I can't take mobile gaming seriously. Sorry.
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Just a 'tidbit' from Epic's Unreal Engine 4.7 release (Feb 24 2015):
DESKTOP-QUALITY RENDERING ON ANDROID *BETA* (OPENGL ES 3.1 W/ AEP)
OpenGL ES 3.1 (combined with the Android Extension Pack) gives you the ability to use much of the full desktop rendering experience on Android devices! This feature is currently in beta testing, please provide feedback.
- “ES3.1+AEP” is now a selectable target in for building and cooking.
- Tegra K1 devices (for instance, the NVIDIA Shield Tablet) have been used for testing and development. More and more devices will be supporting AEP in the future!
- Enable it via the “Enable OpenGL ES31 + AEP” option Android Project Settings.
- Note: Currently, you’ll need to compile the engine yourself from the source on GitHub to use this feature.
- Note: Blueprint-only projects will need to recompile the base UE4Game executable with OpenGL ES 3.1 support by enabling bBuildForES31 in the engine’s BaseEngine.ini file.
@NVIDIATI: I'm proud of you for listening to my advice. Now if only I could get you to listen to reason...
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