@princeofshapeir said:
The in-game aesthetic was always the same, I'm not arguing about that at all. What changed was Link's portrayal outside the game, and I think that's important because concept art and character renders set the tone for a lot of games--particularly games with in-game graphics that aren't the most detailed. Even Aonouma himself said there was a conscious decision to change Link's depiction because the original art was "too mature" and didn't match the in-game model. But if you've played ALBW, you know that Link in-game just looks like a blob with hair, eyes, and Link's typical getup; it isn't particularly in favor of either of the two art renders. So Aonuma and co. really could have gone with the original art that was directly inspired from A Link to the Past, for this game that is brazenly portrayed as a successor to A Link to the Past, and nobody would have cared. But they didn't.
It would still be a petty thing that had zero impact on the game you played. The tone of the game, the look of the game, the pace of it was all established and hinted the day it was revealed and stayed consistent to that the day it launched. Whining over a concept art that offers zero tangible value to a game is ridiculous.
@FireEmblem_Man said:
Do you see me judging the games you enjoy playing? I didn't realize my opinion created a lot of butthurt because I don't agree with you or the rest of the Zelda fanbase.......... I just find the game completely overrated and I'm not a fan of Aonuma's modern take on Zelda, with Majora's Mask only being his best game.
You lost the "whoa is me card" for having an opinion when you lead with "Good, ALBW shouldn't be a surprise. It's highly overrated and hell, I don't even call it a sequel, it's more of a re-imagining of ALttP with more puzzles and the gimmicky 2D painting as well as a different weapons system."
A: because you did knock it, let's not front
B: for a complete misunderstanding or acting like the game is something that it isn't. It absolutely is a sequel, narrative wise, gameplay logic wise, and right down to bringing us back to the same oveworld and throwing in tidbits about the Zelda's that came after. Ditto for downplaying a clearly well executed mechanic that would fit the criteria based on any rule of basic game design.
It be one thing if you knocked it, and detailed your knocks (for one why the 2d paint mechanic is a gimmick), or even explain the difference in direction, but you didn't. You just said nothing, and then proceeded to act like a difference in concept art meant something.
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