Seeing everyone's talking about Star Fox: Zero, the latest Star Fox game but it does surprises me Nintendo forgotten that Star Fox as a whole, is what push Nintendo's console to a whole new level back on SNES & Nintendo 64. When Star Fox first arrived on SNES, Star Fox made history introducing Super FX into the cartridge rendering 3D polygons graphics 2D effects and making it what made Star Fox special because of it.
When Star Fox 64 debut into Nintendo 64, it also made history yet again introducing not just 3D action rail-shooting, the Rumble Pak provides force feedbacks from the the game taking damage, firing weapons to immerse the gamer and when it became a smashing hit, other game developers follow suit giving us vibration controllers that is today.
When Star Fox: Adventure debuted on Gamecube, Star Fox didn't offer anything that would make history for Gamecube, just a Zelda style gameplay on foot and very little dogfighting. Star Fox: Adventures has ever made me feel is how much it likely would have been accepted if it was Dinosaur Planet as originally intended. It wasn't a bad game but it had so little to do with Star Fox. Wasn't a great game either.
It still boggles my mind that Nintendo can't replicate or improve upon the experience that Star Fox SNES and Star Fox 64 gave us. And they need to stop thinking that those games need on-foot sections. So this bring to the equation, will Nintendo ever learn what made Star Fox special again?
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