@pc_rocks said:
@Jag85 said:
@pc_rocks:
Splinter Cell's creators disagree with you:
Metal Gear is a stealth action game. Every game that has ever used that idea owes its existence to the success of Metal Gear. Other people have done it better since, in my opinion, and we now have a deeper understanding of the gamespace that a stealth mechanic can create, but all of us analytical types who understand it now could probably never have conceived it and sold it to a publisher in the first place. Without Metal Gear, there would be no stealth games. So it's not really that I feel we were "influenced" by it, but rather that we owe the existence of our game to those who were brave enough to take the first step and to open up the new genre for us to create in.
Clint Hocking (2005)
Kojima really knows how to create characters and surprise players. It shouldn’t surprise you that Metal Gear Solid was a huge inspiration for Splinter Cell. It was a pioneer for both the genre and the quality of directing, and I’m always flattered when people make comparisons between the two series.
Mathieu Ferland (2009)
Actually they agree with me. First guy was wrong because Kojima didn't create stealth genre nor made it popular. It existed way before Kojima and games that had better stealth mechanics. Like I said previously, it's a false popular belief that Kojima created stealth genre and that's what the creators were referring to. The first guy was factually wrong. Now that's out of the way, he also said that other people have done it better than Kojima and MGS, further proving Splinter Cell didn't rip-off MGS in anyway whatsoever and at the same time it was a better game. He was just being nice to Kojima and MGS by wrongly thinking MG was the first stealth game, nothing more nothing less. Splinetr Cell had better gameplay, better game design, more coherent story and world, better controls, better camera, better and believable characters. MGS: subsistence is a proof that it was Kojima that ripped SP 1-3 and further tried to copy it in 4.
As for the second guy, he again word for word re-iterated what I have been saying 'characters' and 'weird story'. He's giving Kojima the credit for that, not for the game design or anything. No one would remember Kojima or his shitty games for their gameplay or game design. IT's always for the shit characters and shitty weird writing. This very thread is a living proof of it. All the guys that voted MGS in their post are saying the same thing, that they remember MGS for its writing, boss fights or characters which we all know aren't great but stand out because of being weird and crap. No one gives two shit about his game design or gameplay.
There are no two ways about it. Kojima in his own words proudly claims that all his inspiration comes from movies, all his tropes and direction is influenced by movies and that he doesn't even play games. And we all know only in games his shitty writing and story-telling could be tolerated, hence he's not in movie business just like David Cage. I mean a 5 year old could conceive and write a better more coherent story in his dreams than Kojima will ever be able to.
I am by no means of a Kojima fan, but however, played and enjoy both Splinter Cell & Metal Gear Solid series equally. Back when Splinter Cell was in it's prime, I used to feel that it surpassed Metal Gear in every meaningful way. Not only did it give a deeper Stealth gameplay system than Metal Gear, that needed you to focus on a wide variety of things to successfully sneak past an area, from the sound of your footsteps, lighting, enemy disposition. It also provided a very unique asymmetrical Multiplayer that was, in my opinion, far ahead of it's time. But however, as times went on, Metal Gear Solid 3 came out, which brought forth it's own form of unique stealth that focused on hiding in plain sight by blending into the environment, and also stealth more difficult since enemies were much more sensitive to sight and sound. At this point, I thought both series were pretty close to each other.
The next-gen arrived and Splinter Cell brought forth Double Agent. Which Ubisoft made the mistake of releasing 2 completely different versions of. What's widely considered to be the superior version was unfortunately the "last-gen" version, which at the time, next-gen version was considered to be mediocre, and thus became forgettable. The next-gen for MGS was followed by MGS4 Guns of the Patriots which as much of a mess of cut-scenes as it was, did bring it's own innovations through the Octocamo, and Metal Gear Online. No matter what way you look at it, MGS4 just wasn't nearly as forgettable as Double Agent turned out to be and not to mention, MGS4 push the PS3 to it's limits. So what did Splinter Cell do next? Conviction. Oh boy, this is when the problems really started. Many people would say Conviction is a fine game and I agree, I like it because it felt like I was playing a Jason Bourne game. (which was good because I'm a Bourne fan of that series) But it seemed to have forgotten much of the identity that made Splinter Cell into what it was. The entire core gameplay was reinvented and streamlined to a point where it was almost unrecognizable. Gone was Sam Fisher's finesse, and freedom of movement. And replaced with a stompy, pissed off loose-cannon trapped in a context-sensitive world. You couldn't even jump anymore for damn sakes.
MGS continued onward with MGS: Peacewalker. Basically a Metal Gear Solid - Lite, but still managed to continue the story, and introduce a slew of new ideas to the franchise which would turn out to change it's entire future. It all has to do with Mother Base. Conviction was followed by Blacklist. Which, is actually a pretty damn good game. Sadly it retains the engine of Conviction, which means you have to rely on context-sensitive prompts to do everything. It brought back many of the ideas that Conviction had thrown out the window. You now had a wide range of valid options at your fingertips to handle a mission. Great by all means, sure, but most importantly to me, a fan of stealth games. It allowed for the option to completely ghost through entire levels. It was, by all means, a far better game than Conviction. But, I feel this was too little too late. The game was hardly advertised much, and when it was, it kept giving off the impression of it being a loud and explosive shooter. The game got basically no support after launch. And it hasn't been spoken about ever since. Also, NO Micheal Ironside. Again, this parallels MGS in that Snake is no longer voiced by the man who defined who Snake was to begin with. But in Snake's place is Keifer Sutherland, who also serves as the face of Big Boss through the Fox engine's facial capture. Who the hell replaced Sam Fisher? No clue.
Even when all this is said, I look back on both franchises and I realize why Metal Gear series has remained more consistently popular than Splinter Cell. The Story? Yes, I believe Metal Gear's absolutely bonkers story, no matter what you may think of Kojimas writing, is a very big reason why Metal Gear is that much more popular. Why do you think when @Jag85 posted "Splinter Cell's creators disagree with you?" Because the creators understands what makes MGS unique in terms of stealth & story wise. The problem with Splinter Cell is that it's story in nearly every single game tends to have an extremely weak presence. No matter it's overarching storyline or themes, it all just fades in the background and becomes negligible. Sure, you can say both Metal Gear and Splinter Cell are nothing, but white noise of militaristic mumbo jumbo, but the story in Metal Gear resonates far more strongly within the campaigns. And also introduces a wide cast of very memorable characters in every single game. I love both of these franchises, so I have a looot to say about them lol :)
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