Halo Reach was a huge disappointment to me, worst Halo game in terms of fun imo.
Jagged3dge
describe "fun"
This topic is locked from further discussion.
Halo Reach was a huge disappointment to me, worst Halo game in terms of fun imo.
Jagged3dge
describe "fun"
I don't even like Halo as a whole, and verily enjoyed it
pills4louis
thats the problem. you didnt really like halo in the first place but you enjoyed halo reach. what does that tell you
[QUOTE="ghostwarrior786"]
i dont understand developers, they spend years trying to perfect their formula than they throw it out the window. halo 3 was great game but halo reach with bloom, slower speed, no bleedthrough etc. just seems like a step backward. reminds me of gears of war 2 but epic, to their credit, have made for that mess with gears of war 3 one of the best multiplayer game i have ever played.
pc-ps360
i have doubts u played reach
are you seriously trying to say you dont notice the speed difference? play halo reach then go play the c lassic playlist
Halo Reach has the most god awful maps within the halo series and multiplayer in general. Not to mention amror lock is a broken over used game mechanic. If those two things were fixed then I would actually enjoy playing on live. I swear the only thng they got riight with Reach was Firefight. I will admit it is extremely fun
[QUOTE="pills4louis"]
I don't even like Halo as a whole, and verily enjoyed it
ghostwarrior786
thats the problem. you didnt really like halo in the first place but you enjoyed halo reach. what does that tell you
that reach is vastly different from other halos, which is a good thing?
No, Halo Reach is pretty much the only game I'm jealous of the 360 having, being a ps3 owner. I used to have a 360 and personally, thought halo 3 was dreadful in comparison to halo 2. Went round to my mates and played Reach and thought it improved in every possible way, not to mention the fact that firefights was an awesome addition.
Firstly it's a prequel and likely one of the best prequels evah plus, Halo: Reach's Sequel is fo sho the best evah....
Halo CE. :P
[QUOTE="pc-ps360"]
[QUOTE="ghostwarrior786"]
i dont understand developers, they spend years trying to perfect their formula than they throw it out the window. halo 3 was great game but halo reach with bloom, slower speed, no bleedthrough etc. just seems like a step backward. reminds me of gears of war 2 but epic, to their credit, have made for that mess with gears of war 3 one of the best multiplayer game i have ever played.
ghostwarrior786
i have doubts u played reach
are you seriously trying to say you dont notice the speed difference? play halo reach then go play the c lassic playlist
i did after playing reach i found that halo 3 mp is unplayable and toooooooo slow
When Halo 4 comes out, its going to take the title of worst sequel ever to a whole new frightening level. A different dev trying to reboot a clearly finished series? It's gonna suck so bad it HURTS.
[QUOTE="ghostwarrior786"]
[QUOTE="pc-ps360"]
i have doubts u played reach
pc-ps360
are you seriously trying to say you dont notice the speed difference? play halo reach then go play the c lassic playlist
i did after playing reach i found that halo 3 mp is unplayable and toooooooo slow
it's also alot more balanced though, so there's that. Not to mention the bloom slows down reach too, it's not as clear cut as you think in terms of pace.you obviously haven't played other halos and didn't play reach enough. All people do on reach is complain about Bungie.No, Halo Reach is pretty much the only game I'm jealous of the 360 having, being a ps3 owner. I used to have a 360 and personally, thought halo 3 was dreadful in comparison to halo 2. Went round to my mates and played Reach and thought it improved in every possible way, not to mention the fact that firefights was an awesome addition.
DarthJohnova
[QUOTE="lawlessx"]So what you're saying is my opinion for halo reach being an disappointment is wrong? Because it it scored an 9+ and was nominated for afew awards? Well it's just your opinion against many reviewers. If you think it's a disappointment, it doesn't mean it is. That's why there is individuality. You could argue about its critical success, but then as the quoted poster suggested Halo Reach was received very well critically. you mean the same reviewers that gave odst a 9, gta 4 a 10? (LOLOL) and gave mw2 a 9. Any other game than cod with that many bugs in the beginning, would be brutalized in scoring.[QUOTE="R3FURBISHED"]
sure you did - but look at it like this: Reach scored a 9.5 here on GS and has an average score of 9.2, was wildly nominated for Best Shooter and GOTY (amoung others), all the while keeping true to a formula that was created in 2001 or before
If that is a "disappointing" game then the games that had preceeded it must have been pretty damned amazing.
themyth01
I have to agree that Reach was better than Halo 3. Halo 3 MP might have been a bit better but my god the SP was awful. (imo :P) Reach campaign was much better. It was still pretty meh though.[QUOTE="Stevo_the_gamer"]I thought Halo Reach was... FAR better than Halo 3. :?timmy00
Anyways that honor goes to DMC2 TC.
Actually I change my answer to Dynasty Warriors 6.
yea but halo games are known mainly for multiplayer. So if multiplayer in a halo game is that much better, I gotta go with halo 3 over reach.NO, halo 2 multiplayer destroys reach in every department. Reach could have a better campaign if you want to go that way.Lol what is this? Reach is a massive improvement over 3 to me. 3 had a piss poor campaign. Good multiplay, but definitely not much, if any better then Reach.
Halo 1 is by far the best, but 2 and reach are both at the same level.
magnax1
[QUOTE="ghostwarrior786"]1. prequel, not sequel, duh 2. dmr with bloom requires far more skill than the jack of all trades battle rifle. 3.slower speed is to compensate for sprint. If you would use sprint instead of armor lock once, you might enjoy it more and get more kills. 4.forge is vastly improved, the arena is a true skill test, and the community of halo is better than ever. I highly disagree with all of your points. Reach is one of the best, if not the best, prequel/sequels ive ever played. (ME2 is tied) From the forges constant new maps to the amazing multiplayer, Reach is without a doubt the best Halo after CE and has the best online of all. Reach is one of the few games i feel like i got my money's worth just in hours playing it. a couple things, bloom adds skill but it also takes away some with the inconsistency. The skillgap from a great player and pro player is alot less in this game than other halos. Bloom needs some refining, it's clear bungie messed up. Forge is improved, but it's also lacking. The fact that you have to used an entire forge world with the same aesthetics makes the maps look all the same and cause frame rate issues on forgeworld maps.i dont understand developers, they spend years trying to perfect their formula than they throw it out the window. halo 3 was great game but halo reach with bloom, slower speed, no bleedthrough etc. just seems like a step backward. reminds me of gears of war 2 but epic, to their credit, have made for that mess with gears of war 3 one of the best multiplayer game i have ever played.
Plagueless
[QUOTE="DarthJohnova"]you obviously haven't played other halos and didn't play reach enough. All people do on reach is complain about Bungie.No, Halo Reach is pretty much the only game I'm jealous of the 360 having, being a ps3 owner. I used to have a 360 and personally, thought halo 3 was dreadful in comparison to halo 2. Went round to my mates and played Reach and thought it improved in every possible way, not to mention the fact that firefights was an awesome addition.
Microsoft1234
It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
[QUOTE="dommeus"]So was the multiplayer sorry,I'd rather take a more balanced game in halo 3 than REach with abilities it seemed like bungie just threw in. Reach's only clear advantage is hitscan which isn't even 100%, it's around 80%Reach was better than Halo 3 anyway. Well, the campaign was.
khoofia_pika
you obviously haven't played other halos and didn't play reach enough. All people do on reach is complain about Bungie.[QUOTE="Microsoft1234"][QUOTE="DarthJohnova"]
No, Halo Reach is pretty much the only game I'm jealous of the 360 having, being a ps3 owner. I used to have a 360 and personally, thought halo 3 was dreadful in comparison to halo 2. Went round to my mates and played Reach and thought it improved in every possible way, not to mention the fact that firefights was an awesome addition.
Kickinurass
It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing.[QUOTE="Kickinurass"][QUOTE="Microsoft1234"] you obviously haven't played other halos and didn't play reach enough. All people do on reach is complain about Bungie.Microsoft1234
It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing.You can't make such generic claims. Halo CE was better in terms of SP, but Halo 2 definitely has the weakest singleplayer out of all Halo games.
Halo 2 may have been the "funnest" Halo game MP wise, but I honestly believe a large portion of that had to do with timing it being the first serious online game on consoles. Really, Halo 2 was far more broken that Reach in several areas, from the near instant sword lung, multiple game-breaking glitches, a complete dominance of the battle rifle over near all other weapons, noob combos, and ineffectual dual-wielding combinations, the last two which Bungie carried over to Halo 3. Not to say anything of the super jumping exploits and rampant hacking toward the end of the Xbox life span, nor the many other things that Reach has over it such as custom game editing and Forge, and a much more enjoyable co-op campaign. I will admit that Halo 2 had far better maps though, and the campaign easter eggs were probably the best in the series.
Halo 3 sits in the middle, it took some steps in the right direction, and some steps continuing the wrong direction. It honestly had an identity crisis of not going too far into new territory nor staying close to what was already established. It did manage to be more balanced that Halo 2, yet the dominance of the battle rifle was still unchallenged.
Bloom does slow down the pace of battles, but with Reach's heightened focus on teamwork, you should be team-shooting anyway. It surprises me to this day that people expect to pull that lone wolf stuff that worked in Halo 2 only to get owned and whine about it.
[QUOTE="Kickinurass"][QUOTE="Microsoft1234"] you obviously haven't played other halos and didn't play reach enough. All people do on reach is complain about Bungie.Microsoft1234
It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing. Your opinion is not fact.a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing.[QUOTE="Microsoft1234"][QUOTE="Kickinurass"]
It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
Kickinurass
You can't make such generic claims. Halo CE was better in terms of SP, but Halo 2 definitely has the weakest singleplayer out of all Halo games.
Halo 2 may have been the "funnest" Halo game MP wise, but I honestly believe a large portion of that had to do with timing it being the first serious online game on consoles. Really, Halo 2 was far more broken that Reach in several areas, from the near instant sword lung, multiple game-breaking glitches, a complete dominance of the battle rifle over near all other weapons, noob combos, and ineffectual dual-wielding combinations, the last two which Bungie carried over to Halo 3. Not to say anything of the super jumping exploits and rampant hacking toward the end of the Xbox life span, nor the many other things that Reach has over it such as custom game editing and Forge, and a much more enjoyable co-op campaign. I will admit that Halo 2 had far better maps though, and the campaign easter eggs were probably the best in the series.
Halo 3 sits in the middle, it took some steps in the right direction, and some steps continuing the wrong direction. It honestly had an identity crisis of not going too far into new territory nor staying close to what was already established. It did manage to be more balanced that Halo 2, yet the dominance of the battle rifle was still unchallenged.
Bloom does slow down the pace of battles, but with Reach's heightened focus on teamwork, you should be team-shooting anyway. It surprises me to this day that people expect to pull that lone wolf stuff that worked in Halo 2 only to get owned and whine about it.
This is all that needs to be said right here. The only reason people ever complain about sequels, especially those with multiplayer, is that they can no longer do as well using the same old tactics. They can't "own" like they did in previous titles so they **** and moan about every little thing as if it's the games fault for them not playing as well.[QUOTE="moistsandwich"]
FAIL... Halo Reach is a prequel
R3FURBISHED
awesome
Ah, tabletop roleplaying... why have you forsaken this world?!a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing.[QUOTE="Microsoft1234"][QUOTE="Kickinurass"]
It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
Kickinurass
You can't make such generic claims. Halo CE was better in terms of SP, but Halo 2 definitely has the weakest singleplayer out of all Halo games.
Halo 2 may have been the "funnest" Halo game MP wise, but I honestly believe a large portion of that had to do with timing it being the first serious online game on consoles. Really, Halo 2 was far more broken that Reach in several areas, from the near instant sword lung, multiple game-breaking glitches, a complete dominance of the battle rifle over near all other weapons, noob combos, and ineffectual dual-wielding combinations, the last two which Bungie carried over to Halo 3. Not to say anything of the super jumping exploits and rampant hacking toward the end of the Xbox life span, nor the many other things that Reach has over it such as custom game editing and Forge, and a much more enjoyable co-op campaign. I will admit that Halo 2 had far better maps though, and the campaign easter eggs were probably the best in the series.
Halo 3 sits in the middle, it took some steps in the right direction, and some steps continuing the wrong direction. It honestly had an identity crisis of not going too far into new territory nor staying close to what was already established. It did manage to be more balanced that Halo 2, yet the dominance of the battle rifle was still unchallenged.
Bloom does slow down the pace of battles, but with Reach's heightened focus on teamwork, you should be team-shooting anyway. It surprises me to this day that people expect to pull that lone wolf stuff that worked in Halo 2 only to get owned and whine about it.
Halo 2 was a game that all fpses should mimmick "where skill is the most important." I'm talking about multiplayer. Halo 3's registaration basically put it below 2 and 1, as for reach the bloom isn't 100% consistent. There's definite problems with it, and it's only 80% hit scan. Reach had major potential but just completely flopped.[QUOTE="Kickinurass"][QUOTE="Microsoft1234"] a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing. AcidSoldner
You can't make such generic claims. Halo CE was better in terms of SP, but Halo 2 definitely has the weakest singleplayer out of all Halo games.
Halo 2 may have been the "funnest" Halo game MP wise, but I honestly believe a large portion of that had to do with timing it being the first serious online game on consoles. Really, Halo 2 was far more broken that Reach in several areas, from the near instant sword lung, multiple game-breaking glitches, a complete dominance of the battle rifle over near all other weapons, noob combos, and ineffectual dual-wielding combinations, the last two which Bungie carried over to Halo 3. Not to say anything of the super jumping exploits and rampant hacking toward the end of the Xbox life span, nor the many other things that Reach has over it such as custom game editing and Forge, and a much more enjoyable co-op campaign. I will admit that Halo 2 had far better maps though, and the campaign easter eggs were probably the best in the series.
Halo 3 sits in the middle, it took some steps in the right direction, and some steps continuing the wrong direction. It honestly had an identity crisis of not going too far into new territory nor staying close to what was already established. It did manage to be more balanced that Halo 2, yet the dominance of the battle rifle was still unchallenged.
Bloom does slow down the pace of battles, but with Reach's heightened focus on teamwork, you should be team-shooting anyway. It surprises me to this day that people expect to pull that lone wolf stuff that worked in Halo 2 only to get owned and whine about it.
This is all that needs to be said right here. The only reason people ever complain about sequels, especially those with multiplayer, is that they can no longer do as well using the same old tactics. They can't "own" like they did in previous titles so they **** and moan about every little thing as if it's the games fault for them not playing as well. well when you look at how sequels happen, the main issue is balance. That's not true for alot of franchises. Cod 4 was definitely better than all the previous cods and for the most part balanced, juggernaut was the only main issue. Halo for me was the best at halo 2 in terms of multiplayer and the button combos were awesome because of the skill gap they created. Bungie's idea of bloom was a great one but they didn't implement it the way bloom should've been and as a result the skill gap in reach is alot smaller than possible. Bloom just needs some refinement but i doubt bungie will do anything.[QUOTE="Microsoft1234"][QUOTE="Kickinurass"]a couple things, halo 1 was much better, as was halo 2. I can see people arguing for halo reach over halo 3. But the multiplayer has not improved, period. It became clear after halo 3 that bungie has no idea what they're doing. care to tell me how it did improve? I'm talking multiplayer mechanics. Your opinion is not fact.It's always been that way though. Fans complained with the changes from Halo CE to Halo 2, and let's not forget the huge whining that followed from Halo 2 to Halo 3.
I never even go near Bungie.NET now because it's tiring to hear so many people that refuse to accept change instead of enjoying Reach for what it is.
DarthJohnova
Please Log In to post.
Log in to comment