As I’ve aged, I’ve found myself distancing in agreement from Miyamoto’s design philosophies, even though I’d agree they align to what most objectively qualifies as good “game” design over what Sony produces.
Now older, I’m not so interested in playing with toys as I am in finding meaningful experiences that linger with me and give me broader appreciations that extend past what the strictly mechanical can afford. Such as narrative, characterization, human truths. Things that I believe cannot be achieved as potently in effectiveness unless there is some degree of concession to player agency in the appeal to cinematic tendencies that are able to reinforce these aspects more. Therefor, mechanics have become somewhat secondary in importance to my enjoyment of the medium; they are a means to an end.
I don’t mind the fusion of these two mediums’ strengths if executed competently, and find Sony to walk this line, for the most part, fairly well. Nintendo is a bit more beholden to mechanics than is to my preference, but I realize that subjective predilection doesn’t change the fact that in metrics of what defines better games aligned to the strengths of the medium, they are masters of their craft and nigh impossible to beat when at their best.
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