If you post about just Gears in this thread, i.e no viable valid comparison with Resistance. (e.g haha Gears is AAA) you will get suspended for trolling and ignoring the Gears sticky.
Keep all discussion about Resistance 2 in this thread.
Those posting new topics or in topics about (gamename) other than this one, will face moderation and likely suspension.
Obligatory funny animal pics follows
Official Release Dates:
November 4th, 2008 (NA)
November 28th, 2008 (EU)
Reviews:
IGN: 9.5
1up: B+
SINGLE PLAYER CAMPAIGN
- main story-line
- one player only, no co-op available
- massive 100+ ft boss encounters
- plenty of new types of enemies and chimera
- new dynamic AI (enemies have more complex AI the closer they are to you)
COOPERATIVE CAMPAIGN
- seperate story-line parallel to the single player campaign
- same Resistance universe but with different characters
- branching story based on player choices, but no major variability
- 2 players offline splitscreen available
- 1 player + up to 7 others online via PSN
- 2 players splitscreen + up to 6 others online via PSN
- 3 character cIasses: soldier, medic, spec ops (sniper)
- partially randomized geometry in maps
- new dynamic AI (enemies have more complex AI the closer they are to you)
COMPETITIVE MULTIPLAYER
- 1 player + up to 59 others online via PSN
- 2 players splitscreen + up to 58 others online via PSN (confirmed from the beta)
- up to 4 player offline splitscreen (not available in beta, but has been confirmed)
- squad-based and task-based gameplay
- log into smaller 4-8 man lobbies for each squad (usually 5-man lobbies)
- various gameplay modes
- partially randomized geometry in maps (possibly - TBA)
Comparison between R1 and R2 by Insomniac:
"For the last few months we've been saying that Resistance 2 isn't only our biggest game ever, but it's also our best. Just take a look at these R2-related stats"
abdelmessih101
- 420-Estimated hours it'll take to unlock everything across Resistance 2's three game modes (campaign, co-op, and competitive multiplayer)
- Up to 2-4 times bigger-The general size difference between Resistance 2's environments and those in Resistance: Fall of Man
- 60-plus-Different level/map combinations in competitive multiplayer
- 5-Hours of music, which includes 3.25 hours of orchestral scoring. By comparison, R:FOM had 1.5 total hours
- 7,300-The poly count of a Hybrid's face. These six-eyed freaks sported 3,600 in R1
- 200-Number of unique animations for Resistance 2's human character models
- Infinite-Hours of entertainment thanks to our new "chunk" technology. Flying body parts FTW!
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