@goldenelementxl said:
@x_hedon said:
What I don't get is, why does it upset you that developers praise Game Pass, gamers praise Game Pass and Microsoft praises Game Pass, and that Game Pass is successful?
It doesn't upset me. Because its not true. Not the developers part anyway. Some Indie devs praised the exposure, while others have stopped developing for Xbox, and another claims to have never made any money from their game that debuted on the service.
Of course Xbox and Xbox gamers praise Xbox. Xbox and Xbox gamers praised Kinect, Kinect 2.0, HDMI in, the IR blaster, Crackdown 3, etc etc etc. You can keep all that praise...
I like how we were discussing Spotify, and you ignore basically everything.
@x_hedon said:
Spotify is free. I don't pay a dime for it. Nor do the vast majority of Spotify users. Game Pass is growing, is not ad sponsored and cost $10-$15 a month after your promo expires. Spotify debuted 10 years before Game Pass did, and Spotify appeals to a much larger audience than gaming. Just like TV/Movie on Netflix. Microsoft has already said the service is very sustainable as is, even though it's currently a small profit.
182 million premium Spotify members.
"Spotify debuted 10 years before Game Pass" And Spotify just recently matched the revenue of the old, CD driven music industry model... All it took was 400 million active users (and the ad revenue they brought) and 182 million paid subscribers... And music is FAR cheaper to produce and FAR cheaper for the consumers to purchase/consume... And we get less music from major artists now than we ever have. Major acts have resorted to crowdfunding projects just to get them produced, because no major will do it. But you and other folks will claim Game Pass won't have a negative impact on the product. We've seen the exact opposite impact in every other medium. But gaming will be different, right?
So given this very obvious information, how can you come to the conclusion that you are? You have more industry folks that are skeptical or flat out critical of Game Pass than are "praising" it. I wonder why you disregard one group, while misrepresenting the other... Wait, no I don't...
Sustainable and profitable are two different things. Again, more misrepresentation.
It does upset you though. It's clear. But it's not a big deal. And yes, it is true. Indie developers and AAA developers (as well as publishers) have praised Game Pass. The vast majority. Not only that, they have made big money on Game Pass with their games.
So you just confirmed that I was right. The majority of Spotify users are free. Spotify is free, Spotify appeals to a drastically larger audience, and you can't buy music on Spotify.
And we have only seen one example of a dev who said they are not developing for Xbox and Game Pass, but said in the end it comes down to time and resources. The vast majority of developers have praised Game Pass, and those developers quotes have been linked here numerous times.
As for Game Pass success, we have to go by what MS said. While it's currently small profit, it's very sustainable as it is. Actually, let me do the exact quote:
"I know there are a lot of people that like to write, 'We're burning cash right now for some future pot of gold at the end.' No. Game Pass is very, very sustainable right now as it sits and continues to grow."
So not only is it confirmed to NOT be a loss leader, is VERY VERY sustainable. And also confirmed it's profitable, but the profit it small in another article.
Game developers are happy and making money, indie and AA. MS is happy. Gamers are happy (well besides PS gamers).
So what is confusing to me is you are taking a miniscule percentage of developers that haven't been successful under Game Pass compared to the vast majority being successful under Game Pass. I mean, I know why you are associating the findings the way you are with spin and misinformation, but it's not valuable to anyone.
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