This means every single PC game can be ported on Xbox One with A Day or Two
http://www.worldsfactory.net/2014/05/10/ports-windows-8-xbox-one-take-1-day-2
We have mentioned Boyd Multerer already a little more than three months ago. Xbox’s Director of Development, who is basically considered the creator of Xbox One, confessed to be very proud of the hardware architecture.
Today, Total Xbox published an interesting three pages long interview with him. Multerer had the opportunity to speak on a number of different topics; an impressive detail is that games written for Windows 8 using DirectX can be ported over to Xbox One in just a day or two.
The basic box is definitely easier to develop for, and that goes a long way. We spent a lot of time making sure that if you know how to write a game in DirectX in Windows, you already know how to write a game in Xbox One, and the games that are being written for Windows 8 that are using DX are porting really quickly to Xbox One. Like often in a day, maybe two. Yes, you have to tweak for the specific performance characteristics of this box but you basically already know how to do it, if you’ve developed for Windows. It’s more complicated than that, but yeah.
That is most certainly going to be helpful for the platform, although right now not many games have been specifically written for Windows 8 yet. Multerer also said that he thinks indie developers will find Xbox One a fantastic platform – even though many have been sayingquite the opposite.
I think that the Indies are going to find the Xbox One to be a fantastic platform. I ran XNA, and I care tremendously about the indies and as we were designing the Xbox One, one of my goals was to bake in support for independent developers really deeply into the operating system.
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