Microsoft shows off how it believes the cloud will change

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kuu2

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#51  Edited By kuu2
Member since 2005 • 12063 Posts

@Solid_Max13 said:

@kuu2 said:

Why does Sony Fan always think they know better than actual real engineers that MSoft has?

What's even funnier is Sony Fan talked about the powah of teh Cell all last gen because they were so knowledgeable about hardware. Now there is actually real benefits of the cloud for consoles and they say it doesn't exist.

Sony Fan continue to be the clowns of SW.

So you know how MS is going to be using the tech for the cloud?

Truth is no one knows what they're doing with the cloud or if it's even ready for concept, you coming in here saying this adds nothing to the argument considering it's a tech demo, until it's in real play with retail games, so far it really hasn't done much at all, aside from being very stabilized dedicated servers.

But it is not a concept because it has benefited them already as I said before.

Also, I don't claim to know anything which is completely different than the Cows in this thread who are saying it can't happen.

I have a wait and see with most things when it comes to technology because new advances happen daily.

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kuu2

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#52 kuu2
Member since 2005 • 12063 Posts

@Tighaman said:

These cows crack me up these mfs still waiting for the emotion engine, the power of the cell, day z, the agent, the last guardian but still hating on the cloud.

Exactly, this ^^^^times a thousand.

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Chutebox

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#53 Chutebox
Member since 2007 • 50558 Posts

@kuu2 said:

@Chutebox said:

@kuu2: And there were instances where we actually saw benefits from the cell. Please explain, besides dedicated servers, what we have seen from the cloud

No, one is denying the Cell had some advantages but those same Cows are now Jr. Hardaware and Cloud engineers pontificating on MSoft Azure.

Drivetars and Auto Titan in Titanfall are not just dedicated servers.

Agree on the first point but not the second. Those are pretty damn basic and shows no "advantages."

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scatteh316

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#55 scatteh316
Member since 2004 • 10273 Posts

@kuu2 said:

@scatteh316 said:

@kuu2 said:

Why does Sony Fan always think they know better than actual real engineers that MSoft has?

What's even funnier is Sony Fan talked about the powah of teh Cell all last gen because they were so knowledgeable about hardware. Now there is actually real benefits of the cloud for consoles and they say it doesn't exist.

Sony Fan continue to be the clowns of SW.

Cell was used massively and is the sole reason PS3 kept up with 360 the way it did.

Maybe go and read a few white papers and you'll see just exactly how much heavy lifting Cell did so that RSX could concentrate on other things.

And yet it over complicated development for almost all third party software.

Oh god yes, that is undeniable.... But Xbones ESRAM will add complications.

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04dcarraher

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#56  Edited By 04dcarraher
Member since 2004 • 23829 Posts

The internet infrastructure is not up to the standard where real time could computing is available to everyone all the time. The only thing to look forward to realistically is seeing is server side based calculating in multiplayer games with events that everyone sees where the system aka the console does not have to process the physics but only the animations the server is telling it whats happening.

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lglz1337

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#57  Edited By lglz1337
Member since 2013 • 4959 Posts

not this shit again

the amazing cloudzz are back

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Shielder7

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#58 Shielder7
Member since 2006 • 5191 Posts

@blackace said:

@mrxboxone said:

The Cloud LOL

http://www.gamespot.com/articles/microsoft-shows-off-how-it-believes-the-cloud-will-change-gaming-forever/1100-6418766/

The CLOUD still has a long way to go. Microsoft is barely even scratching the service of what it will be capable of in a couple years. Bandwidth speeds will have to increase and they will. This is just the beginning. Just a taste really.

When Cloud starts becoming a factor for PC gaming I may start to believe that in the next 5 years it will do something for consoles.

So far Cloud has been nothing but an excuse for DRM for PC so I don't believe it. PC has been the beta for consoles for the last 10-15 years if it can't work on the PC it's not going to work for consoles period.

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nyzma23

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#59 nyzma23
Member since 2013 • 1003 Posts

@FoxbatAlpha said:

@kinectthedots said:
@blackace said:

@kinectthedots said:

Microsoft was talking about the cloud before xbox one's release...and they are still talking lol

Not just talking. CLOUD processing is already being used in Forza 5, Titanfall and Powerstar Golf games. Do some research dude. Stop hating on things you know absolutely nothing about.

Sony has cloud servers as well. That's 100% true, but they are currently going to use them for Gaikai game streaming. Sony hasn't mentioned anything about using their cloud service to improve their games. Also M$ 300K Cloud servers are unique. They aren't the same as Amazon or Sony's cloud servers. Do some research on it.

The results of that increased processing power and graphics added to xbox one that MS promised with the cloud...

You are even dumber than you I thought you were for trying to damage control this with those games. Research indeed fool, you need to take you own advice before posting and you would know what MS hyped the cloud for with xbox one.

The difference between Sony and MS with the clould is that Sony materialized results of what they intended the cloud for. MS on the other hand hyped cloud for increased processing power and graphics with xbox one and only dumb asses like you ate it up.

again#BELIEVE

Whoa, whoa KinectDots! Azure Cloud is very real but just in its infancy. The Forza A.I. and such were just little warm ups to get the thing going. Its main purpose will be realized in the near future. This tech is real. Hell who knows if Sonys Cloug (Gaikai/PSN Now) will ever come to be?

Look to the sky, it is a beautiful day with Microsoft Clouds.

beautiful and profitable can't wait for windows 8,windows phone and xbox apps unification ,plex here i come

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kuu2

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#60 kuu2
Member since 2005 • 12063 Posts

What The Cloud Is Already Enabling

Hello, again! Several months ago, we introduced Xbox Live Compute and began sharing details on how cloud computing improves games for both developers and gamers. In that post, we discussed what the Xbox Live cloud is all about, how Xbox One benefits greatly from the power of the Xbox Live cloud, and how those benefits translate directly to game creators and, ultimately, to those who play the games. With Xbox One launched and a few months of cloud computing in practice behind us, we wanted to share some great moments in cloud gaming.

Two examples of how Xbox Live Compute is helping to improve gameplay are found in “Forza Motorsport 5,” from Turn 10 Studios and “Titanfall” from Respawn Entertainment and Electronic Arts. Take a look at the video above about how Xbox Live Compute is used for “Titanfall.”

While the implementations of cloud computing in each game differ greatly, the benefits gamers are realizing are consistent. Those include:

  • Better overall connectivity – With the dedicated server-based multiplayer in each of these games, players are finding consistently reliable datacenter connections to our eight regional datacenters. In addition to eliminating NAT traversal issues, most players are finding reliable and fairly low latency ping times to one or more datacenters nearby. The consistency in connection contributes greatly to a smooth, uninterrupted gameplay experience. Finally, the reliability of the dedicated server provides far less opportunity for host connection drop.
  • Improved multiplayer experiences – In addition to having better, more reliable connections to the datacenter, players are also experiencing improved multiplayer experiences. Since each of these games relies on a dedicated server to be the game host, the surface area for cheating through host advantage has largely been eliminated. Gameplay is fairer by default, thus protecting the player and the game creator. Gone are the days of host advantage!
  • Improved and evolving gameplay experiences – One of the biggest advantages to having additional server horsepower is being able to rely on that power to make more “stuff” happen in the game. Additionally, when more “stuff” is being computed by the server, it affords the developer the ability to continuously patch and tune the game without the player even noticing. The addition of cloud-driven Artificial Intelligence (AI) and Non-player Characters (NPC) have led to higher fidelity game worlds, and generally more exciting online game experiences. We see this with both “Forza Motorsport 5” and “Titanfall.” Turn 10 cloud-powers the single and multiplayer experience using their Drivatar system of AI-powered racers that drive like your friends. Graeme Boyd, aka Acey Bongos, and Dan Greenawalt, the creative director at Turn 10 talk more about this in a video here. Respawn Entertainment delivers dozens of “grunts” and AI-powered Titans directly from the server, making the games bigger and more fun for players.

    While these implementations are very different – the experiences players get are amazing! Coupled with the ability to tune the game frequently and without player impact, the experiences are always evolving and improving. Players always experience the most up-to-date game server code.

As I’ve mentioned before, with Xbox Live Compute, our goal is to continue to inspire new innovations in game development and experiences on Xbox One. As we continue to work with game creators to build and launch next generation games on the cloud computing platform, we expect to tap into new capabilities, identify new scenarios and foster new ways of engaging the gaming community through the experiences that are built on the platform. We continue to be inspired by the creativity of our development community, and are excited for Xbox players that get to experience their great work.