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And for the first time I won't be buying all consoles this generation....grats MS....you've save me money.LJS9502_basic
First time for me as well.
This quote from Peter Molyneux (I know) says it all as far as I'm concerned:
"Always online is simple for me. As a consumer, just show me why I should be always online and I'll be happy with it," he added. "At the moment, it just means game sale authentication. I don't want that. But if there's some way you can give a huge benefit for the consumer, and make the message super clear, [it would be accepted]."
This is it in a nutshell. Saying that you need to be online and yet not have any compelling reason for it, is a fukking HUGE blunder. Added with all of the mixed messages and you have a clusterfuk of enormous proportions.
That entire division needs to be restructured from the top down.
heretrix
That's what I'm waiting to see.
When Steam came into the picture on PC that is exactly how it was. It was nothing more than a program that told me I needed to be online to play Half Life 2.
Yet now, Steam still requires online authentication (and the periodic check-up), and I don't have the ability to sell, trade, or rent, but Steam (and other distributors) have made PC the most accessible platform for gaming. The prices, the convenience, and the features can not be matched elsewhere.Â
I don't think my PC has gone without an internet connection in the last few years, and I haven't bought a retail game in ages. It just doesn't phase me at this point.
I'm hopeful that Microsoft is shooting to provide that same level of service on the Xbox One.
[QUOTE="heretrix"]
This quote from Peter Molyneux (I know) says it all as far as I'm concerned:
"Always online is simple for me. As a consumer, just show me why I should be always online and I'll be happy with it," he added. "At the moment, it just means game sale authentication. I don't want that. But if there's some way you can give a huge benefit for the consumer, and make the message super clear, [it would be accepted]."
This is it in a nutshell. Saying that you need to be online and yet not have any compelling reason for it, is a fukking HUGE blunder. Added with all of the mixed messages and you have a clusterfuk of enormous proportions.
That entire division needs to be restructured from the top down.
Ly_the_Fairy
That's what I'm waiting to see.
When Steam came into the picture on PC that is exactly how it was. It was nothing more than a program that told me I needed to be online to play Half Life 2.
Yet now, Steam still requires online authentication (and the periodic check-up), and I don't have the ability to sell, trade, or rent, but Steam (and other distributors) have made PC the most accessible platform for gaming. The prices, the convenience, and the features can not be matched elsewhere.Â
I don't think my PC has gone without an internet connection in the last few years, and I haven't bought a retail game in ages. It just doesn't phase me at this point.
I'm hopeful that Microsoft is shooting to provide that same level of service on the Xbox One.
That would be awesome.The third console curse is now undisputedly a real thing, this is the 5th time it's struck. Crazy.The third console curse.... The legends are true :O
Pikminmaniac
[QUOTE="Ly_the_Fairy"]
[QUOTE="heretrix"]
This quote from Peter Molyneux (I know) says it all as far as I'm concerned:
"Always online is simple for me. As a consumer, just show me why I should be always online and I'll be happy with it," he added. "At the moment, it just means game sale authentication. I don't want that. But if there's some way you can give a huge benefit for the consumer, and make the message super clear, [it would be accepted]."
This is it in a nutshell. Saying that you need to be online and yet not have any compelling reason for it, is a fukking HUGE blunder. Added with all of the mixed messages and you have a clusterfuk of enormous proportions.
That entire division needs to be restructured from the top down.
heretrix
That's what I'm waiting to see.
When Steam came into the picture on PC that is exactly how it was. It was nothing more than a program that told me I needed to be online to play Half Life 2.
Yet now, Steam still requires online authentication (and the periodic check-up), and I don't have the ability to sell, trade, or rent, but Steam (and other distributors) have made PC the most accessible platform for gaming. The prices, the convenience, and the features can not be matched elsewhere.Â
I don't think my PC has gone without an internet connection in the last few years, and I haven't bought a retail game in ages. It just doesn't phase me at this point.
I'm hopeful that Microsoft is shooting to provide that same level of service on the Xbox One.
That would be awesome.In the back of my mind I just like to think that Microsoft is attempting to put the "Steam experience" onto their console. The only problem is that the used market still exists, so they can't quite go 100% on the idea.
Most of the troubles with the X1 stem from retail games, and used games; not digital. Give me the accessibility of PC gaming in the form of an all-digital Xbox, and I'd be more than happy to check one out.
Lets all take a front row seat and watch this console crash and burn.bbkkristian
Â
It's selling out. What they're doing is exactly what they need to do. PS4 is what will fail in the end.
The people complaining about the DRM are the ones who are mainly interested in buying and selling used games. If you don't buy and sell used games, the DRM will have very little to no effect on you at all. We are moving quickly to an all digital format. The only reason there are still physical disks for the games at all now is to save download time for people with slower connections or download caps.
The used game buyers and sellers cost Microsoft and their game publishers. The stupid thing is to do what Sony is doing and market to the people who cost you money.
The consoles that Sony sells to the people who complain about DRM are going to hurt Sony.
Why is this so hard to understand? The problem isn't selling a game to Gamestop for $10 or $20. The problem is that Gamestop takes that game you sold, marks it up to $55 and then pushes the used copies instead of pushing the new copy for only $5 more. The person who pays $55 to Gamestop for a used game is costing the console maker and publisher. They are of no benefit to anyone except Gamestop.
Why would any company in their right mind make any effort at all to sell a console to people who mainly buy used games? It only makes sense to sell consoles to people who will buy new copies of games, either on release or after it has been out for a while and goes on sale. If paying an extra $5 for a new copy over a used copy is such a big deal, wait a couple of months until the price drops by $5 or more.
Right now Microsoft sees all the negativity as just talk, consumers have to show them that they mean what they say and not buy the Xbox One. MS wants to see if people will buy the console anyway and if they do then nothing will change, so don't buy it.
congrats, you just earned yourself 20 internet reward points. Â Â[QUOTE="-Damien-"]http://www.mcvuk.com/news/read/xbox-one-pre-owned-and-online-policies-are-definitive-unlikely-to-change-in-near-term/0117152 too much pride to admit their mistakessts106mat
(you change reward to a similar word beginning with R if you want)
raccoons[QUOTE="bbkkristian"]Lets all take a front row seat and watch this console crash and burn.robybaggio
Â
It's selling out. What they're doing is exactly what they need to do. PS4 is what will fail in the end.
:lol:Sony is moving to digital distribution as well, and they're not forcing it on people. They're also not forcing the video camera or online onto people.. EDIT: Also, I bought about 75 brand new XBox 360 games this generation, and my oldest son has had XBox Live Gold for years. So, your logic is horribly flawed. They're pushing away paying customers...The people complaining about the DRM are the ones who are mainly interested in buying and selling used games. If you don't buy and sell used games, the DRM will have very little to no effect on you at all. We are moving quickly to an all digital format. The only reason there are still physical disks for the games at all now is to save download time for people with slower connections or download caps.
The used game buyers and sellers cost Microsoft and their game publishers. The stupid thing is to do what Sony is doing and market to the people who cost you money.
The consoles that Sony sells to the people who complain about DRM are going to hurt Sony.
Why is this so hard to understand? The problem isn't selling a game to Gamestop for $10 or $20. The problem is that Gamestop takes that game you sold, marks it up to $55 and then pushes the used copies instead of pushing the new copy for only $5 more. The person who pays $55 to Gamestop for a used game is costing the console maker and publisher. They are of no benefit to anyone except Gamestop.
Why would any company in their right mind make any effort at all to sell a console to people who mainly buy used games? It only makes sense to sell consoles to people who will buy new copies of games, either on release or after it has been out for a while and goes on sale. If paying an extra $5 for a new copy over a used copy is such a big deal, wait a couple of months until the price drops by $5 or more.
Esfan13
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