[QUOTE="the_bi99man"]
[QUOTE="cain006"]
I actually agree slightly. My parents got me a 720p tv for Christmas and I've played some games on it and they look almost as good. Of course I also sit further away and it's 32" so that's why. But yeah if you're just gaming in the living room and the tv is decently far away from the couch, 1080p doesn't look that much better.
cain006
that's because the vast majority of console games are rendered at 720p or under. Moving up to a 1080p display won't make them look any better because it's not changing the render resolution. Only the display.
...I know. I'm talking about games on my pc. I've played Shift 2, Driver San Francisco, and Mass Effect 2/3 so far. I know they're not the best games to judge this by but they look almost as good as they did in 1080p on my monitor.Well, that can probably be mostly chocked up to viewing distance. Either way, the point I've been trying to make throughout this thread (that loosey can't wrap his head around), is that even if you're on a big TV, and sitting far away, so 720p doesn't necessarily look bad, it would still look even better if it was 1080p. Loosey doesn't seem to understand this. He's one of those types that loves to use the "farther away from the screen makes it look better" argument, to claim lower resolutions look fine, but he doesn't realize that the same thing applies to ALL resolutions. Sitting 8 feet away from the screen makes 720p look better, but it will also make 1080p look even better, as well. The whole scale just shifts up.
He's also claimed throughout this thread that games should just keep piling on more detail, at an engine level, without increasing resolution, while completely ignoring the fact that engine level details get rapidly dimishing returns when they don't have a render resolution capable of displaying them properly, as was illustrated marvelously by the Dark Souls resolution comparison GIF someone posted a few pages back.
Edit: Here it is again. The only difference here is a jump from the console/vanilla PC standard sub-720p res, to the full 1080p allowed by DSfix. No assets, textures, or anything like that are changed. All the detail you can see in the 1080p shot is actually there in the other shot, just buried and blurred because the lower resolution simply doesn't have enough pixels to display it. And Dark Souls doesn't even have anywhere near the highest quality assets and textures that are available in games these days.
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