Wow, this was...unexpected.
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Guess we'll know after launch. Considering these tests had the Bone @900p, its performance may change once the 1080 patch is applied.
Gotta say after rereading the article, that's the oddest rendering... style?... I've ever read about.
Technique might be a better word :p
Another "60fps" game on Consoles that would be smoother at a locked 30fps, but chooses 60fps for marketing
Isn't everything better on The One simply because of The One?
Love it!
So diablo 3 is better now because it's on Xbox one?
you are a barrel of laughs today my friend.
I guess people are quick to forget who exactly develops Diablo III. Blizzard has always been insanely good at optimizing their games.
Jesus Christ that is the greatest avy ever.
I guess people are quick to forget who exactly develops Diablo III. Blizzard has always been insanely good at optimizing their games.
Typically true, but as @Wasdie pointed out earlier if you're getting lower performance out of superior hardware, you're not doing a very good job.
Jesus Christ that is the greatest avy ever.
Also this. :P
When is 60fps not truly 60fps? That's the question we asked ourselves as we played through the PS4 and Xbox One renditions of Diablo 3 - a game that targets that tip-top number but with bizarre consequences owing to the unusual rendering set-up of Blizzard's in-house engine.
To cut to the chase, the PS4 version isn't as smooth in action as its Xbox One counterpart, despite both versions sharing identical assets to PC on its highest settings. Having tested both extensively over the last few days, with a mind to produce a full Face-Off feature once the Gamescom mania is dispensed with, the promise of 60fps is, on the face of it, delivered on both of the new-wave consoles. We ran both versions of the game through our analysis tools, which reported a flawless frame-rate on both - but there's a catch.
Unique to Diablo 3 is its method of producing frames, where character animations, alpha effects and its lighting model are rendered independently of camera movement. As you can see in our video below, actual gameplay can stutter down to near the 40fps line on PS4, while the camera continues to pan across the environment at a clean 60fps. It's difficult to ascertain exactly why the game presents itself like this, but it may well be the case that Blizzard has adopted a rendering strategy that ensures a 60fps refresh regardless, while some important elements of the scene to be updated at varying intervals. If so, it's an interesting technique that doesn't quite pan out.
Our test is running the full, disc-based UK versions of each game, on the most up-to-date patch available at the time of writing. Specifically, the PS4 runs at full 1080p as promised, with patch version C2.0.0.24791 instated on the menu screen, while the Xbox One renders at a lesser 900p resolution with the C2.0.0.24514 build in effect. Of course, we're promised a day-one update to 1080p on Microsoft's platform, with Blizzard seeing an opportunity in the June SDK to optimise further.
Based on our video analysis, each game renders out a perfect 60 frames per second - but in analysing the all-crucial gameplay, we see frame-rates on both platforms running with different practical results. Based on our initial playthrough, the worst of it occurs at the very start on PS4; around the gates of the New Tristram hub area. Characters and projectile arrows can run at essentially half their frame-rates as skeletons rise from the perimeter. Despite repeated tests, the Xbox One version only produces occasional hiccups in matching scenes.
SOURCE
Sounds like the PS4's resolution advantage is undermined (and will be nullified when the Xbox One patch hits anyway), with the framerate not being up to par with the Xbox One version.
the June SDK is truly not much of a boost of GPU power at all, its not going to nullify the ps4's resolution advantage, both should probably be around the same FPS when Xbox One gets updated to 1080p
I guess people are quick to forget who exactly develops Diablo III. Blizzard has always been insanely good at optimizing their games.
Typically true, but as @Wasdie pointed out earlier if you're getting lower performance out of superior hardware, you're not doing a very good job.
Jesus Christ that is the greatest avy ever.
Also this. :P
Heh, thanks guys.
I don't know. I was honestly just making an observation. It's not like a game that typically ran well on the PS3/XB360 hardware should have a hard time rendering at higher-resolutions and framerates on the PS4/XB1.
Isn't everything better on The One simply because of The One?
Love it!
So diablo 3 is better now because it's on Xbox one?
you are a barrel of laughs today my friend.
You dont agree?
Come on it is a known fact.
No I don't agree that somethings better on the xbox one just because it's on the xbox one.
I mean if it's so much better because of the XB1 why 2/3 launch titles jump ship to PC now?
Also it's diablo common bro. Best on PC always, though it's good on consoles for couch co-op
Meh don't really care. I am just waiting to play the game. I already own D3 on PS3, but I am waiting for the PS4 ver. Also why does this game have drop the same day as Tales of Xillia 2!.
It's pathetic how cows tried to brag they were going to get the superior version and laughed at X1 that it was not going to get 1080p version, now not only it does get it, but it also has a significant advantage. Cows are clowns.
Update: it was a software bug on their end they hadn't caught. There'll be a day one patch that fixes it.
I don't know why you'd want to play this game on a console.
to enjoy a slower paced, less mob density, good ole' casual time.
It's pathetic how cows tried to brag they were going to get the superior version and laughed at X1 that it was not going to get 1080p version, now not only it does get it, but it also has a significant advantage. Cows are clowns.
Update: it was a software bug on their end they hadn't caught. There'll be a day one patch that fixes it.
Thread backfire.
Lems, the joke of gaming industry
Day 1 patch it is for me then... cant wait to play this on the PS4. I actually really enjoyed Diablo 3 on the 360, so I'm going to like this even more.
Hmm...well I was going to get this on PC.
the console versions have animation-fps issues i dunno what blizz did wrong
I think , this is due to the fact that Blizzard are PC developers , who worked (exclusively) around Direct X for over a decade .
That's.. Surprising.. Although not really, considering it does'nt run properly on PC either.
It's funny how fanboys said PC games run at 60fps on integrated chips , when Diablo 3 was PC exclusive . Now we see that Current Gen consoles such as Xbox One needs an update to run the game at 1080p , while PS4 can't even maintain 60fps .
I don't understand people are still commenting on ps4 frame dips after a link a posted where blizzard commented it was a glitch on their end and will be fixed for launch...
hmm, I wonder why this is...maybe because the game was developed for windows? and microsoft is, well, windows.
I'm so stoked for this game, massive Diablo2 fan and I loved every min of the 3rd one on 360, which I played a bit the other day and suprisingly the graphics held up well, the new version should look fantastic on my 50" I wish it would come out now, why do we have to wait until next week lol I'm sure the game is ready as we speak
I don't understand people are still commenting on ps4 frame dips after a link a posted where blizzard commented it was a glitch on their end and will be fixed for launch...
Because SW and it's a lem wet dream...
I think , this is due to the fact that Blizzard are PC developers , who worked (exclusively) around Direct X for over a decade .
That's.. Surprising.. Although not really, considering it does'nt run properly on PC either.
It's funny how fanboys said PC games run at 60fps on integrated chips , when Diablo 3 was PC exclusive . Now we see that Current Gen consoles such as Xbox One needs an update to run the game at 1080p , while PS4 can't even maintain 60fps .
I can only speak for myself (and anecdotal evidence from players I've grouped with) but with my I7 4771/GTX 770 4GB, it runs perfectly most of the time, only to have the framerate absolutely tank at certain points for no obvious reason.
Looking back, I actually think it's the same kind of fps issues that the PS4 version has, although it's only really a problem at a select few places; like the bridge leading up to the Siege Beast in act 3, for example.
Edit:
Maybe they'll actually fix the PC version now that they're going to fix the console versions.
@Chutebox: it's in this thread. They updated their article with blizzard saying that it actually brought to their attention an issue. Not sure all the details but it's there to read and should be fixed with day one patch.
Here is a small snippet of what they said
"After we we read your article we went back through, looked at the code, and determined that we made mistake on, essentially, updates. So we're now at full 60 frames. We're now posting an update that will go up before the day one patch, and will be part of the day one patch,"
Looks like Blizzard ran into a bug on a mistake Blizzard admits too:
By Thomas Morgan Published Thursday, 14 August 2014
UPDATE 14/8/14 6:28pm: Yesterday, Blizzard contacted Eurogamer to say that the dual frame-rate issue we uncovered in Diablo 3 was a bug it was looking into patching as soon as possible, and offered to talk us through it one-on-one at Gamescom. Thomas Morgan met up with production director John Hight in Cologne earlier today for a quick chat.
"First off, I want to thank you for going through it, digging through it. As it turns out we do have an interesting bug in the game," Hight explains. "Essentially what's going on is we're updating at 60 frames per second, except on the consoles it's 59.94. Effectively it's like a round-off here - we're updating 59 frames on the first second, and 61 frames on the next [meaning] we're literally double-writing a frame."
So it appears as though elements of the renderer operate at a pure 60fps, while the HDMI standard actually incorporates the legacy NTSC drop-frame standard, running at 59.94fps. The discrepancy is apparent on both versions, but according to Hight differences in the way they handle the rendering account for the more pronounced hit to PS4 performance.
"After we we read your article we went back through, looked at the code, and determined that we made mistake on, essentially, updates. So we're now at full 60 frames. We're now posting an update that will go up before the day one patch, and will be part of the day one patch," Hight continues.
"As soon as we saw your article I sent it over to our core engineering lead, and I'm saying 'hey what's this this about?' Those guys are awesome - they jumped right on it, looked through the code, and were like 'I'll be darned we actually have a problem here with the way we're updating'... So our goal is to have that out day one, so on the 19th. We actually put the Sony [PS4 patch] into format today, and Sony's going to give us a pretty quick turnaround on it. I don't think we're going to have a problem getting it day one."
Hmmm...I have multiple copies of this game on PC and to be honest, Diablo II and 1 FTW.
such a shitty game.
Edit: damn this just backfired lol.
lol.
We actually put the Sony [PS4 patch] into format today, and Sony's going to give us a pretty quick turnaround on it. I don't think we're going to have a problem getting it day one."
Wonder if TC will update the nefarious comments and untrue topic.
I am tired of these last gen games making their way to the new hardware. I can't wait for Xbone/PS4 hardware designed games.
such a shitty game.
Edit: damn this just backfired lol.
lol.
We actually put the Sony [PS4 patch] into format today, and Sony's going to give us a pretty quick turnaround on it. I don't think we're going to have a problem getting it day one."
Wonder if TC will update the nefarious comments and untrue topic.
It hasn't happened yet so probably not? Then again, users do take breaks from online. That title was probably really fun to type though. After the last few days seeing the other threads, I think there was a certain eagerness in wanting to post this article.
"Wait for the final version" I said, but did anyone listen to me?
Nope. It's all about running to SW with a half baked idea of a thread on an unreleased product so we can watch the thread's backfire with delight when more information releases!
Just in the last couple of days:
That's not even counting the thread from yesterday where Sony said, "PS4 will be heavily focused on at TGS!" and that transformed into a thread called, "Sony: We Will Not Be Focusing on Vita At All For TGS".
What do all of these threads have in common? Sony Sux!
All these threads were created by the same person/moderator in a matter of a day or two. I am free to notice trends, same as anyone. This pattern has emerged once again.
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