memory than?

 

The picture is not being held by anything.

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StaticOnTV

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#114 StaticOnTV
Member since 2013 • 597 Posts

[QUOTE="StaticOnTV"][QUOTE="mysticstryk"]

 

Because there is NOT extra memory in the gamepad.  This isn't some mystery.  We KNOW for a FACT of whats in the gamepad, and memory there is not.  It is not up for discussion, CASE CLOSED.

mysticstryk

If not memory than what is holding the picture? Something has to hold the streamed image so it doesn't just blink to black every 6 seconds. What is it if not memory than?

 

The picture is not being held by anything.

The controller has to hold the signal made by the Wii U inorder to display it on screen "consistently" without random flickering or etc. So what is holding it?
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#115 Audacitron
Member since 2012 • 991 Posts

[QUOTE="Audacitron"]

[QUOTE="mysticstryk"]

 

They are sucking up to investors.  Though they do have a point.  Remember how bad a lot of the early games for 360 and PS3 looked, especially compared to how new games for those systems look now?

mysticstryk

 

Early PS3/360 games might look bad, today, in retrospect.  But at the time they looked significantly better than anything from previous gen. 

 

The same is not true for the Wii U.  There's not a single example.  Not one.

 

Sure, as the years go by, developers will figure out a few cheats and tweaks to get the Wii U to produce acceptable graphics,  but by then the console will be yesterday's news.

 

Sony and MS will launch, right out the gate with graphics that simply are not possible with current-gen.  The difference will be tangible.  Will the Wii U be up to speed by then?  It's starting to look doubtful.

 

The same is true for the Wii U.  Wii U games look significantly better than its predecessor.

 

that's because the Wii was stuck in a timewarp. 

 

PS3 games didn't just look better than PS2 games, they looked better than Xbox and Gamecube and Dreamcast games.

 

That's how you know you're in a new generation.

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#116 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="StaticOnTV"] If not memory than what is holding the picture? Something has to hold the streamed image so it doesn't just blink to black every 6 seconds. What is it if not memory than?StaticOnTV

 

The picture is not being held by anything.

The controller has to hold the signal made by the Wii U inorder to display it on screen "consistently" without random flickering or etc. So what is holding it?

 

It doesn't hold the picture. PERIOD. The picture is constantly being refreshed by the console.

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#117 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="mysticstryk"]

[QUOTE="StaticOnTV"] If not memory than what is holding the picture? Something has to hold the streamed image so it doesn't just blink to black every 6 seconds. What is it if not memory than?StaticOnTV

 

The picture is not being held by anything.

The controller has to hold the signal made by the Wii U inorder to display it on screen "consistently" without random flickering or etc. So what is holding it?

a frame buffer, its the same way a tv holds an image. Keep in mind this frame buffer is mirrored on the Wii u,
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mysticstryk

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#118 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="Audacitron"]

 

Early PS3/360 games might look bad, today, in retrospect.  But at the time they looked significantly better than anything from previous gen. 

 

The same is not true for the Wii U.  There's not a single example.  Not one.

 

Sure, as the years go by, developers will figure out a few cheats and tweaks to get the Wii U to produce acceptable graphics,  but by then the console will be yesterday's news.

 

Sony and MS will launch, right out the gate with graphics that simply are not possible with current-gen.  The difference will be tangible.  Will the Wii U be up to speed by then?  It's starting to look doubtful.

Audacitron

 

The same is true for the Wii U.  Wii U games look significantly better than its predecessor.

 

that's because the Wii was stuck in a timewarp. 

 

PS3 games didn't just look better than PS2 games, they looked better than Xbox and Gamecube and Dreamcast games.

 

That's how you know you're in a new generation.

 

The Wii and Wii U have there own corner of the market, and are about one gen behind each in terms of raw power.  The Wii U is a major leap over its predecessor.  Just as the ps3 was a major leap over its predecessor, the ps2.

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#119 StaticOnTV
Member since 2013 • 597 Posts
[QUOTE="StaticOnTV"][QUOTE="mysticstryk"]

 

The picture is not being held by anything.

savagetwinkie
The controller has to hold the signal made by the Wii U inorder to display it on screen "consistently" without random flickering or etc. So what is holding it?

a frame buffer, its the same way a tv holds an image. Keep in mind this frame buffer is mirrored on the Wii u,

So the data from the frame buffer goes to the Wii U controller, and that data is reflected on the Wii U, which means both use up memory. So could it not be possible for the data of the frembuffer to hold more data from the Wii U and reflect that? Enabling extra data for the Wii U/ Which COULD be GPU data? Which means that the GPU data would also reflect on both the Wii U and gamepad, enabling dual GPU? Or if not, than what is the framebuffer doing with that data, which is constantly being refreshed?
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killzowned24

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#121 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"]

[QUOTE="mysticstryk"]

 

So?  That wasn't what the discussion was about.  You were saying the ps3 was more powerful than the Wii U.  I was giving you examples of why your wrong.  I was saying nothing about the Orbis.

mysticstryk

As of now ,PS3 is better.I don't even see one game that beats the old Killzone.

iGSyDtVO1sA8U.gif

 

Killzone 2?  I'd say AC3 or BO2 match it.  Again, the discussion wasn't about what games on the ps3 look like NOW. It was about how the ps3 is not more powerful than the Wii U.

Actually, the OP is about the current scene with wiiu being behind.
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mysticstryk

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#122 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="killzowned24"] As of now ,PS3 is better.I don't even see one game that beats the old Killzone.

iGSyDtVO1sA8U.gif

killzowned24

 

Killzone 2?  I'd say AC3 or BO2 match it.  Again, the discussion wasn't about what games on the ps3 look like NOW. It was about how the ps3 is not more powerful than the Wii U.

Actually, the OP is about the current scene with wiiu being behind.

 

It's about how the Wii U has yet to show its full potential as far as raw power goes, which is the case for any new system. 

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killzowned24

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#123 killzowned24
Member since 2007 • 7345 Posts
Its only the case for nintendo to be behind last gen.
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StaticOnTV

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#124 StaticOnTV
Member since 2013 • 597 Posts
Its only the case for nintendo to be behind last gen.killzowned24
NES says hi.
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mysticstryk

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#125 mysticstryk
Member since 2008 • 1709 Posts

Its only the case for nintendo to be behind last gen.killzowned24

 

Didn't we just go through this?....sigh...:roll:

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#126 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="StaticOnTV"][QUOTE="savagetwinkie"][QUOTE="StaticOnTV"] The controller has to hold the signal made by the Wii U inorder to display it on screen "consistently" without random flickering or etc. So what is holding it?

a frame buffer, its the same way a tv holds an image. Keep in mind this frame buffer is mirrored on the Wii u,

So the data from the frame buffer goes to the Wii U controller, and that data is reflected on the Wii U, which means both use up memory. So could it not be possible for the data of the frembuffer to hold more data from the Wii U and reflect that? Enabling extra data for the Wii U/ Which COULD be GPU data? Which means that the GPU data would also reflect on both the Wii U and gamepad, enabling dual GPU? Or if not, than what is the framebuffer doing with that data, which is constantly being refreshed?

Its not possible, the memory on the controller is a way way dump, the Wii users a lot more memory to render the image, and draw it into the frame buffer, its probably like 10mb in the end but it could use like 200 mb of data in the vram to create that 10mb image. The image gets pushed off to the controller and to the wii u its been deleted while it starts a new image in the frame buffer. The controller probably has some memory, but its just enough to get the image from the wireless connection and display it. This is how pretty much all displays work. What your thinking of as a virtual gpu would be something extra that can help render that image. Theoretically if the you had a small GPU on the controller and some memory it could process the UI separately giving some extra resources to the wii u. But realisticly its not much, you'd essentially need an SNES in the controller which is likely a negligible amount of processing when your looking at a game like pikin 3.
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killzowned24

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#127 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"]Its only the case for nintendo to be behind last gen.mysticstryk

 

Didn't we just go through this?....sigh...:roll:

yes, you refuse to acknowledge it :lol:
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#128 StaticOnTV
Member since 2013 • 597 Posts
[QUOTE="savagetwinkie"][QUOTE="StaticOnTV"][QUOTE="savagetwinkie"] a frame buffer, its the same way a tv holds an image. Keep in mind this frame buffer is mirrored on the Wii u,

So the data from the frame buffer goes to the Wii U controller, and that data is reflected on the Wii U, which means both use up memory. So could it not be possible for the data of the frembuffer to hold more data from the Wii U and reflect that? Enabling extra data for the Wii U/ Which COULD be GPU data? Which means that the GPU data would also reflect on both the Wii U and gamepad, enabling dual GPU? Or if not, than what is the framebuffer doing with that data, which is constantly being refreshed?

Its not possible, the memory on the controller is a way way dump, the Wii users a lot more memory to render the image, and draw it into the frame buffer, its probably like 10mb in the end but it could use like 200 mb of data in the vram to create that 10mb image. The image gets pushed off to the controller and to the wii u its been deleted while it starts a new image in the frame buffer. The controller probably has some memory, but its just enough to get the image from the wireless connection and display it. This is how pretty much all displays work. What your thinking of as a virtual gpu would be something extra that can help render that image. Theoretically if the you had a small GPU on the controller and some memory it could process the UI separately giving some extra resources to the wii u. But realisticly its not much, you'd essentially need an SNES in the controller which is likely a negligible amount of processing when your looking at a game like pikin 3.

Oh..... Well then, WII U can;t improve current graphics. Ok...
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#129 haziqonfire
Member since 2005 • 36390 Posts
I will just end this argument with what I said above.

SHOW ME THE GAMES,until then it's nothing but a dream.

killzowned24
I'm surprised you're a big PS3 fan then considering the launch of that console was abysmal. If a console launch determines the success, like you're suggesting, you should be hating it as well.
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#130 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="StaticOnTV"][QUOTE="savagetwinkie"][QUOTE="StaticOnTV"] So the data from the frame buffer goes to the Wii U controller, and that data is reflected on the Wii U, which means both use up memory. So could it not be possible for the data of the frembuffer to hold more data from the Wii U and reflect that? Enabling extra data for the Wii U/ Which COULD be GPU data? Which means that the GPU data would also reflect on both the Wii U and gamepad, enabling dual GPU? Or if not, than what is the framebuffer doing with that data, which is constantly being refreshed?

Its not possible, the memory on the controller is a way way dump, the Wii users a lot more memory to render the image, and draw it into the frame buffer, its probably like 10mb in the end but it could use like 200 mb of data in the vram to create that 10mb image. The image gets pushed off to the controller and to the wii u its been deleted while it starts a new image in the frame buffer. The controller probably has some memory, but its just enough to get the image from the wireless connection and display it. This is how pretty much all displays work. What your thinking of as a virtual gpu would be something extra that can help render that image. Theoretically if the you had a small GPU on the controller and some memory it could process the UI separately giving some extra resources to the wii u. But realisticly its not much, you'd essentially need an SNES in the controller which is likely a negligible amount of processing when your looking at a game like pikin 3.

Oh..... Well then, WII U can;t improve current graphics. Ok...

it can improve current graphics, the GPU is likely quite a bit more powerful than the xbox and ps3, but the controller isn't what is going to do it, dedicated developers are your best bet.
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killzowned24

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#131 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="killzowned24"]I will just end this argument with what I said above.

SHOW ME THE GAMES,until then it's nothing but a dream.

Haziqonfire
I'm surprised you're a big PS3 fan then considering the launch of that console was abysmal. If a console launch determines the success, like you're suggesting, you should be hating it as well.

PS3 launched with a 40 mulitiplayer game.
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#132 handssss
Member since 2013 • 1907 Posts
3rd party devs will stop caring if they already haven't once ps4 and next xbox come out and once again they realize they can't just bring the game over as is to the wii u without making serious cutbacks for what probably won't even sell in the end.
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#133 mysticstryk
Member since 2008 • 1709 Posts

[QUOTE="mysticstryk"]

[QUOTE="killzowned24"]Its only the case for nintendo to be behind last gen.killzowned24

 

Didn't we just go through this?....sigh...:roll:

yes, you refuse to acknowledge it :lol:

 

Acknowledge what?

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Audacitron

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#134 Audacitron
Member since 2012 • 991 Posts

[QUOTE="Audacitron"]

[QUOTE="mysticstryk"]

 

The same is true for the Wii U.  Wii U games look significantly better than its predecessor.

mysticstryk

 

that's because the Wii was stuck in a timewarp. 

 

PS3 games didn't just look better than PS2 games, they looked better than Xbox and Gamecube and Dreamcast games.

 

That's how you know you're in a new generation.

 

The Wii and Wii U have there own corner of the market, and are about one gen behind each in terms of raw power.  The Wii U is a major leap over its predecessor.  Just as the ps3 was a major leap over its predecessor, the ps2.

 

Well yeah, that's what everyone's been saying.  That the Wii U is a generation behind.   I thought you were disagreeing.

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g0ddyX

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#135 g0ddyX
Member since 2005 • 3914 Posts

Nintendo being stubborn and not acknowledging the real next gen...
or are they crying for help and money from investors and easily fooled buyers?

With the money saved on hardware, surely they can use it for more family friendly adverts.

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haziqonfire

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#136 haziqonfire
Member since 2005 • 36390 Posts
[QUOTE="Haziqonfire"][QUOTE="killzowned24"]I will just end this argument with what I said above.

SHOW ME THE GAMES,until then it's nothing but a dream.

killzowned24
I'm surprised you're a big PS3 fan then considering the launch of that console was abysmal. If a console launch determines the success, like you're suggesting, you should be hating it as well.

PS3 launched with a 40 mulitiplayer game.

What does that have to do with optimization of hardware (in totality) or graphics?
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YearoftheSnake5

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#137 YearoftheSnake5
Member since 2005 • 9716 Posts

I already figured that. Fixing the crappy OS, alone, would be a huge step forward. The games currently out for Wii U, while good, don't show off it's potential.

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MirkoS77

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#138 MirkoS77
Member since 2011 • 17658 Posts

This happens with every launch of a console. It takes time to get used to the architecture and making games that take advantage of that platform. Just because it's similar to the 360 or PS3, doesn't mean it's a "copy/paste" job like most people think it is. That's not how it works.Haziqonfire

I don't get this reasoning.  It does take time to get used to it, but that's usually done long before a new system hits the market.

"Each game console has its own unique qualities, and developers must go through a trial and error phase to acquire the knack of taking full advantage of them," Iwata told investors."This time does not come until a final version of the hardware and development tools for the version have been made available and then a base for software development has been established. For Wii U, such a time finally came in the latter half of last year. In this sense, we could not avoid the trial and error stage to create games which take full advantage of the hardware."

Latter half of last year?  Like August onwards?  Maybe it was not the best idea to create and kick an obviously rushed system out the door when a base for software development has only been made available for a few months and architectural familiarity is not yet somewhat established.  I would think this would be happening for a good while behind the scenes as they also continue to support the Wii up until U's release.  Besides, isn't new hardware developed and basically finalized with minor differences years before it hits the shelves (Wii U was shown at E3 '11, and it looked no different then), and developers use this time to become familiar? At least more than a few months??  Did Nintendo just fail to get out the kits in good time, or did they so hastily throw together the Wii U that they weren't ready to until just mere months before its release?  

Reading this makes me wonder what they were doing for all this time.  If Nintendo wanted to get a head-start hardware release on Sony and MS, this is all good and well, except people won't buy the system because it has no games.  Iwata makes all this sound inevitable and part of the business and I don't entirely buy it.  Development kits should be in developers' hands a lot longer than a few months.  I am also NOT singling Nintendo out here (I'd lay the same blame at MS and Sony's feet), it's just considering Nintendo's software troubles I'm not at all surprised that Iwata comes out and says this.  It's no wonder the Wii U is suffering from something that seems so common sensical and necessary for a decent launch. 

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MirkoS77

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#139 MirkoS77
Member since 2011 • 17658 Posts

[QUOTE="StaticOnTV"] Peredith

Is that ingame, or photoshopped?

Damn that looks amazing. I'm onboard if it looks like that while playing. I hope Zelda has that type of detail too. My excitement for Pikmin 3 has just risen considerably.
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nintendoboy16

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#140 nintendoboy16
Member since 2007 • 41534 Posts
so much damage control lol just cut the price to 199.99 already... its what the tech inside worth in a new piece of plastic anyway.silversix_
Yeah, alienating more buyers. Bright idea. :roll:
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nintendoboy16

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#141 nintendoboy16
Member since 2007 • 41534 Posts

Call "damage control" all you want, but he's right. The damn thing has only been out for THREE F***ING MONTHS, and yet people are already calling doom on it, asking Ninty to release something in a short amount of time? That's impossible

It's not like the Vita where we actually gave it time, but how is that doing?

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ChubbyGuy40

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#142 ChubbyGuy40
Member since 2007 • 26442 Posts

Development kits should be in developers' hands a lot longer than a few months.

MirkoS77

Rumors were that there were about 5 revisions of the dev kit since 2011, about the time of the e3 reveal. Wonder what really went wrong though, if developers were really just lazy, if devs just weren't given the proper tools/info, or if publishers really didn't care about Wii-U.

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delta3074

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#143 delta3074
Member since 2007 • 20003 Posts
look how long it took 3rd party developers to get there head around the Ps3 and learn how to code that properly
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LegatoSkyheart

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#144 LegatoSkyheart
Member since 2009 • 29733 Posts

obvious answer is obvious.

Everyone should know within time Games will show up and WiiU will have a reason to be purchased.

Just like the 3DS, it's on it's 2nd year now and look at all the amazing games it has.

look how long it took 3rd party developers to get there head around the Ps3 and learn how to code that properlydelta3074

Around 2008 when Metal Gear Solid 4 and Grand Theft Auto 4 launched for the PS3 did it actually start taking off I believe.

Before that it was just an over glorified Bluray Player.

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Shinobishyguy

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#145 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Peredith"]

[QUOTE="StaticOnTV"] MirkoS77

Is that ingame, or photoshopped?

Damn that looks amazing. I'm onboard if it looks like that while playing. I hope Zelda has that type of detail too. My excitement for Pikmin 3 has just risen considerably.

thats just promo art. The real game looks good, but not as good as that.
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killzowned24

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#146 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"][QUOTE="Haziqonfire"] I'm surprised you're a big PS3 fan then considering the launch of that console was abysmal. If a console launch determines the success, like you're suggesting, you should be hating it as well.Haziqonfire
PS3 launched with a 40 mulitiplayer game.

What does that have to do with optimization of hardware (in totality) or graphics?

what does success have to do with talk about graphics?And the point was that PS3 blew away PS2 on day1!

and lol at the sheep thinking that is pikman game shot.

original.jpg

WiiU_Pikmin3_3_scrn11_E3.jpg

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AmnesiaHaze

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#147 AmnesiaHaze
Member since 2008 • 5685 Posts

i thought hardware quality gap was nintendos "strategy" since the wii,of course this had to lead to a software quality gap when it wasnt able to run hd and most multiplats

the wii U will probably have a quality gap as well compared to next gen consoles, in terms of software and hardware

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LegatoSkyheart

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#148 LegatoSkyheart
Member since 2009 • 29733 Posts

i thought hardware quality gap was nintendos "strategy" since the wii,of course this had to lead to a software quality gap when it wasnt able to run hd and most multiplats

the wii U will probably have a quality gap as well compared to next gen consoles, in terms of software and hardware

AmnesiaHaze

Iwata is getting hounded by Investors right now.

If it gets any worse, Iwata would lose his job and Nintendo will probably be forced to bring out a Newer "Better" WiiU to suit better to 3rd Party, making the current WiiU pointless.

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nintendoboy16

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#149 nintendoboy16
Member since 2007 • 41534 Posts

[QUOTE="AmnesiaHaze"]

i thought hardware quality gap was nintendos "strategy" since the wii,of course this had to lead to a software quality gap when it wasnt able to run hd and most multiplats

the wii U will probably have a quality gap as well compared to next gen consoles, in terms of software and hardware

LegatoSkyheart

Iwata is getting hounded by Investors right now.

If it gets any worse, Iwata would lose his job and Nintendo will probably be forced to bring out a Newer "Better" WiiU to suit better to 3rd Party, making the current WiiU pointless.

If anything, that would worsen it by... A LOT.

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APiranhaAteMyVa

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#150 APiranhaAteMyVa
Member since 2011 • 4160 Posts
Time will solve the quality gap when they release their next console in 5 years time.