Things you think developers should focus on besides technical graphics next gen?

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#1 Posted by NoodleFighter (7088 posts) -

Graphics seem to be whatever devs boast about these days but what about AI, Physics, environment interaction, animation, cinematic camera angles, etc I can't think of many games were physics played a major role in gameplay of games that weren't puzzle games.

Most games just use "physics" as eye candy, I want to be able to play a game where an explosive goes off and pushes everything around it that can potentially kill enemies and the players, this also applies to environment interaction, I'd like to see more non scripted environment interaction, it appears some games are already doing it such as Metro Last light metal and concrete cover can be shot up piece by piece, or in Crysis 3 like seeing MTA trains fall apart after getting hit by a missle and I remember seeing a seen where Prophet took cover behind a tree and you could see stray shots knocking the top off it.

Art Style, developers should put more emphasis on Art style especially indie devs which shockingly lack art styles, considering it's 2012 platformers with 3D graphics isn't too much ask. Infact Nintendo first party and Media Monicule would be good examples of devs who put efforts into art style. Mixing their types of art styles with technical graphics would be amazing and more eye candy pleasing than games aiming for photo realism like ARMA. But I guess Art Style can be affected based on the theme/setting of the game this problem is that art styles aren't that consistent for some games for example like Hard Reset, It looks amazing inside the city but once you move on to the outside world it looks pretty bleh.

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AI is my other complaint it seems most AI these days don't do any other functions than focus on the player soon as they spot them. LAst of Us had some pretty interesting AI. Most AI seem to have this magic ability that they never loose sight of you no matter where you go or what you do. Some don't seem to have any common sense and just go straight forward at you. I can't think of a game where an enemy actually tries to back away from you.

My last major hope for focus on is animation, not just how the characters move but how they react to. Rage and Hard Reset are the only games I can think of where you could shoot an enemy in a specific area that's not the head or something obvious like a fuel tank on a pyro and they'll react specifically to that. For example in Hard Reset you could shoot off a gorilla bots legs and seem them twitch on the ground, you can shoot off one of their arms and they'll immediatly fall and crawl after you. This is part of the reason I don't find non hack n slash melee based games that enjoyable, the hit reaction is poor and non dynamic. Even uncharted has some sloppy melee animations, however Last of Us seems perfect. Looking at EIN I found the animations impressive especially for an MMO. It seems that almost everyone is getting mocap and not just the big budget AAA studios, it's nice to see even RTS games put effort into animation like Rome 2 Total War despite their massive scales.

#3 Posted by RR360DD (11992 posts) -

Art Style, developers should put more emphasis on Art style especially indie devs which shockingly lack art styles, considering it's 2012 platformers with 3D graphics isn't too much ask. Infact Nintendo first party and Media Monicule would be good examples of devs who put efforts into art style.

NoodleFighter

You're joking right? Look at the new super mario bros games, they have some of the most boring art styles Ive ever seen.

#4 Posted by GamerwillzPS (8530 posts) -

AI is the biggest thing in which I would like to see a significant improvement on. Intelligent AI makes you think about your strategies carefully and look at different ways to execute your operations. I like this along with higher difficulty. This, in my opinion, adds more perfection to games.

Better animations, physics and environment interactions are amongst of things I would like to see in next-gen. But AI should be the one that get looked at first, IMO.

#5 Posted by AsadMahdi59 (6555 posts) -

load times- ac3 installed like 4 gigs of data to the hard drive and there were still loading screens pretty much all over the place.

If you're gonna make me install that much data I should have one loading screen and that's only when i boot it up and maybe when loading a major new area.

If a game is linear and you're just moving from point a to point b there should be no install or load times like in god of war, uncharted etc

Admittedly idk much about the technical aspects of this issue but still

#6 Posted by Sushiglutton (5340 posts) -
I agree making enviroments A LOT more interactive with realistic physics (depending on game ofc) that has gameplay implications is at the top of my list. A game like Just Cause 2 is like the most advanced action-adventure game out there when it comes to manipulating the world around you. That's a bit pathetic when you think about it (not hating on JC2, it's a great game).
#7 Posted by Chozofication (2930 posts) -

Nintendo has all the power they need with Wii U and so will everyone else with the other 2.

So... everything? Next gen games can be as good as they need to be technically so they shouldn't wow anyone anymore, people would get sick of flashy setpieces when everything on the market can be realistic.

One techincal issue I would want dealt with above anything, that i'm not sure will get dealt with is load times. I hope I never see a load screen next gen.

#8 Posted by whiskeystrike (12068 posts) -

Moving gameplay beyond just hybrids.

#9 Posted by ReadingRainbow4 (14454 posts) -

Scope, I want large worlds to play around in, not necessarily in the Open world sense, and I want more thought and attention to detail packed into them.

#10 Posted by Masculus (2869 posts) -

I think AI and level design are some of the things that need to be improved a lot in single player games, especially RPGs.

I think the best example of the typical major, high-score release this gen is ME2. All presentation, absolute garbage gameplay, AI and level design - a true whack-a-mole of a game. ME3 was a good step in the right direction.

#11 Posted by the_bi99man (11047 posts) -

Framerate. I can barely handle playing games on consoles anymore. It's literally painful on the eyes. Sure, some run smoother than others, but the big graphics blockbusters, the console games that look best in screenshots, almost invariably run agonizingly slow. For next gen, I say push graphics, for sure, but have a minimum framerate standard. Console games should NEVER drop below 30 fps. Even for a second.

#12 Posted by princeofshapeir (14277 posts) -
Improved AI, better physics, and an emphasis on non-linear, open-world gaming. I really want to see the open-world sandbox genre blossom this gen. I want to see virtual worlds created instead of linear corridor shooters.
#13 Posted by seanmcloughlin (38216 posts) -

Environment interaction. I love games where I can just mess about. Improve the physics and stuff like that.

#14 Posted by Floppy_Jim (25769 posts) -

There are certain things they can do to make game worlds more "real" depending on the game. Such as weather patterns. We also need much better AI- such as NPCs that actually do the things human beings do in real life other than stand rooted to the spot blurting out dialogue or wonder around aimlessly like crackheads. They should get in fights, arrive at real destinations (work, bars, their homes, shops, groups of friends) other than walk in a pre-determined pattern, eat, drink and so on. GTA already does some of these things. I agree with better physics and more destructible environments; it doesn't have to be Red Faction but it would be cool to see some craters and rubble and whatnot after a grenade goes off.

Late edit- Developers need to stop snatching control away from you every 14th step for (sometimes unskippable) cut scenes which then show things that could easily happen during gameplay, this sh!t is getting worse than ever (Max Payne 3, Resi 6). They need to take a more minimalistic approach and tell the story as you're playing the game which is much more immersive. Try foregoing the dudebro apes and credit us with a modicum of intelligence for f*cks sake.

#15 Posted by megaspiderweb09 (3686 posts) -

I didnt read the post but AI, SOUND and LEVELDesign!!!!....cant stress those enough

#16 Posted by StrongDeadlift (5176 posts) -

More sandbox games.

More WRPGs.

Run as far as humanly possible from Uncharted and Gears of War next gen.

#17 Posted by BPoole96 (22803 posts) -
AI. It still blows my mind that the best AI I have experienced in an FPS is a game from 2004 (FEAR)
#18 Posted by cryemocry (835 posts) -

control/gameplay options and level design and sound.

#19 Posted by BPoole96 (22803 posts) -

More sandbox games.

More WRPGs.

Run as far as humanly possible from Uncharted and Gears of War next gen.

StrongDeadlift
Yeah I'm tired of popcorn games with weak gameplay and all emphasis put on scripted events and production values.
#20 Posted by Sushiglutton (5340 posts) -
[QUOTE="StrongDeadlift"]

More sandbox games.

More WRPGs.

Run as far as humanly possible from Uncharted and Gears of War next gen.

BPoole96
Yeah I'm tired of popcorn games with weak gameplay and all emphasis put on scripted events and production values.

It will likely be the other way around sadly. I mean given how much Mass Effect, Assassin's Creed etc sell year after year it's obvious that production values and marketing are way more important than gameplay.
#21 Posted by Chozofication (2930 posts) -

AI. It still blows my mind that the best AI I have experienced in an FPS is a game from 2004 (FEAR)BPoole96

For my money Killzone 3 has the best AI. Haven't played FEAR though.

#22 Posted by GamerwillzPS (8530 posts) -

[QUOTE="BPoole96"][QUOTE="StrongDeadlift"]

More sandbox games.

More WRPGs.

Run as far as humanly possible from Uncharted and Gears of War next gen.

Sushiglutton

Yeah I'm tired of popcorn games with weak gameplay and all emphasis put on scripted events and production values.

It will likely be the other way around sadly. I mean given how much Mass Effect, Assassin's Creed etc sell year after year it's obvious that production values and marketing are way more important than gameplay.

Those garbage are called mainstream games.

Come to PC and you'll find loads of titles that are not well-known and lots of indie games. They are often better games.

#23 Posted by BPoole96 (22803 posts) -

[QUOTE="BPoole96"]AI. It still blows my mind that the best AI I have experienced in an FPS is a game from 2004 (FEAR)Chozofication

For my money Killzone 3 has the best AI. Haven't played FEAR though.

Killzone does have pretty good AI, but I recommend playing FEAR 1 (PC version if you have access). Many times I would rush and enemy in cover and I'd go around the corner to shoot him but he would har strafed around the pillar as I came towards him and I'd turn around and he'd be punching me in the face. Even though the game is linear and corridor based, the firefights are very intense.
#24 Posted by OhSnapitz (18458 posts) -

load times- ac3 installed like 4 gigs of data to the hard drive and there were still loading screens pretty much all over the place.

If you're gonna make me install that much data I should have one loading screen and that's only when i boot it up and maybe when loading a major new area.

If a game is linear and you're just moving from point a to point b there should be no install or load times like in god of war, uncharted etc

Admittedly idk much about the technical aspects of this issue but still

AsadMahdi59

Wow.. 4 gig's? PS3 FTL.. :lol:

Anyway.. I agree that reducing load times is a must next gen along with better physics and AI.

#25 Posted by Cherokee_Jack (32198 posts) -
Sound could be improved a lot. Playing FC3 I feel like modding in nature sounds or some sh!t because the ambient sound is so weak.
#26 Posted by super600 (30720 posts) -

They should focus on using the tools provided to them to make their games have interesting and unique gameplay.

#27 Posted by DivineSword (15760 posts) -

For my money Killzone 3 has the best AI. Haven't played FEAR though.

Chozofication

Not sure if it's just me, but I felt Killzone 2 had better AI than Killzone 3. The game just feel too easy compare to the second one.

#28 Posted by GamingVengeance (1854 posts) -

Environment interaction. I love games where I can just mess about. Improve the physics and stuff like that.

seanmcloughlin
Ya that was one of the coolest things about crysis. You could shoot a branch off a tree, pick up that branch, and throw it Into a Koreans face lol
#29 Posted by Mozuckint (786 posts) -

AI and Level Design.

I'm frankly tired of Games punishing gamers when they refuse to follow singular scripted sections. Creativity in completing objectives and such should be encouraged.

#30 Posted by Chozofication (2930 posts) -

[QUOTE="Chozofication"]

For my money Killzone 3 has the best AI. Haven't played FEAR though.

DivineSword

Not sure if it's just me, but I felt Killzone 2 had better AI than Killzone 3. The game just feel too easy compare to the second one.

That's just because Sev was a human tank and the game had 150ms input lag. Harder because of broken design, not good design. :P Player reaction time was sloth like.

Playing the last level on hardest difficulty was a nightmare.

#31 Posted by Chozofication (2930 posts) -

[QUOTE="Chozofication"]

[QUOTE="BPoole96"]AI. It still blows my mind that the best AI I have experienced in an FPS is a game from 2004 (FEAR)BPoole96

For my money Killzone 3 has the best AI. Haven't played FEAR though.

Killzone does have pretty good AI, but I recommend playing FEAR 1 (PC version if you have access). Many times I would rush and enemy in cover and I'd go around the corner to shoot him but he would har strafed around the pillar as I came towards him and I'd turn around and he'd be punching me in the face. Even though the game is linear and corridor based, the firefights are very intense.

I might check it out one day, i've always heard good things about it. Not so much about 2 and 3 though.

#32 Posted by LegatoSkyheart (25600 posts) -

I really think Gaming Graphics are alright for what we have now. Maybe just uping the Resolution in games and the Frame Rate and we've done pretty good.

Up the Polygon count if they will, but I really like how most of these generation's games have turned out.

#33 Posted by hoola (6422 posts) -

They need to focus on two specific things

  1. Story. They should focus on story because a good story is the one thing that can never get dated. I still play Half Life 2 regularly. It has great gameplay, but the story is what keeps me coming back over and over. I've played games with great gameplay and average stories and never went back to them.
  2. Setting (atmosphere/mood). They should also focus on setting because this will provide for a very unique experience. Going into a truly interesting world is something that will make a game more interesting and memorable. Some games that have great and memorable settings are HL2, Portal 2, L4D2, Enslaved, STALKER.
#34 Posted by magicalclick (22844 posts) -
Art style is an excessive privilege of the graphics power. For example, those nice Disneyland Toontown like graphics is not possible in last gen. The lighting and polygon count just not enough. This gen is actually decent, but, still not have the same level of details and fluffiness. Not only the graphics engine needs to be able to display it, the editor needs to be flexible enough for artist to create it. Which means, a curvy cartoon wall is a lot harder than a flat concrete wall. You are actually putting extra resources on artistic art style.
#35 Posted by BPoole96 (22803 posts) -

[QUOTE="BPoole96"][QUOTE="Chozofication"]

For my money Killzone 3 has the best AI. Haven't played FEAR though.

Chozofication

Killzone does have pretty good AI, but I recommend playing FEAR 1 (PC version if you have access). Many times I would rush and enemy in cover and I'd go around the corner to shoot him but he would har strafed around the pillar as I came towards him and I'd turn around and he'd be punching me in the face. Even though the game is linear and corridor based, the firefights are very intense.

I might check it out one day, i've always heard good things about it. Not so much about 2 and 3 though.

Yeah don't even bother with 2 and 3. The first is a classic though
#36 Posted by savagetwinkie (7981 posts) -

AI is the biggest thing in which I would like to see a significant improvement on. Intelligent AI makes you think about your strategies carefully and look at different ways to execute your operations. I like this along with higher difficulty. This, in my opinion, adds more perfection to games.

Better animations, physics and environment interactions are amongst of things I would like to see in next-gen. But AI should be the one that get looked at first, IMO.

GamerwillzPS
The AI is probably fine, most shooters have no where to go, your in a corridor, he's in front of you, theres not a lot of options to take into consideration. But then you have games like far cry 3 where animals can attack, and enemies can change focus. Or if your detected it's possible for them to set out in search patterns.. well they did that in the original far cry. Even games like skyrim allow for AI to get into fights with the wilderness or lose track of the player.
#37 Posted by SaltyMeatballs (25150 posts) -
More open world. Better AI.
#38 Posted by savagetwinkie (7981 posts) -

[QUOTE="BPoole96"][QUOTE="Chozofication"]

For my money Killzone 3 has the best AI. Haven't played FEAR though.

Chozofication

Killzone does have pretty good AI, but I recommend playing FEAR 1 (PC version if you have access). Many times I would rush and enemy in cover and I'd go around the corner to shoot him but he would har strafed around the pillar as I came towards him and I'd turn around and he'd be punching me in the face. Even though the game is linear and corridor based, the firefights are very intense.

I might check it out one day, i've always heard good things about it. Not so much about 2 and 3 though.

If your talking about the original killzone the AI was terrible. I don't think there was any processing time for the AI, they'd literally run 4 ft in front of you and wait to get shot.

#39 Posted by Chozofication (2930 posts) -

[QUOTE="Chozofication"]

[QUOTE="BPoole96"] Killzone does have pretty good AI, but I recommend playing FEAR 1 (PC version if you have access). Many times I would rush and enemy in cover and I'd go around the corner to shoot him but he would har strafed around the pillar as I came towards him and I'd turn around and he'd be punching me in the face. Even though the game is linear and corridor based, the firefights are very intense.savagetwinkie

I might check it out one day, i've always heard good things about it. Not so much about 2 and 3 though.

If your talking about the original killzone the AI was terrible. I don't think there was any processing time for the AI, they'd literally run 4 ft in front of you and wait to get shot.

Well we were talking about FEAR 1 but the Killzone game with the best AI is 3.

Also I have the Killzone trilogy and Killzone HD fixes all the issues in the original.

#40 Posted by Master_ShakeXXX (13361 posts) -

Getting their games to not run like complete sh*t. It's become a trend on consoles recently to sacrifice performance for better visuals. Hopefully they don't have to do that next gen, but they probably will anyways.

#41 Posted by TheGuardian03 (21791 posts) -
Environment interaction and AI.
#42 Posted by GamerwillzPS (8530 posts) -

Getting their games to not run like complete sh*t. It's become a trend on consoles recently to sacrifice performance for better visuals. Hopefully they don't have to do that next gen, but they probably will anyways.

Master_ShakeXXX

You have the luxury of tweaking the settings in PC games.

Consolites are labeled peasants for a reason.

#43 Posted by Riadon2 (1609 posts) -

Physics, AI, sound quality, animation, story.

#44 Posted by Ilovegames1992 (14221 posts) -

Just make games that are fun to play.

Simple as that.

#45 Posted by campzor (34932 posts) -
imaginative worlds / different settings no more copy/paste successful game formula.
#46 Posted by Thefatness16 (4672 posts) -

Stop aping bad mechanics from bad games to cater to BK's. All I can ask for, after Halo 4.

#47 Posted by AnXboxGuy (49 posts) -
I just want better AI, that's the big one.
#48 Posted by RR360DD (11992 posts) -
They need to flesh out their worlds more. In some games it just feels like your moving from room to room, corridor to corridor for no reason. I think Bioshock nailed it, you actually felt like you were in rapture. Progress made sense and audiotapes really fleshed out the world down there.
#49 Posted by Silenthps (7278 posts) -
Crysis-Like Interaction/Physics where I can just Strength-Mode -> Punch my way into any building.
#50 Posted by crimsonman1245 (4253 posts) -

Crysis-Like Interaction/Physics where I can just Strength-Mode -> Punch my way into any building. Silenthps

Your sig is amazing.