Gears of War, Halo and QB have cinematics (QB drowns you in it!). You're going on and on just because this is Sony. MS games have stories, sidekicks, heroes fighting for a higher purpose, etc. Gears introduced emotional scenes with Dom, and even added a certain wistfulness at the end of Gears 3 between Marcus and Anya, capped off with a sombre, bittersweet music score. I'm glad some games add something more to the typical heartless bro-story with bloody bodies falling left and right. If it was a wall-to-wall, testosterone-soaked killing game, it would annoy the crap outta me if this is all we got for the next 20 years in video game stories. Too much of anything becomes a stereotype, and too many stereotypes destroys interest. In fact, Kratos himself annoyed the crap out of me in his trilogy. I couldn't stand how one-dimensional he was. I begged for the shitty cutscenes to hurry up. The world felt uglier and inhumane.
When you make Kratos a father, it suddenly gets slightly more interesting. He has responsibilities, and the passing of knowledge is always intriguing to watch. There's a little humanity and something we can understand now. He's suddenly become more than a growling son-of-a-bitch. I don't know if GoW4 will be the best or critically successful yet (they are changing the gameplay a little it seems), but I will take attempts at a better story over no attempts at all. If you think dramatic cutscenes are killing gaming, then QB must be the biggest piece of shit game there is around. See, now you're obviously playing fanboy sides. Are you against cutscenes, or just complaining about Sony for no good reason? (again)
Most of you are really being fanboys. Did you play Witcher 3 to just hack in the fields all day long and walk forward using an analog stick? NO, you loved the story that complimented your gameplay. They enhanced your actions, imbuing them with purpose, and making your role-playing adventure more adventuresome. Same with GTA IV/V, Red Dead Redemption, Half Life 2 + Episodes 1 & 2, and even Walking Dead. Bioshock also told a story that stuck with people (it does it through first-person, but it was a story, and not non-stop killing for no reason....which would've lessened the work).
You'll all be playing Mass Effect 4 in 2017 for the story too. You all got mad at Mass Effect 3, because it ruined your story. You eat up stories more than you realize.
Do not make fun of Uncharted 4/TLOU (did you play them?) when those games actually show how good acting/writing is getting in video gaming. I am not saying it's the best ever and cannot be topped, but it's one of the better examples I'd show to non-gamers that video game stories are trying to get better, and some game developers are kind of nailing it. TLOU is an example of how cutscenes actually enhance the gameplay, because you want to survive and save another character you care about. Remember how people were complaining about the end of RDR when you (spoilers) got to play as another character? They MISSED a fictional video game character. MISSED their presence and voice and interactions with others. That's STORYTELLING done well (achieved through cutscenes, created through writing and acting).
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