It even beat out DriveClub and Assassin's Creed: Unity. That is quite an accomplishment!
http://www.giantbomb.com/articles/giant-bomb-s-2014-game-of-the-year-awards-day-four/1100-5125/
This was a disturbingly tight competition, but Halo: The Master Chief collection took the edge with a suite of crucial network features that simply haven't been consistently functional in at least five weeks since the game released. This was a collection of four games that are years old; the very least you expect from such a remaster is for the old games to work right. While Master Chief's failures are arguably the most egregious and the least expected, plenty of other publishers deserve blame this year, with other high profile releases like Driveclub and Assassin's Creed: Unity also launching with various combinations of missing features, broken functionality, poor performance, and rotten microtransactions.
Log in to comment