Is 4k for real or just another Atari jaguar

  • 54 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for jim1174
jim1174

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By jim1174
Member since 2003 • 301 Posts

Sony and Microsoft keep telling us their consoles have 4k so is this real 4k or is it just like when Atari kept telling us the jaguar was 64 bit

Avatar image for unbiasedpride
UnBiasedPride

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 UnBiasedPride
Member since 2016 • 6 Posts

@jim1174: The Atari. Haha the good old days!

Avatar image for mjorh
mjorh

6749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#3 mjorh
Member since 2011 • 6749 Posts

Poor man's 4K

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By QuadKnight
Member since 2015 • 12916 Posts

@mjorh said:

Poor man's 4K

^ ^ This.

If you really want true 4K invest in PC gaming.

Avatar image for unbiasedpride
UnBiasedPride

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 UnBiasedPride
Member since 2016 • 6 Posts

@mjorh: I thought 4K was 4k.

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By QuadKnight
Member since 2015 • 12916 Posts

@unbiasedpride said:

@mjorh: I thought 4K was 4k.

No, the consoles will upscale most of their "4K" games from 1440p. They can run native 4K on less demanding games or games with settings dialed down but if you really want true native 4K with good performance and settings on AAA games you're going to have to invest in PC gaming. The PS4 Pro and Scorpio are too underpowered for true 4K gaming. The PS5 and Xbox (Two) may be able to achieve proper 4K gaming whenever they release.

Avatar image for jim1174
jim1174

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 jim1174
Member since 2003 • 301 Posts

@unbiasedpride said:

@mjorh: I thought 4K was 4k.

I thought the Atari Jaguar was really 64 bit

Avatar image for Friendlyfire53
Friendlyfire53

1630

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Friendlyfire53
Member since 2003 • 1630 Posts

I miss my Atari :(

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By dynamitecop
Member since 2004 • 6395 Posts

@quadknight said:
@unbiasedpride said:

@mjorh: I thought 4K was 4k.

No, the consoles will upscale most of their "4K" games from 1440p. They can run native 4K on less demanding games or games with settings dialed down but if you really want true native 4K with good performance and settings on AAA games you're going to have to invest in PC gaming. The PS4 Pro and Scorpio are too underpowered for true 4K gaming. The PS5 and Xbox (Two) may be able to achieve proper 4K gaming whenever they release.

This isn't true, PlayStation 4 Pro is too underpowered for native 4K, Scorpio is not, don't bundle these systems together as if they're the same thing, we can all see what you're doing.

Scorpio's GPU is as powerful as a factory overclocked 390X which can handle modern games at 30 FPS on Ultra/Very High settings, with custom console configurations added to the mix the performance will be even better.

Avatar image for speedfog
speedfog

4966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#10 speedfog
Member since 2009 • 4966 Posts

The Scorpio prob will be able to play 4k games for real, the PS4 has to upscale it.

Avatar image for Telekill
Telekill

12061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#11 Telekill
Member since 2003 • 12061 Posts

4K as a TV format is here to stay. 4K gaming this gen will work but as others have stated, probably won't be true 4K. IMO, the real upgrade is HDR which is included in many 4K TV sets now and will be available in all PS4s and most X1s.

I hope Nintendo puts HDR support in the NX. Their games are usually so colorful.

Avatar image for lamprey263
lamprey263

44566

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#12  Edited By lamprey263
Member since 2006 • 44566 Posts

well, Sony's HDR update to vanilla PS4s isn't really HDR

Avatar image for deactivated-5acbb9993d0bd
deactivated-5acbb9993d0bd

12449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

I honestly question why they are pushing the 4k format at the moment.... its as if they think consumors wouldn't appreciate an overall gaming/graphics/framerate improvement on its own... now they have to Half-ass a resolution that they just cant pull off with any decent graphics.

Avatar image for Pedro
Pedro

69490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#14 Pedro
Member since 2002 • 69490 Posts

All this bullcrap of native and up scaled is just nonsense because the fact remains that at the distance the content is being viewed, the difference would be indiscernible. So, both systems(Scorpio and pro) would be able to satisfy customers. All this hoopla is just that, hoopla.

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#15 Cloud_imperium
Member since 2013 • 15146 Posts

@quadknight said:
@mjorh said:

Poor man's 4K

^ ^ This.

If you really want true 4K invest in PC gaming.

^^ Pretty much sums it up.

For now, it's just smoke and mirrors on Consoles. On PC it's also pretty expensive but I expect it to become mainstream few years later. Games will have to be made with 4k in mind, which means more polys and UHD textures meant to be showcased at native 4k.

Avatar image for Sushiglutton
Sushiglutton

9853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#16  Edited By Sushiglutton  Online
Member since 2009 • 9853 Posts

To be fair Sony didn't pretend for a sceond it was native 4k.

@speedfog said:

The Scorpio prob will be able to play 4k games for real, the PS4 has to upscale it.

Question is if that would be a sensible use of the hardware for a 6 TF machine? I guess no. Would be much smarter to upscale and use the extra resources elsewhere. If MS try to push this as a 4k native console, it would harm the games imo.

Avatar image for AM-Gamer
AM-Gamer

8116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 AM-Gamer
Member since 2012 • 8116 Posts

@dynamitecop: The last of Us remastered is confirmed to be "Native 4k" so that's not entirely true.

Avatar image for commander
commander

16217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#18 commander
Member since 2010 • 16217 Posts

@jim1174 said:

Sony and Microsoft keep telling us their consoles have 4k so is this real 4k or is it just like when Atari kept telling us the jaguar was 64 bit

you have point there though, but 4k is more important than 64 bit back then. It's not like the advantage of 4k can't be seen today, it will be more important with vr and ar of course, so like I said you have a point there.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19  Edited By ronvalencia
Member since 2008 • 29612 Posts

@jim1174 said:

Sony and Microsoft keep telling us their consoles have 4k so is this real 4k or is it just like when Atari kept telling us the jaguar was 64 bit

Atari Jaguar has a design flaw in the memory controller which prevents code execution on main system RAM hence developers has to micro-manage the game logic in small chucks and RISC processors are complicated to use hence most developers used 32bit 68000 CPU to drive game logic.

Atari effectively only provided stock Atari XL Libraries and in order to utilize the APU and DSP properly, developers effectively has to create their own APIs. The same problem was repeated for Saturn and PS3. Sony themselves provided Basic API Libraries 2-3 years into it's lifecycle.

Both Atari Jaguar and Sega Saturn was badly designed chips with design flaws e.g. chip-to-chip communication has design flaws.

Avatar image for Wickerman777
Wickerman777

2164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20  Edited By Wickerman777
Member since 2013 • 2164 Posts

Looks for real in the sense that native resolutions on Pro and especially Scorpio will tick up over 1080p on some games, a few might end up being truly 4k. I'm really not a fan of it, is just wasting resources imo. 1080p/60 is just fine. I'd rather see a console's power directed at making a game amazing at 1080p/60 than doing it at 4k/30. I just don't see myself noticing that extra resolution as much as I would all the extra effects and other eye candy stuff they could add in if they stuck to 1080p/60.

Avatar image for fierro316
fierro316

1727

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21 fierro316
Member since 2003 • 1727 Posts

Upscaled 4K and most likely in 2 years the machine will look greatly outdated if they keep pushing higher resolutions.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Shewgenja
Member since 2009 • 21456 Posts

Depends on how literal you want to take the term "4K resolution".

Neither the Pro nor the Scorpio's theoretical specs are high enough to push a 4K monitor with a native 1:1 image at the screen for games running at high settings and that is the plain reality of the matter. Just look at the hardware needed to throw at a PC to do the same thing and then shave whole teraflops off of that if you want to claim super special console sauce into the equation and there will still be a gulf of perdormance there. It is an entirely unrealistic expectation.

However. If you want to look at Neo and Scorpio as the PS3 and 360 of 4K gaming, you would also be low-balling them. That is because you can't leave HDR out of this equation. It is a FACT that you will see more graphical fidelity out of a game that uses HDR on a 4K monitor than if you stick to your 1080p TV and original PS4 or XBone. So, in a sense, you won't be getting some half-baked textured mess spitting out at a high pixel count like you did with the previous generation but instead, see a whole lot more of the detail in the texture work as a result. Nevermind the leap in detail due to shaders.

So, to go back to the original question, the answer is actually a Yes. It is a very real deal as long as you have a display that takes advantage of the tech inside these mid-engine upgrades. It will be the difference between a half step in the gen and getting an entirely new system that happens to play all of the same games. I'm no marketeer, I just know the technology and Digital Foundry has also weighed in heavily on the subject.

Avatar image for Alucard_Prime
Alucard_Prime

10107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#23 Alucard_Prime
Member since 2008 • 10107 Posts

I think the PC gamers are in the best position to tell us about this.

Avatar image for leandrro
leandrro

1644

Forum Posts

0

Wiki Points

0

Followers

Reviews: -2

User Lists: 0

#24 leandrro
Member since 2007 • 1644 Posts

@jim1174: trine developer said they managed to run trine 2 (not a very ugly game) in 4k 30fps in the ps4, so any console can output 4k or have internal 4k resolution even the ps2, the thing is what kind of games will be playable on 4k on the ps4 pro,

we already know that not a single current gen game will run in real 4k even on 30fps on ps4 pro, only past gen remakes or sub low settings versions on current games

any graphics card, even a $30 graphics card can output to a 4k tv, with internal resolution of 720p or 900p a $30 card can run a game and upscale it to 2160p, thats basically what the pro does, but instead it upscales from 1080p or 1440p or 1800p (very unlikely)

another totally separated thing is the upscaling technoques that are being used on pc and consoles in games like RS: Siege, this has nothing to do with the ps4 pro and already exits in the old ps4 xbox and pcs

Avatar image for chikenfriedrice
chikenfriedrice

13561

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25  Edited By chikenfriedrice
Member since 2006 • 13561 Posts

Why wouldn't it be real? It's progression not a gimmick.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#26  Edited By iandizion713
Member since 2005 • 16025 Posts

@leandrro: Also a key thing is how much did they dumb down the game to achieve native 4K. Id love to compare these so called native 4K games to their counterparts.

Rise of the Tomb Raider for example comes in 3 modes. 4K Resolution, High Framerate, and Enriched Visuals. I bet anything the developers will sacrifice enriched visuals to achieve 4K just so they can say they did. Its easy to downgrade a game for native 4K, they do it all the time.

Rise of Tomb Raider for example. Its Enriched Visuals edition is only 1080p 30fps, it wont be in 4K. Dont let them fool yall guys. There is a price for everything.

Avatar image for Chutebox
Chutebox

50562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27  Edited By Chutebox
Member since 2007 • 50562 Posts

Man you people really jump on the band wagon. 4k isn't new you know...

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 dynamitecop
Member since 2004 • 6395 Posts

@AM-Gamer said:

@dynamitecop: The last of Us remastered is confirmed to be "Native 4k" so that's not entirely true.

The Last of Us Remastered is a now a one and a half generation old game....

Avatar image for Star67
Star67

5168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 29

User Lists: 0

#29 Star67
Member since 2005 • 5168 Posts

@dynamitecop said:
@quadknight said:
@unbiasedpride said:

@mjorh: I thought 4K was 4k.

No, the consoles will upscale most of their "4K" games from 1440p. They can run native 4K on less demanding games or games with settings dialed down but if you really want true native 4K with good performance and settings on AAA games you're going to have to invest in PC gaming. The PS4 Pro and Scorpio are too underpowered for true 4K gaming. The PS5 and Xbox (Two) may be able to achieve proper 4K gaming whenever they release.

This isn't true, PlayStation 4 Pro is too underpowered for native 4K, Scorpio is not, don't bundle these systems together as if they're the same thing, we can all see what you're doing.

Scorpio's GPU is as powerful as a factory overclocked 390X which can handle modern games at 30 FPS on Ultra/Very High settings, with custom console configurations added to the mix the performance will be even better.

Ummm you have no idea if the Scorpio will be able to do native 4k.....it's a faceless box right now. Until it is released or we get official specs no one has any idea how the scorpio will run games. All we can go off of is the PS4 Pro and PC gaming today. Even with 6TF the scorpio will probably have a hard time running native 4k games. It's probably going to be upscaled as well for some more demanding games.

Avatar image for aigis
aigis

7355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#30 aigis
Member since 2015 • 7355 Posts

Its just a resolution. I assume its going to be the standard in a few years

Avatar image for Jag85
Jag85

19552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#31  Edited By Jag85
Member since 2005 • 19552 Posts

Resolution is the new bits. Back in the days, it was all about 16-bit, 32-bit and 64-bit. Nowadays, it's all about 720p, 1080p and 4K.

The Atari Jaguar was a hybrid 16/32/64-bit console. It had a 16-bit CPU, a hybrid 32/64-bit GPU, and a shared 64-bit data bus. The 16-bit CPU and the shared data bus were huge bottlenecks, while the 32/64-bit GPU was great for 2D sprites but wasn't well-designed for 3D polygons. It was a great 2D system, but a terrible 3D system, outclassed by the 3DO and 32X in that regard.

The PS4 Pro and Scorpio would almost certainly support native 4K, but only for games that aren't graphically intensive. They certainly have the power to run older games at native 4K. But for more recent games, they wouldn't have the power for native 4K, but rather native 1080p or 1440p upscaled to 4K. It depends on how graphically intensive the game in question is.

Avatar image for Quicksilver128
Quicksilver128

7075

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@Cloud_imperium: Apparently it's pretty dam good smoke and mirrors though.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Shewgenja said:

Depends on how literal you want to take the term "4K resolution".

Neither the Pro nor the Scorpio's theoretical specs are high enough to push a 4K monitor with a native 1:1 image at the screen for games running at high settings and that is the plain reality of the matter. Just look at the hardware needed to throw at a PC to do the same thing and then shave whole teraflops off of that if you want to claim super special console sauce into the equation and there will still be a gulf of perdormance there. It is an entirely unrealistic expectation.

However. If you want to look at Neo and Scorpio as the PS3 and 360 of 4K gaming, you would also be low-balling them. That is because you can't leave HDR out of this equation. It is a FACT that you will see more graphical fidelity out of a game that uses HDR on a 4K monitor than if you stick to your 1080p TV and original PS4 or XBone. So, in a sense, you won't be getting some half-baked textured mess spitting out at a high pixel count like you did with the previous generation but instead, see a whole lot more of the detail in the texture work as a result. Nevermind the leap in detail due to shaders.

So, to go back to the original question, the answer is actually a Yes. It is a very real deal as long as you have a display that takes advantage of the tech inside these mid-engine upgrades. It will be the difference between a half step in the gen and getting an entirely new system that happens to play all of the same games. I'm no marketeer, I just know the technology and Digital Foundry has also weighed in heavily on the subject.

Again, this shows how little you know, the GPU in Scorpio is the equivalent of a factory OC'd 390X, a card that manages 30 FPS on Ultra/Very High settings in 4K on modern games.

Like I said to QuadKnight, why do you people keep bundling PS4 Pro and Xbox Scorpio together as if they're the same thing and capable of the same things... I see a severe need to drag Scorpio down to make it appear as weak as the Pro, PS4 Pro is not even 3/4 as capable of a device as Scorpio.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 Shewgenja
Member since 2009 • 21456 Posts

@dynamitecop: Wat?

You are talking about a product over 12 months out in the present tense based off of supposed leaked specs brought to us by a company that had to go in the hole over a billion dollars because they made a product that could not withstand heat tolerances on a class action lawsuit scale.

..and you want to question what exactly?

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 dynamitecop
Member since 2004 • 6395 Posts

@Shewgenja said:

@dynamitecop: Wat?

You are talking about a product over 12 months out in the present tense based off of supposed leaked specs brought to us by a company that had to go in the hole over a billion dollars because they made a product that could not withstand heat tolerances on a class action lawsuit scale.

..and you want to question what exactly?

What leaked specs? They flat out told us what it is when they announced it, it's got a 6 Teraflop GPU, 320gbps memory bandwidth and an 8 core CPU which is no doubt considerably more powerful than the current Jaguar and likely Zen based.

According to the information Microsoft gave the community directly, it's a native 4K capable console as a baseline.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 silversix_
Member since 2010 • 26347 Posts

4k is just like 1080p back in 2005. Of course its real. Will it be real on the PS4Poo? Of course not... 4k is for PS5 IF its strong enough... there's small hope.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37  Edited By Shewgenja
Member since 2009 • 21456 Posts

@dynamitecop said:
@Shewgenja said:

@dynamitecop: Wat?

You are talking about a product over 12 months out in the present tense based off of supposed leaked specs brought to us by a company that had to go in the hole over a billion dollars because they made a product that could not withstand heat tolerances on a class action lawsuit scale.

..and you want to question what exactly?

What leaked specs? They flat out told us what it is when they announced it, it's got a 6 Teraflop GPU, 320gbps memory bandwidth and an 8 core CPU which is no doubt considerably more powerful than the current Jaguar and likely Zen based.

According to the information Microsoft gave the community directly, it's a native 4K capable console as a baseline.

You know. I'm gonna bite.

Will you tell us all, citizens of the System Wars, that Scorpio will deliver all native 4k games full stop? That Digital Foundry will give the almighty Scorpio a resounding pass when this thing comes out all across the board? No baked shadows. No tomfoolery. Just rock-solid native 4K gaming bliss?

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Shewgenja said:
@dynamitecop said:
@Shewgenja said:

@dynamitecop: Wat?

You are talking about a product over 12 months out in the present tense based off of supposed leaked specs brought to us by a company that had to go in the hole over a billion dollars because they made a product that could not withstand heat tolerances on a class action lawsuit scale.

..and you want to question what exactly?

What leaked specs? They flat out told us what it is when they announced it, it's got a 6 Teraflop GPU, 320gbps memory bandwidth and an 8 core CPU which is no doubt considerably more powerful than the current Jaguar and likely Zen based.

According to the information Microsoft gave the community directly, it's a native 4K capable console as a baseline.

You know. I'm gonna bite.

Will you tell us all, citizens of the System Wars, that Scorpio will deliver all native 4k games full stop? That Digital Foundry will give the almighty Scorpio a resounding pass when this thing comes out all across the board?

What I am saying is this, the PlayStation 4's primary resolution is 1080p, that is its primary rendering resolution for that console, there is some deviation from this for certain titles but the vast majority are 1080p, given Scorpio's specifications the same for 4K will apply to it.

This is all x86 PC hardware and spec'd hardware of the same magnitude is directly available for comparison, we have things to go off of, and at Ultra/Very High settings Scorpio spec'd hardware is capable of 30 FPS at native 4K.

Baseline was the wrong word for me to use, but for most accounts you can expect native 4K rendering on Scorpio for modern titles.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 Shewgenja
Member since 2009 • 21456 Posts

@silversix_ said:

4k is just like 1080p back in 2005. Of course its real. Will it be real on the PS4Poo? Of course not... 4k is for PS5 IF its strong enough... there's small hope.

You, too. Can I hold you to it? No ifs ands or buts? Scorpio is going to be native 4k from bottom to the top? No game left behind?

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40  Edited By Shewgenja
Member since 2009 • 21456 Posts

@dynamitecop said:

What I am saying is this, the PlayStation 4's primary resolution is 1080p, that is its primary rendering resolution for that console, there is some deviation from this for certain titles but the vast majority are 1080p, given Scorpio's specifications the same for 4K will apply to it.

This is all x86 PC hardware and spec'd hardware of the same magnitude is directly available for comparison, we have things to go off of, and at Ultra/Very High settings Scorpio spec'd hardware is capable of 30 FPS at native 4K.

No, what you were saying is that PS4 Pro's scaling was a negative and it was booboo. Are you, or are you not, going to tell us all that Scorpio is a 4K Native gaming machine?

I am not going to take minced words as an answer here. If the Neo/Pro is going to get thrown under a bus, it better be a bus with a coherent driver. Either that scaling is a mortal sin or go home. If that's not the case, then we are just getting into pedantry.

Avatar image for Grey_Eyed_Elf
Grey_Eyed_Elf

7970

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Grey_Eyed_Elf
Member since 2011 • 7970 Posts

True 4K is hard to run. I am running 4k on a GTX 1070... more powerful than both 4K consoles and genuinely feel like selling it the moment the 1080 Ti arrives.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#42  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Shewgenja said:
@dynamitecop said:
@Shewgenja said:

@dynamitecop: Wat?

You are talking about a product over 12 months out in the present tense based off of supposed leaked specs brought to us by a company that had to go in the hole over a billion dollars because they made a product that could not withstand heat tolerances on a class action lawsuit scale.

..and you want to question what exactly?

What leaked specs? They flat out told us what it is when they announced it, it's got a 6 Teraflop GPU, 320gbps memory bandwidth and an 8 core CPU which is no doubt considerably more powerful than the current Jaguar and likely Zen based.

According to the information Microsoft gave the community directly, it's a native 4K capable console as a baseline.

You know. I'm gonna bite.

Will you tell us all, citizens of the System Wars, that Scorpio will deliver all native 4k games full stop? That Digital Foundry will give the almighty Scorpio a resounding pass when this thing comes out all across the board? No baked shadows. No tomfoolery. Just rock-solid native 4K gaming bliss?

Scorpio's GPU and effective memory bandwidth solution slightly above a stock R9-390X which is like a factory overclocked R9-390X.

Math

R9-390X's effective memory bandwidth: (384 GB/s x R9-290X's 81 percent efficiency) = 311 GB/s with 5.9 TFLOPS

Scorpio's effective memory bandwidth: (320 GB/s x Polaris 10's 75.78 percent efficiency) x Polaris memory compression factor of 1.36X = 329.8 GB/s with 6 TFLOPS

Checkerboard rendering is not considered as up-scaled nor native i.e. you still have 4K frame buffer with even or odd pixel not being rendered and interpolated to create the missing pixel. This is far superior to line based interpolation e.g. Killzone Shadow Fall

With checkerboard rendering 4.2 TFLOPS GPU is effectively similar to a GPU with ~8.4 TFLOPS brute force.

Gaming PCs can also use this checkerboard rendering speed up method and reach even higher frame rates, resolution and details.

Checkerboard rendering could have delivered PS4's The Order into full 1920x1080p.

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#43 Flyincloud1116
Member since 2014 • 6418 Posts

4K is blast processing.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Shewgenja said:
@dynamitecop said:

What I am saying is this, the PlayStation 4's primary resolution is 1080p, that is its primary rendering resolution for that console, there is some deviation from this for certain titles but the vast majority are 1080p, given Scorpio's specifications the same for 4K will apply to it.

This is all x86 PC hardware and spec'd hardware of the same magnitude is directly available for comparison, we have things to go off of, and at Ultra/Very High settings Scorpio spec'd hardware is capable of 30 FPS at native 4K.

No, what you were saying is that PS4 Pro's scaling was a negative and it was booboo. Are you, or are you not, going to tell us all that Scorpio is a 4K Native gaming machine?

I am not going to take minced words as an answer here. If the Neo/Pro is going to get thrown under a bus, it better be a bus with a coherent driver. Either that scaling is a mortal sin or go home. If that's not the case, then we are just getting into pedantry.

The PS4 Pro will have a standardized sub native 4K primary rendering resolution based upon its capabilities, something most games will operate at, it will likely be somewhere around 3000x1688 with upscaling to 4K, it's not capable of native 4K rendering under any conditions for modern games. For Scorpio it is powerful enough given its specifications and known PC hardware to have a primary rendering resolution of 3840x2160, and like the PlayStation 4 for example, in certain instances it will fall below this whether it be for 60 FPS game or some specific type of graphical fidelity pushed that requires it to be dialed back slightly.

No one is throwing anything under the bus, one system is an entire PlayStation 4 more powerful than the other so there's obviously going to be a large discrepancy in resolution capabilities.

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#45 Flyincloud1116
Member since 2014 • 6418 Posts

@ronvalencia said:
@Shewgenja said:
@dynamitecop said:
@Shewgenja said:

@dynamitecop: Wat?

You are talking about a product over 12 months out in the present tense based off of supposed leaked specs brought to us by a company that had to go in the hole over a billion dollars because they made a product that could not withstand heat tolerances on a class action lawsuit scale.

..and you want to question what exactly?

What leaked specs? They flat out told us what it is when they announced it, it's got a 6 Teraflop GPU, 320gbps memory bandwidth and an 8 core CPU which is no doubt considerably more powerful than the current Jaguar and likely Zen based.

According to the information Microsoft gave the community directly, it's a native 4K capable console as a baseline.

You know. I'm gonna bite.

Will you tell us all, citizens of the System Wars, that Scorpio will deliver all native 4k games full stop? That Digital Foundry will give the almighty Scorpio a resounding pass when this thing comes out all across the board? No baked shadows. No tomfoolery. Just rock-solid native 4K gaming bliss?

Scorpio's GPU and effective memory bandwidth solution slightly above a stock R9-390X which is like a factory overclocked R9-390X.

Math

R9-390X's effective memory bandwidth: (384 GB/s x R9-290X's 81 percent efficiency) = 311 GB/s with 5.9 TFLOPS

Scorpio's effective memory bandwidth: (320 GB/s x Polaris 10's 75.78 percent efficiency) x Polaris memory compression factor of 1.36X = 329.8 GB/s with 6 TFLOPS

Checkerboard rendering is not considered as up-scaled nor native i.e. you still have 4K frame buffer with even or odd pixel not being rendered and interpolated to create the missing pixel. This is far superior to line based interpolation e.g. Killzone Shadow Fall

With checkerboard rendering 4.2 TFLOPS GPU is effectively similar to a GPU with ~8.4 TFLOPS brute force.

Gaming PCs can also use this checkerboard rendering speed up method and reach even higher frame rates, resolution and details.

Checkerboard rendering could have delivered PS4's The Order into full 1920x1080p.

How about a simple yes or no piechart king.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46 Shewgenja
Member since 2009 • 21456 Posts

@dynamitecop said:

No one is throwing anything under the bus, one system is an entire PlayStation 4 more powerful than the other so there's obviously going to be a large discrepancy in resolution capabilities.

Well. At least we are being honest here. 4K being 4x as many pixels as 1080p, it sounds like what we are both saying is that a lot of games are going to be falling short of that native 4k rendering pipeline without some very creative rasterization techniques like what RonV pointed out. We're talking about a difference of 1/8th the resolution field of the 4K screen in a fill-rate bound situation.

So, the real question remains. Will 1/8th of a 4k screen be a war worth waging in November 17th? Guess we shall find out.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 dynamitecop
Member since 2004 • 6395 Posts

@Shewgenja said:
@dynamitecop said:

No one is throwing anything under the bus, one system is an entire PlayStation 4 more powerful than the other so there's obviously going to be a large discrepancy in resolution capabilities.

Well. At least we are being honest here. 4K being 4x as many pixels as 1080p, it sounds like what we are both saying is that a lot of games are going to be falling short of that native 4k rendering pipeline without some very creative rasterization techniques like what RonV pointed out. We're talking about a difference of 1/8th the resolution field of the 4K screen in a fill-rate bound situation.

So, the real question remains. Will 1/8th of a 4k screen be a war worth waging in November 17th? Guess we shall find out.

No, what I am saying is that absolutely every modern game on the PlayStation 4 Pro will fall short and have to use rendering tricks to reach its 4K target, whereas on Scorpio for most modern games it will render natively at 4K without need for rendering compromises.

Scorpio has a 43% more powerful GPU, this is very much an Xbox One vs. PlayStation 4 situation, only in reverse and for much higher resolutions.

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#48 Flyincloud1116
Member since 2014 • 6418 Posts

@Shewgenja said:
@dynamitecop said:

No one is throwing anything under the bus, one system is an entire PlayStation 4 more powerful than the other so there's obviously going to be a large discrepancy in resolution capabilities.

Well. At least we are being honest here. 4K being 4x as many pixels as 1080p, it sounds like what we are both saying is that a lot of games are going to be falling short of that native 4k rendering pipeline without some very creative rasterization techniques like what RonV pointed out. We're talking about a difference of 1/8th the resolution field of the 4K screen in a fill-rate bound situation.

So, the real question remains. Will 1/8th of a 4k screen be a war worth waging in November 17th? Guess we shall find out.

If we are believing in 4k from both MS and Sony then we will all be disappointed.

Avatar image for ShepardCommandr
ShepardCommandr

4939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#49 ShepardCommandr
Member since 2013 • 4939 Posts

4k is real and is here to stay ,these console however are not

You need at least 12Tera flops of processing power for true 60fps 4k gaming(and that's not even at ultra settings)

even the mighty Titan X(pascal) can't run every game at 4k/60fps

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50  Edited By ronvalencia
Member since 2008 • 29612 Posts

@ShepardCommandr said:

4k is real and is here to stay ,these console however are not

You need at least 12Tera flops of processing power for true 60fps 4k gaming(and that's not even at ultra settings)

even the mighty Titan X(pascal) can't run every game at 4k/60fps

With checkerboard rendering, PS4 Pro should be able to render at 4K/30 fps. Any PC GPUs higher than PS4 Pro would have high frame rates e.g. 4K/60 fps.

Left hand side picture is the original.

Middle picture is the missing pixels picture.

Right hand side picture is result from interpolated process.

With checkerboard rendering yield very close to the original picture with superior edge reconstruction when compared to line based interpolation process.

The pictures next to checkerboard neighbors interpolation is comparing line based interpolation vs checkerboard neighbors interpolation.