Left 4 Dead 2's AI Fail

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hammerofcrom

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#51 hammerofcrom
Member since 2009 • 1323 Posts
yeah, i've noticed that the AI is really really bad. it makes the friendly AI in L4D1 look look MLG players. lol
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Martin_G_N

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#52 Martin_G_N
Member since 2006 • 2124 Posts

I would'nt say this game is bad, because alot of people is playing it online. But most review sites must get they're scoring rules right. Because a game like this is'nt a 9 or more. A good singleplayer game is punished if the multiplayer is bad or non existent, why should'nt a good multiplayer game be punished if the singleplayer is bad?? A game like this has soo much potential in the singleplayer and even Co-op. This game is far away from what it could have been, and that should be reflected in the score.

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-Tretiak

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#53 -Tretiak
Member since 2007 • 2416 Posts

lol @ ANYBODY who plays Left 4 Dead 2 solo. I'm glad review sites have overlooked the AI issue because it is a complete non-issue for people who play this game right.

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foxhound_fox

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#54 foxhound_fox
Member since 2005 • 98532 Posts

When a MP FPS game gives me 3-5 times more play time then any single player campaign then I'd say the price is justified. Single player gets you hooked, but its MP (or lack of) that determines the game'slife span. To me single player (as far as FPS go) is icing on the cake.

karasill


And what about games where multiplayer doesn't work? A lot of people I think are lead to believe that multiplayer actually "extends" a game's lifespan, but they actually haven't realized that a multiplayer is even more repetitive than a singleplayer... especially if that singleplayer has a branching plot and customizable characters. Most MP experience are just running through the same levels, killing the same people (whether human or bot) over and over and over again.

I used to love MP-only games like Day of Defeat... but once I realized that all I was doing was fulfilling the same goal over and over again, in the exact same progression, it kind of lost its point and I stopped playing them. Even TF2, which appealed to me when it first came out, got boring after I realized I was doing exactly the same thing on every single map.

MP gives a false sense of "replay value," and (hopefully) will always remain secondary to singleplayer experiences. Left 4 Dead could have been fantastic with a single-player narrative and story-progression, a la Half Life 2. But it just ended up being a zombie shooter-fest. Sure, it's good... but it isn't worth more than $25-30. Just like all of VALVe's other MP-only offerings.

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istreakforfood

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#55 istreakforfood
Member since 2004 • 7781 Posts

Wow that was funny. I would still pick the AIs over some random players I've encountered in L4D2. They are more realiable.

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Sully28

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#56 Sully28
Member since 2003 • 5097 Posts

Its amazing how much people are bashing this game for this one instance. How often does this happen in peoples games? Everyone knows this game is meant for online play, buying this game to play singleplayer is a dumb as buying battlefield 2 for its singleplayer. The AI director in this game is actually great, its really a different experience everytime you play.

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longtonguecat

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#57 longtonguecat
Member since 2008 • 2558 Posts

[QUOTE="karasill"]When a MP FPS game gives me 3-5 times more play time then any single player campaign then I'd say the price is justified. Single player gets you hooked, but its MP (or lack of) that determines the game'slife span. To me single player (as far as FPS go) is icing on the cake.

foxhound_fox


And what about games where multiplayer doesn't work? A lot of people I think are lead to believe that multiplayer actually "extends" a game's lifespan, but they actually haven't realized that a multiplayer is even more repetitive than a singleplayer... especially if that singleplayer has a branching plot and customizable characters. Most MP experience are just running through the same levels, killing the same people (whether human or bot) over and over and over again.

I used to love MP-only games like Day of Defeat... but once I realized that all I was doing was fulfilling the same goal over and over again, in the exact same progression, it kind of lost its point and I stopped playing them. Even TF2, which appealed to me when it first came out, got boring after I realized I was doing exactly the same thing on every single map.

MP gives a false sense of "replay value," and (hopefully) will always remain secondary to singleplayer experiences. Left 4 Dead could have been fantastic with a single-player narrative and story-progression, a la Half Life 2. But it just ended up being a zombie shooter-fest. Sure, it's good... but it isn't worth more than $25-30. Just like all of VALVe's other MP-only offerings.

Your argument seem to boil down to you not liking multiplayer games.

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topgunmv

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#58 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="karasill"]When a MP FPS game gives me 3-5 times more play time then any single player campaign then I'd say the price is justified. Single player gets you hooked, but its MP (or lack of) that determines the game'slife span. To me single player (as far as FPS go) is icing on the cake.

foxhound_fox


And what about games where multiplayer doesn't work? A lot of people I think are lead to believe that multiplayer actually "extends" a game's lifespan, but they actually haven't realized that a multiplayer is even more repetitive than a singleplayer... especially if that singleplayer has a branching plot and customizable characters. Most MP experience are just running through the same levels, killing the same people (whether human or bot) over and over and over again.

I used to love MP-only games like Day of Defeat... but once I realized that all I was doing was fulfilling the same goal over and over again, in the exact same progression, it kind of lost its point and I stopped playing them. Even TF2, which appealed to me when it first came out, got boring after I realized I was doing exactly the same thing on every single map.

MP gives a false sense of "replay value," and (hopefully) will always remain secondary to singleplayer experiences. Left 4 Dead could have been fantastic with a single-player narrative and story-progression, a la Half Life 2. But it just ended up being a zombie shooter-fest. Sure, it's good... but it isn't worth more than $25-30. Just like all of VALVe's other MP-only offerings.

If battlefield 1943 actually worked more than 20% of the time it would have been perfect with its 15$ price tag.

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warmaster670

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#59 warmaster670
Member since 2004 • 4699 Posts

I would'nt say this game is bad, because alot of people is playing it online. But most review sites must get they're scoring rules right. Because a game like this is'nt a 9 or more

Martin_G_N

Says who? you? then go start your own review site, because there is no right or wrong scrore in a review.

Its amazing how much people are bashing this game for this one instance. How often does this happen in peoples games? Everyone knows this game is meant for online play, buying this game to play singleplayer is a dumb as buying battlefield 2 for its singleplayer. The AI director in this game is actually great, its really a different experience everytime you play.

Sully28

Uh, you can still easily get bots when playing online, they dont just stop existing.

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karasill

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#60 karasill
Member since 2007 • 3155 Posts

I would'nt say this game is bad, because alot of people is playing it online. But most review sites must get they're scoring rules right. Because a game like this is'nt a 9 or more. A good singleplayer game is punished if the multiplayer is bad or non existent, why should'nt a good multiplayer game be punished if the singleplayer is bad?? A game like this has soo much potential in the singleplayer and even Co-op. This game is far away from what it could have been, and that should be reflected in the score.

Martin_G_N
This game has co-op :S What do you mean?
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reynal1287

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#61 reynal1287
Member since 2009 • 378 Posts

playing it with friends is great thought,it deserves the AAA IMO.

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foxhound_fox

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#62 foxhound_fox
Member since 2005 • 98532 Posts

Your argument seem to boil down to you not liking multiplayer games.

longtonguecat


Not exactly. I still do like multiplayer, just not nearly as much as singleplayer, or like it enough to pay $50-60 for the privilege.

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karasill

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#63 karasill
Member since 2007 • 3155 Posts

[QUOTE="karasill"]When a MP FPS game gives me 3-5 times more play time then any single player campaign then I'd say the price is justified. Single player gets you hooked, but its MP (or lack of) that determines the game'slife span. To me single player (as far as FPS go) is icing on the cake.

foxhound_fox


And what about games where multiplayer doesn't work? A lot of people I think are lead to believe that multiplayer actually "extends" a game's lifespan, but they actually haven't realized that a multiplayer is even more repetitive than a singleplayer... especially if that singleplayer has a branching plot and customizable characters. Most MP experience are just running through the same levels, killing the same people (whether human or bot) over and over and over again.

I used to love MP-only games like Day of Defeat... but once I realized that all I was doing was fulfilling the same goal over and over again, in the exact same progression, it kind of lost its point and I stopped playing them. Even TF2, which appealed to me when it first came out, got boring after I realized I was doing exactly the same thing on every single map.

MP gives a false sense of "replay value," and (hopefully) will always remain secondary to singleplayer experiences. Left 4 Dead could have been fantastic with a single-player narrative and story-progression, a la Half Life 2. But it just ended up being a zombie shooter-fest. Sure, it's good... but it isn't worth more than $25-30. Just like all of VALVe's other MP-only offerings.

I'm not talking about other games. I'm talking about L4D2 and that it justifies it's pricetag. If you want to boil down MP to a dull and boring activity of doing the same thing over and over again then thats fine, that doesnt stop me from spending quite a bit more hours in L4D2 then most single player campaigns.

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brandontwb

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#64 brandontwb
Member since 2008 • 4325 Posts

Valve has some of the best AI, especially with the special infected. This is what you call a glitch, and what it can happen in any game. For some reason though, they've been making the survivor bots stupider for every update, it could have something to do with they were just too good before. They basically serve as a placeholder for a real player anyways.