@texasgoldrush: Being influenced by something earlier doesn't negate Monkey Island influencing the POTC movies.
Monkey Island improved the SCUMM engine to make it more accessible and user-friendly, leading to its popularization. The Curse of Monkey Island (800,000 units) outsold Phantasmagoria (600,000 units). Escape from Monkey Island was a disappointing 3D sequel, so no wonder it sold less.
Raising the standards doesn't mean later LGBT-themed games were influenced by it. Pop culture in general has become more LGBT-friendly in the last decade, so you can't credit LIS for influencing LGBT-themed games. It was games like Persona, Mass Effect and The Last of Us that opened the doors for LGBT-themed games.
I don't know the plot details of the novel. But similarities alone does not mean influence. You need to establish a background connection beyond mere similarities.
Or, it was the ride, which Curse of the Black Pearl had many scenes influenced by the ride.
Wrong, Phantasmagoria sold over a million. Sierra games in general outsold LucasArts games.
Persona 2 did it, but wasn't the main driver of it, and the sequels dropped LGBT romances entirely. You could count Liara in Mass Effect, but LGBT romances only became a real thing in ME3, but Dragon Age had them throughout, but many felt playersexual. The Last of Us had LGBT characters but the main relationship was like a father-daughter bond, with Left Behind having an LGBT relationship, but not very deep. It was Life is Strange that had a real truly developing LGBT relationship, even if the player as Max did not choose to romance Chloe right away.
Yet the background connection is there, the reappearance of a mother is similar to not only Before The Storm, but Life is Strange 2. Nevermind calling a character "Rachel Price" is a dead ringer giveaway of influence.
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