Maverick Hunter: The Mega Man first-person shooter that could have been
In 2010, Capcom tapped the talent behind Metroid Prime to bring Mega Man into the modern age only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero.
Codenamed Maverick Hunter, the first-person shooter had the blessing of Mega Man's creator and a talented team tasked with attracting a new generation of fans. But the departure of Keiji Inafune likely killed the most interesting take on the 25-year-old character to date.
Mega Man's foray into the first-person shooter genre looked, at least on paper, like a formula for success. One of a handful of collaborations with Western developers kicked off by Mega Man creator Keiji Inafune, the Mega Man first-person shooter was in development at Austin-based Armature Studio, the promising developer founded by Metroid Prime's creators. The new Mega Man would have been redesigned by the concept artist responsible for adapting Iron Man's armor for Marvel's successful film franchise. Thematically, the game would have built upon the mythology of Mega Man X, a series that was a darker, more mature spin-off of the cuter, classic Mega Man franchise.
The game would have stayed true to core Mega Man X gameplay concepts, re-imagining his X-Buster arm cannon, his dash and his ability to appropriate the special powers of his fallen enemies. Platforming elements, including X's wall jump, and classic Mega Man X characters would have been re-imagined in new ways.
Unfortunately, Armature's Mega Man first-person shooter, Maverick Hunter shared the fate of the Blue Bomber's other recent projects Mega Man Legends 3, Mega Man Universe, Mega Man Online and was canceled before the public ever had the opportunity to see it.
According to a number of Capcom sources, Armature's Maverick Hunter was prototyped and playable. It had a short lifespan, only about six months in the first half of 2010. It showed promise, sources said, but was deemed a significant gamble, and quietly killed before Inafune publicly exited Capcom in late 2010.
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I dont even know what to say. Looks like they were onto something kinda cool but Id hate for the series to go and stay FPS.
Thoughts?
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