Swag, another game I'm down for this year.
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I mean, it looks beautiful, but the first game was really bad, and I don't want to fall for a pretty looking game again just because the artstyle is appealing.
I'll wait for the reviews to be out for this game, but I'm keeping my eye on it now.
What little gameplay they showed, still looks way too much like more of the first game, and the first game's gameplay is basura.
I mean, it looks beautiful, but the first game was really bad, and I don't want to fall for a pretty looking game again just because the artstyle is appealing.
I'll wait for the reviews to be out for this game, but I'm keeping my eye on it now.
It looks like a flashier version of the original, which fucking sucked. Until they find a way to not make the shift mechanic play like garbage, it'll be a failure right off the bat.
Y'all suck, you know that? >.> How does it feel to live a life full of wrong opinions, brahs?
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Hyped. First one was pretty fun. The gravity controls took a bit of getting used to, but worked really well I feel. Hopefully they'll be more fined tuned and the enemy variety will provide better challenges. That was the biggest flaw I think, not sure if by fault of the hardware (Vita) or the devs, little enemy variety.
They kinda fell into that "harder = more enemies" trap, which doesn't always work all that well. In any case, I had fun with the first one regardless. Story was hit or miss, but the parts about Kat were fairly fun.
Y'all suck, you know that? >.> How does it feel to live a life full of wrong opinions, brahs?
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No fam, that gameplay sucked monkey nuts. I'm not exactly excited for another 7-8 hours of homing kick the video game. Bobby and them made it sound like it was this neato platformer, what I got instead was this really shitty beat-em up. Outside of the music and Kat being chill, the gameplay is subpar.
@jg4xchamp: I do agree that it was repetitive (again, not sure if due to hardware or pure design choices, we shall see with this one) but at it's core I found it pretty fun.
That thing that could have made it awful, the camera, worked really well. I remember pulling some fun combos later on, what with running around the place and actively trying to outmaneuver enemies.
@Desmonic: Eh, champ has more or less covered it for me, but the gameplay was pretty subpar for a game that otherwise had so much going for it. The controls sucked, the camera sucked, the combat sucked, the structure was repetitive. Idk, I gave it two separate tries, never got into it. The shitty part is, I wanted to get into it, because its music, graphics, and setting are all up my alley.
We'll see if the second one is any better, but I'm not holding my breath. Hope I'm proven wrong this time though.
@Desmonic: Eh, champ has more or less covered it for me, but the gameplay was pretty subpar for a game that otherwise had so much going for it. The controls sucked, the camera sucked, the combat sucked, the structure was repetitive. Idk, I gave it two separate tries, never got into it. The shitty part is, I wanted to get into it, because its music, graphics, and setting are all up my alley.
We'll see if the second one is any better, but I'm not holding my breath. Hope I'm proven wrong this time though.
You deserve that Waluigi combo bro >.>
But yeah, if you're on the fence just wait for reviews and more gameplay. Usually it's what I do myself.
@jg4xchamp: I do agree that it was repetitive (again, not sure if due to hardware or pure design choices, we shall see with this one) but at it's core I found it pretty fun.
That thing that could have made it awful, the camera, worked really well. I remember pulling some fun combos later on, what with running around the place and actively trying to outmaneuver enemies.
The structural repetition is whatever, that's beat-em ups in a nut shell. The lack of enemy variety, how simplistic and unsatisfying the combat feels and is, to the boss designs, to the enemy designs themselves, to basic scenario designs (the few platforming stretches it has are supremely boring) are just fucking sloppy. Bobby described the vita controls to me, and I was like yeah glad I played it on a PS4, but the rest is just shit game design.
Ninja Gaiden Dragon Sword is a gimped version of Ninja Gaiden, but it still had fundamentally core good gameplay ideas for a beat-em up, even while restricted to the DS. Gravity Rush is just typical SCEJ shit without Ueda, really cool concepts, but the playing it part? Lousy.
I wish I knew what the **** was going on in that trailer.
This is a bad way to do a trailer. It explain nothing, and just shows random crap while listing to generic lame action music over female grunts and moans.
I need that CE Sony.
Anyway the first game had some really badly designed missions and the controls and overall feel of some of the stuff in the game felt archaic and not well thought out. It probably sounded great on paper but when the execution came, they had problems realising their vision perhaps. Though once you master it and learn to adapt to it and deal with these issues and not let them stand in the way of you trying to enjoy it, you will be rewarded with great art, music, fun gameplay that requires precise control and patience. When everything comes together, despite the flaws it feels great and you just fall in love with it.
I also agree it's repetitive in its mission structure and it seems like the main missions some of them were an after thought. It felt lazy in places. The second game will hopefully look at these above mentioned annoyances and adress them so that more people can enjoy such games. I loved GR on vita and I still love it on PS4.
i hope they have improved the combat but, going by the vid at least, its not looking good.
i got quite far into gravity rush and quite enjoyed it. didnt like the combat but there wasnt a huge amount. then in the last 3rd or so (and the DLC) they just went nuts with the combat and it became a real drag.
a bit like crackdown, i just preferred to fly around and collect the shiny upgrade thingies towards the end.
What little gameplay they showed, still looks way too much like more of the first game, and the first game's gameplay is basura.
No, it isn't.
/The end.
I wish I knew what the **** was going on in that trailer.
This is a bad way to do a trailer. It explain nothing, and just shows random crap while listing to generic lame action music over female grunts and moans.
LIkewise, I want to be interested but I have no idea what the game is about or how it even look like!
I enjoyed the first game - the second best game on the Vita as far as I am concerned.
A touch one-dimensional and the combat repetitive although you could say that for pretty much every FPS that has been released.
Controlling gravity was difficult as first but once you mastered that the game was fun. I am interested to see how the extra horsepower will be used to improve the game.
First day for me.
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