Exhibit A:
Epic Games owns the Gears IP and "can do what we want with it"
http://www.vg247.com/2010/03/15/rein-epic-owns-gears-ip-can-do-what-we-want-with-it/
:Epic can, and do choose whatever publisher it wishes for the games it creates.
We own Gears of War. We can do what we want with it, Rein told us.
So what if Epic decides they want to go multiplatform, get more sales, and sign a deal with EA or Activision (like Bungie did). The difference with Bungie and Epic is that Bungie does not own the Halo IP, Microsoft does. Epic, however, owns Gears of War IP and can do whatever they want with it. Yes, that means they can put it on PS4 if they want to.
Exhibit B:
Epic Games would love Gears on Playstation.
http://www.1up.com/news/gears-of-war-ps3-epic-love
:Speaking about the possibility of ever doing a Gears game for the PlayStation 3, Epic president Mike Capps explained it's something he'd "love" to do.
"Do we wish we could take all those Killzone [players] and Resistance fans on PS3, and get them to say 'Gears is awesome'? Yeah, sure I'd love to ship the Gears trilogy on PlayStation. That would be fun. I want to be there; I want to be everywhere"
Exhibit C:
Look no further than Call of Duty, Uncharted, Battlefield. Shooters sell very well on PS3 now too. COD sells over 10 million copies on PS3 every year despite 360 having timed-exclusive DLC. Some games like FFXIII, Batman:Arkham Asylum, Resident Evil 5, FIFA, and others actually sell better on PS3 than they do on 360.
Now Gears of War games usually sell roughly 6-7 million copies on 360. They would probably sell an extra 6-7 million on PlayStation systems.
How could Epic possibly turn down an extra 6-7 million sales? People will say it's because Microsoft is money hatting them. But how much could MS really be putting forward for this one IP that they don't even own? Developers apparently make $10 from every game sold at $60. They also lose out on all the DLC Map Packs that could be sold to PlayStation gamers.
Do the math. Epic is missing out on 60-70+ Million dollars every time they release a Gears game without putting it on PlayStation. Microsoft might pay for some development and marketing, but there is no way Microsoft is paying Epic $60+million every time a Gears game is released.
From a financial standpoint, Epic would be downright silly if they don't put Gears of War on PlayStation 4.
Exhibit D:
Epic and Microsoft had made a deal for the first 2 Gears games to be exclusive on 360. But that was a very, very long time ago. PS3 wasnt even in stores at the time. Epic was not nearly as big as they are now. Gears was a new, unknown IP. Now Epic is one of the leading industry developers, and Gears is a well known IP. They don't need MS to market it for them anymore since Gears is a proven commodity, and they dont need MS to help with development costs since theyve grown so much.
It's also important to note that Epic and many other PC devs like Valve were very disappointed with the PS3's technical architecture. PS3 was harder to develop for. It was harder to port games to.
We all know this will NOT be the case with PS4 when it is released. Infact, PS4 will probably be the BETTER system to port to, and it will most likely be more powerful than the next Xbox. Devs were happy when Sony announced PS4 would have GDDR5 8GB RAM. PS4's specs were made "by developers, FOR developers". We even saw Epic's Unreal Engine 4 at the Sony meeting this past week, and Sony's 1st party game "Knack" is being made with UE4. Needless to say, Sony has reached out to developers and has done a great job getting their input on the new console. Oh... did I mention Xbox fanboy Cliff Bleszinski is no longer at Epic?
Simpy put.... Times have changed! It isn't 2006 anymore.
Conclusion:
Epic owns the Gears IP. Epic wants Gears on PlayStation. Fans want Gears on PlayStation. Sony wants Gears on PlayStation. EA/Activision would love to publish Gears on Playstation. There are absolutely no technical limitations that would prevent Epic from putting Gears on PS4.
There will be NOTHING holding them back this time.
I think there's a 50/50 chance Gears of War franchise will be on PS4 next-gen. Epic's co-founder Mark Rein seems happy with the Official PS4 specs. Now let's hope Epic puts those specs to good use.
For all PlayStation fans that would like Gears of War on PlayStation 4, you can contact Epic through their Twitter accounts and tell them you want Gears on PS4
https://twitter.com/MarkRein
https://twitter.com/epicactual
https://twitter.com/EpicGames
UPDATE:
Tim Sweeney, Epic Games Founder and CEO
The PlayStation 4 is a leading-edge hardware platform, and its enormous CPU, GPU and memory resources enables Unreal Engine 4 to reach levels of visual quality and detail that go far beyond the current generation, for games of all sizes and genres.
Sony has defined an ideal next-generation platform.
The features and effects in our new "Elemental" demo on PlayStation 4 are just the tip of the iceberg, showing dynamic lighting and shadowing, subsurface scattering and GPU-powered particle effects at full 1080p resolution.
As the developers of the Unreal Engine, we're passionate about not only building great games, but building them efficiently. PlayStation 4 builds upon PC technology and takes it to the next level, providing a very robust and easy-to-use development environment.
As we're building games that are an order of magnitude more detailed than the current generation, Unreal Engine 4's tools combined with PlayStation 4's hardware enable developers to achieve that in a reasonable amount of time and on-budget. Our console efforts are focused on high-end, mainstream platforms that will be supported by enormous launches and large-scale support by major developers and publishers.
With PlayStation 4, Sony has defined an ideal next-generation platform with massive appeal to core gamers, and incredible potential for bringing triple-A experiences to the next level.
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