[QUOTE="Inconsistancy"][QUOTE="nameless12345"]
So?
Modern games are still rather low-poly.
Crisp texture > blocky 3D model, tbh.
Bring on voxels if you want full 3D graphics...
nameless12345
Voxels, why? Then you're going to have stupid little square bullets, unless you use a quadrillion voxels to define one casing instead of a 30~ poly one.Voxels aren't geometry limited so a quadrillion voxels would be possible if you had a beefy CPU and lots of RAM.
They don't make any use of GPU acceleration, tho, and that's also the reason why they haven't established themselves.
But with modern GPUs supporting GPGPU, they could be used to render voxels too.
http://en.wikipedia.org/wiki/OTOY
OTOY first showed its real-time rendering technology at the "Cinema 2.0" launch event for the ATI Radeon HD 4000 family of GPUs in June 2008. The technology demonstration, featuring ATI's mascot Ruby fleeing from a giant robot in a photorealistic New York City street, used ray tracing and voxel rendering and ran in realtime on 2 HD 4870 GPUs
https://www.youtube.com/watch?v=0YjXCae4Gu0
Voxels (volumetric pixels) can be accelerated by programmable shader equiped GPUs. Voxels are use for Crysis's terrain engine.
https://www.youtube.com/watch?v=betTuSmIFkQ Voxel accelerated by GPUs.
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