Rollercoaster Tycoon 4 announced !!! for mobile

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#1 Edited by R4gn4r0k (16293 posts) -

After years of waiting, Atari has finally announced a sequel to the amazing Rollercoaster Tycoon series ... for iphone and ipad

Get hyped !

Edit: perhaps not all hope is lost

RollerCoaster Tycoon is back and it's coming to mobile! Rest assured, there is a PC experience in production now for release this year!

— atari (@atari) March 17, 2014

perhaps...

#2 Posted by bulby_g (1035 posts) -

Ahh man, absolute cretins. :'(

#3 Posted by blangenakker (2213 posts) -

And here i was hoping they would just port the original to mobile. So I guess this is another cow-clicker?

#4 Posted by treedoor (7621 posts) -

The final deathblow to the console industry

#5 Posted by R4gn4r0k (16293 posts) -

"It's finally here" - Trailer

Hahahahahahahahaha ... oh :(

@treedoor said:

The final deathblow to the console industry

If anything, I think this is killing PC gaming. Age of Empires doesn't get a sequel on PC, instead it gets one on iphone. Same with Dungeon Keeper, same with this.

Why can't we have a proper PC sequel ? Why do they ruin all these great PC franchises, along with Simcity and C&C by EA

#6 Edited by treedoor (7621 posts) -
@R4gn4r0k said:

"It's finally here" - Trailer

Hahahahahahahahaha ... oh :(

@treedoor said:

The final deathblow to the console industry

If anything, I think this is killing PC gaming. Age of Empires doesn't get a sequel on PC, instead it gets one on iphone. Same with Dungeon Keeper, same with this.

Why can't we have a proper PC sequel ? Why do they ruin all these great PC franchises, along with Simcity and C&C by EA

Because it's Atari, because Ensemble is gone, and because EA

PC gaming will survive this. It is in a golden age after all afro

#7 Posted by R4gn4r0k (16293 posts) -

And here i was hoping they would just port the original to mobile. So I guess this is another cow-clicker?

I'm sure they'll turn this into another dungeon keeper/star trek/simpsons game where you do nothing but sit around and wait hours for one attraction to build, and you can speed up that process by spending monies.

#8 Posted by R4gn4r0k (16293 posts) -

@treedoor said:
@R4gn4r0k said:

"It's finally here" - Trailer

Hahahahahahahahaha ... oh :(

@treedoor said:

The final deathblow to the console industry

If anything, I think this is killing PC gaming. Age of Empires doesn't get a sequel on PC, instead it gets one on iphone. Same with Dungeon Keeper, same with this.

Why can't we have a proper PC sequel ? Why do they ruin all these great PC franchises, along with Simcity and C&C by EA

Because it's Atari, because Ensemble is gone, and because EA

PC gaming will survive this. It is in a golden age after all

Sure, PC is still getting lots of great games.

But it's just a shame that these companies are so tempted to make greedy iphone games, that are under the guise of free to play, but they are actually build around milking the shit out of people. And don't make the proper sequel that fans deserve.

The worst thing about this whole thing is there was actually a thread a while back asking people what they wanted from a RCT sequel. Many people gave good suggestions on how to improve upon previous RCT games.

And atari said: fvck that. We'll just make a free to play game and the only thing we'll add is you now have to spend hours for one attraction to build and you can speed up that process if you pay.

#9 Edited by vincent380 (2243 posts) -

Awesome. Even though the series deserves a full PC release I'm glad to see the game is back and also it looks like it's going back to its roots. I loved Rollercoaster Tycoon 1 & 2. I didn't enjoy 3 as much the layout was horrible even though it did add new features.

#10 Edited by Zaraxius (205 posts) -

The only one I really liked was Roller Coaster Tycoon 2. I would always try to see who wasn't enjoying the park and drow- Nah, I'm just kidding. They all sucked.

#11 Edited by vincent380 (2243 posts) -

It saddens me to see it's turned to a this type of business model, I really hate these companies sometimes. People will gladly buy a full Rollercoaster Tycoon game, fans have been waiting for years.

#12 Posted by FreedomFreeLife (2106 posts) -

"Rollercoaster Tycoon 4 announced !!!" - Hell yeah. Can´t wait...

then i read... "for iphone and ipad" - FUUUUUUU

#13 Posted by yokofox33 (29345 posts) -

My hope for humanity lessened significantly when I saw it was for the iPhone and iPad...

#14 Edited by R4gn4r0k (16293 posts) -

"Rollercoaster Tycoon 4 announced !!!" - Hell yeah. Can´t wait...

then i read... "for iphone and ipad" - FUUUUUUU

Yeah, most people's reaction was like that. Just check the comments under the youtube video... Everyone is disappointed :(

#15 Edited by Desmonic (13370 posts) -

GOA......wait, iPhone? lol f*ck that XD Boo Atari, booo!

#16 Posted by Puggy301 (160 posts) -

@treedoor said:

The final deathblow to the console industry

Huh? The RollerCoaster Tycoon franchise was never on consoles. It has been strictly a PC franchise.

#17 Posted by Gargus (2147 posts) -

I guess we should change system wars to "announcement wars" since its essentially just becoming a place for people to try and post as many game announcements as possible knowing SW gets the most traffic and they hope to get the most views because they equate post counts to their threads with doing well in life.

#18 Posted by R4gn4r0k (16293 posts) -

@Gargus said:

I guess we should change system wars to "announcement wars" since its essentially just becoming a place for people to try and post as many game announcements as possible knowing SW gets the most traffic and they hope to get the most views because they equate post counts to their threads with doing well in life.

Please like my thread :'(

I need it to do well in life :'(

#19 Posted by Gargus (2147 posts) -

@Puggy301 said:

@treedoor said:

The final deathblow to the console industry

Huh? The RollerCoaster Tycoon franchise was never on consoles. It has been strictly a PC franchise.

Wrong

#20 Posted by Stevo_the_gamer (42625 posts) -

Mobile? :|

#21 Posted by coasterguy65 (5872 posts) -

Hopefully it come out for Android so I can play it on my tablet, or better yet port to PC. I really don't think I want to play this game my tiny iPhone screen. Games where you have to place stuff sucks on the iPhone.

#22 Posted by speedfreak48t5p (6872 posts) -

My hope for humanity lessened significantly when I saw it was for the iPhone and iPad...

#23 Posted by gajbutler (111 posts) -

FUCK SAKE

#24 Posted by magicalclick (22425 posts) -

Looks like a big step backward from the first Rollercoaster Tycoon. :'(

#25 Posted by musicalmac (22890 posts) -

Someone somewhere at Atari said to his subordinates, "Let's do something that makes us money. Let's look at the gaming landscape, see where people are migrating, and then meet them there."

And Rollercoaster Tycoon 4 for mobile was born.

#26 Edited by R4gn4r0k (16293 posts) -

Someone somewhere at Atari said to his subordinates, "Let's do something that makes us money. Let's look at the gaming landscape, see where people are migrating, and then meet them there."

And Rollercoaster Tycoon 4 for mobile was born.

Did dungeon keeper make a lot of money from extorting people ?

If so, yeah that totally makes it a good business call !

#27 Posted by wolverine4262 (19011 posts) -

:chun:

Im physically ill.

#28 Posted by musicalmac (22890 posts) -

@R4gn4r0k said:

@musicalmac said:

Someone somewhere at Atari said to his subordinates, "Let's do something that makes us money. Let's look at the gaming landscape, see where people are migrating, and then meet them there."

And Rollercoaster Tycoon 4 for mobile was born.

Did dungeon keeper make a lot of money from extorting people ?

If so, yeah that totally makes it a good business call !

Good F2P is the best model around. Only pay for the parts you'll use, it's not a bad thing at all. Not every F2P game is a good example, and you've cited one of the worst offenders.

That's it.

#29 Posted by R4gn4r0k (16293 posts) -

@R4gn4r0k said:

@musicalmac said:

Someone somewhere at Atari said to his subordinates, "Let's do something that makes us money. Let's look at the gaming landscape, see where people are migrating, and then meet them there."

And Rollercoaster Tycoon 4 for mobile was born.

Did dungeon keeper make a lot of money from extorting people ?

If so, yeah that totally makes it a good business call !

Good F2P is the best model around. Only pay for the parts you'll use, it's not a bad thing at all. Not every F2P game is a good example, and you've cited one of the worst offenders.

That's it.

But what if it makes money ? than that is a good business strategy.

You said so in your original post: companies need to look at that market and at what makes money. If a F2P model that is built around extorting people makes money, than that is what businesses will go for. We've seen it not only in Dungeon keeper, but also in Star Trek and the Simpsons for example.

If they keep doing this model, it has to make money right ?

#30 Posted by adamosmaki (9445 posts) -

@musicalmac:

yeah i agree that there is good f2p like path of exile or real racing 3 on smartphones ( before EA decided they needed more money and destroyed it ) but it seems for every good f2p model there are 20 games with bad f2p business model

#31 Edited by musicalmac (22890 posts) -

@R4gn4r0k said:

But what if it makes money ? than that is a good business strategy.

You said so in your original post: companies need to look at that market and at what makes money. If a F2P model that is built around extorting people makes money, than that is what businesses will go for. We've seen it not only in Dungeon keeper, but also in Star Trek and the Simpsons for example.

If they keep doing this model, it has to make money right ?

I'm not sure I know what you're saying here. Can you clarify your point? Sincere request.

@musicalmac:

yeah i agree that there is good f2p like path of exile or real racing 3 on smartphones ( before EA decided they needed more money and destroyed it ) but it seems for every good f2p model there are 20 games with bad f2p business model

Sadly, many F2P games do throw roadblocks at you that seem unreasonable. However, bigger name games like Lord of the Rings Online and Planetside 2 (along with the popular MOBA titles) give me hope that the F2P model will gain more good candidates as time goes on.

Same is true for mobile games, which is where a large majority of individuals are migrating. Both new gamers who were given the option of an iPhone or a console/handheld gaming system, and old gamers who have important things to do like raise kids and make money (and consequently can't spend time on the couch playing games anymore).

If you all have any faith in this developer, have faith in them to create a mobile game that embraces really great F2P, or at least that includes the kind of depth we saw in the iOS version of XCom, which is the full retail game!

#32 Posted by charizard1605 (55950 posts) -

Atari. I will fucking cut you. Every last one of you.

#33 Posted by R4gn4r0k (16293 posts) -

@R4gn4r0k said:

But what if it makes money ? than that is a good business strategy.

You said so in your original post: companies need to look at that market and at what makes money. If a F2P model that is built around extorting people makes money, than that is what businesses will go for. We've seen it not only in Dungeon keeper, but also in Star Trek and the Simpsons for example.

If they keep doing this model, it has to make money right ?

I'm not sure I know what you're saying here. Can you clarify your point? Sincere request.

They could've made a full fledged sequel. That could've made a lot of money, as a lot of fans wanted a sequel.

But you are right, business will go where the money is. But what if that money is found in broken F2P models, should they go for that ? From a business standpoint it totally makes sense, but not from a gamer standpoint.

#34 Edited by vincent380 (2243 posts) -

"RollerCoaster Tycoon is back and it's coming to mobile! Rest assured, there is a PC experience in production now for release this year!"

Just came from Ataris twitter page. So good news!

#35 Edited by R4gn4r0k (16293 posts) -

"RollerCoaster Tycoon is back and it's coming to mobile! Rest assured, there is a PC experience in production now for release this year!"

Just came from Ataris twitter page. So good news!

Hmmm, that could be good.

If it's a proper sequel and not a port of the mobile version.

#36 Posted by R4gn4r0k (16293 posts) -

Atari. I will fucking cut you. Every last one of you.

They have been bankrupt 2 times now, they aren't scared of anything :p

#37 Posted by uninspiredcup (7774 posts) -

As soon as the word "mobile" pops up, well, self explanatory.

#38 Posted by musicalmac (22890 posts) -

@R4gn4r0k said:

@musicalmac said:

@R4gn4r0k said:

But what if it makes money ? than that is a good business strategy.

You said so in your original post: companies need to look at that market and at what makes money. If a F2P model that is built around extorting people makes money, than that is what businesses will go for. We've seen it not only in Dungeon keeper, but also in Star Trek and the Simpsons for example.

If they keep doing this model, it has to make money right ?

I'm not sure I know what you're saying here. Can you clarify your point? Sincere request.

They could've made a full fledged sequel. That could've made a lot of money, as a lot of fans wanted a sequel.

But you are right, business will go where the money is. But what if that money is found in broken F2P models, should they go for that ? From a business standpoint it totally makes sense, but not from a gamer standpoint.

Not all F2P models are broken. I've spent $7.99 on 58 hours of Lord of the Rings online. If you ask me, that's money well-spent. The same is true for games like LoL. Not all F2P models are bad, and I'd argue that the best F2P games are even better than $60 retail releases.

#39 Posted by R4gn4r0k (16293 posts) -

@R4gn4r0k said:

@musicalmac said:

@R4gn4r0k said:

But what if it makes money ? than that is a good business strategy.

You said so in your original post: companies need to look at that market and at what makes money. If a F2P model that is built around extorting people makes money, than that is what businesses will go for. We've seen it not only in Dungeon keeper, but also in Star Trek and the Simpsons for example.

If they keep doing this model, it has to make money right ?

I'm not sure I know what you're saying here. Can you clarify your point? Sincere request.

They could've made a full fledged sequel. That could've made a lot of money, as a lot of fans wanted a sequel.

But you are right, business will go where the money is. But what if that money is found in broken F2P models, should they go for that ? From a business standpoint it totally makes sense, but not from a gamer standpoint.

Not all F2P models are broken. I've spent $7.99 on 58 hours of Lord of the Rings online. If you ask me, that's money well-spent. The same is true for games like LoL. Not all F2P models are bad, and I'd argue that the best F2P games are even better than $60 retail releases.

You didn't answer my question. I was talking about broken F2p models, like I said: Dungeon Keeper, Star Trek, Simpsons, ...

I know there are good F2P games, I don't know why you are telling me this.

#40 Edited by DJ-Lafleur (34137 posts) -

Loved playing Roller Coaster Tycoon 2 when I was younger. Would be interested in another installment, even if it is on a mobile device.

#41 Edited by musicalmac (22890 posts) -

@R4gn4r0k said:

You didn't answer my question. I was talking about broken F2p models, like I said: Dungeon Keeper, Star Trek, Simpsons, ...

I know there are good F2P games, I don't know why you are telling me this.

You're asking me if they should make a game with a bad F2P model? I thought that question whas rhetorical.

#42 Edited by R4gn4r0k (16293 posts) -

@R4gn4r0k said:

You didn't answer my question. I was talking about broken F2p models, like I said: Dungeon Keeper, Star Trek, Simpsons, ...

I know there are good F2P games, I don't know why you are telling me this.

You're asking me if they should make a game with a bad F2P model? I thought that question whas rhetorical.

No I'm asking if you agree with your own statement if that means a bad game.

Or in other words, is it okay for a company to go after the money if they do so by an absolutely greedy 'free to play' model ?

#43 Posted by musicalmac (22890 posts) -

@R4gn4r0k said:

No I'm asking if you agree with your own statement if that means a bad game.

Or in other words, is it okay for a company to go after the money if they do so by an absolutely greedy 'free to play' model ?

If it's a greedy F2P model, it's going to suck. If it's a good F2P model, it'll not suck. Hopefully, if it's a good F2P model, and the game is fun, it'll be outstanding and the developers will enjoy lots of financial support from loyal fans who want to play the game.

That's all there is to it. F2P games are the most profitable kind, especially on mobile.

#44 Posted by R4gn4r0k (16293 posts) -

If it's a greedy F2P model, it's going to suck. If it's a good F2P model, it'll not suck. Hopefully, if it's a good F2P model, and the game is fun, it'll be outstanding and the developers will enjoy lots of financial support from loyal fans who want to play the game.

That's all there is to it. F2P games are the most profitable kind, especially on mobile.

I don't have anything against F2P games, I've had a lot of fun in some F2P games. I invested money and some and nothing in others.

I just can't agree with your original statement. Just because something makes more money for a business, doesn't mean we consumers should be alright with that. Fans didn't want this, they wanted a proper sequel.

Just because full priced games filled with microtransactions make more money for a business, doesn't mean we as consumers should be alright with that.

I doubt Atari looked at the gaming landscape very much when they made this decision. Just like I doubt EA did when they made Dungeon Keeper. or MS did when they made Flight Simulator or Age of Empires free to play games.

#45 Posted by musicalmac (22890 posts) -

@R4gn4r0k said:

I don't have anything against F2P games, I've had a lot of fun in some F2P games. I invested money and some and nothing in others.

I just can't agree with your original statement. Just because something makes more money for a business, doesn't mean we consumers should be alright with that. Fans didn't want this, they wanted a proper sequel.

Just because full priced games filled with microtransactions make more money for a business, doesn't mean we as consumers should be alright with that.

I doubt Atari looked at the gaming landscape very much when they made this decision. Just like I doubt EA did when they made Dungeon Keeper. or MS did when they made Flight Simulator or Age of Empires free to play games.

Then I don't think you understand the shifting tides in gaming. I'm not trying to be mean, but this post makes it fairly clear.

Just because it's F2P doesn't mean it's not a proper sequel. It just means it's not what you're used to, and you should get used to change because change is coming...

#46 Posted by KBFloYd (13119 posts) -

i thought atari died?

#47 Posted by R4gn4r0k (16293 posts) -

Then I don't think you understand the shifting tides in gaming. I'm not trying to be mean, but this post makes it fairly clear.

Just because it's F2P doesn't mean it's not a proper sequel. It just means it's not what you're used to, and you should get used to change because change is coming...

Just because I understand a business doesn't mean I have to be okay with it.

I'm saying that this F2P game will not be a proper sequel. Some F2P games can be a proper sequel, if done right. I find it hard to believe a RCT for mobile will live up to the greatness of even the first RCT. I highly doubt it.

Color me surprised if this game will have 10% of the depth that RCT 1 had.

@KBFloYd said:

i thought atari died?

They did

Twice

But now they are back with a vengeance !

#48 Posted by IgGy621985 (4623 posts) -

Whatever people might say about this mobile version, I actually think it looks good. But, mobile = micro-transactions, so therefore, I'd never buy it.

Rollercoaster Tycoon 1 and 2 are still awesome games. Probably the best tycoon games ever. Without Chris Sawyer there's simply no need for another title.

#49 Posted by Cloud_imperium (2444 posts) -

@R4gn4r0k said:

@treedoor said:
@R4gn4r0k said:

@treedoor said:

Sure, PC is still getting lots of great games.

But it's just a shame that these companies are so tempted to make greedy iphone games, that are under the guise of free to play, but they are actually build around milking the shit out of people. And don't make the proper sequel that fans deserve.

The worst thing about this whole thing is there was actually a thread a while back asking people what they wanted from a RCT sequel. Many people gave good suggestions on how to improve upon previous RCT games.

And atari said: fvck that. We'll just make a free to play game and the only thing we'll add is you now have to spend hours for one attraction to build and you can speed up that process if you pay.

This

#50 Posted by treedoor (7621 posts) -

@R4gn4r0k said:

Get hyped !

Edit: perhaps not all hope is lost

perhaps...

Made by Chris Sawyer?