Taking from IGN during Phil's reiterates regarding mid-gens for Xbox Series:
"No, no. We're focused right now on the increased storage Xbox Series S," Spencer when asked if the team had any news about some sort of mid-generation refresh for Xbox Series X/S. "But no, like I said, we're kind of at the end of the beginning in my mind. So I think we need to let devs settle on this hardware and get the most out of it.
"But in terms of increased frame rate and increased resolution, I just look at what goes on on PC with high-end GPUs and high-end CPU, and it's not always just about pixel count or frame resolution. I think there's lighting techniques. There's a bunch of things that go into what makes a game look and feel great. And we have a ton of headroom as an industry there."
Link: IGN: Phil Spencer Reiterates There Is No Need for a Mid-Gen Refresh for Xbox Series X/S Right Now
In some ways, he's kinda right. These current-gen consoles are as powerful as they're ever gonna get. It's the developers that will need to push beyond their limits as moving forward. But of course, the main problem for MS is the Xbox Series has 2 SKUs. A Problem they created on themselves. PS5 doesn't have this problem thus giving Sony the advantage here. MS just made it complicated for developers and we're seeing the results now...looking at you BG3 & even for UE5.
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