This is a low-key perk to Game Pass that sounds like a subtle insult, but I don't mean it as such, but...
...the nice thing about Game Pass is that it lets you try games out you wouldn't normally spend money on. For example, Cities Skylines 2 is not really a great game, especially given it's first installment. BUT! it's not a bad game, just something I would not spend a full $50+ on, especially when mods and such allow me to make the first game every bit as beautiful and even more fully-featured than the sequel.
Enter Game Pass: with a small subscription fee, I can play this game and enjoy it (indulging my FOMO and curiosity) while ultimately saving money. It's a win-win as far as I am concerned. The amount of games I've been able to sample that I would otherwise not have tried is large.
@davillain said:
I don't know you guys, even though this is a developer saying this, how do we really know for sure if Game Pass is good for developers or not? It's not like there have been tons of them saying this.
Also, I never heard of Citizen Sleeper. Had to go look at gameplay and nope, I like the art style but that game is a visual novel, and I rarely play them. No wonder it's on Game Pass to begin with lol.
I would need to know more about how it works. Specifically:
- Is there a "lump-sum" payment to developers to get their game on Game Pass, i.e. "Hey, we want your game on Game Pass, here is a bunch of cash"
- If so, does this inherently apply an exclusivity clause?
- Do they get paid per download?
- Do they see more revenue if they meet certain milestones? I.e. they get a bonus payment or MS takes a smaller percentage if they sell 1 million copies/5 million copies/etc.
- Are developers paid based on hours played? Many games only warrant 20 hours but some get hundreds or even thousands of hours...is this a factor?
There's just too many questions I have to come to any conclusion.
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