Recently, out of a desperate need to play proper PC FPS games, I have been raking through my steam catalog, looking for a buzz to pump the endorphins.
Upon replaying Dark Forces II and Quake - I came to the logical conclusion any sane young man would adopt, that these have the best maps ever designed in a FPS single player game.
This was a positive experience, however, this also highlighted another important soul searching dilemma, maps are no longer the star of the show. The craft of designing a map, no longer exists. You simply walk in a line, and shoot people. No exploration, no traps, no puzzles, nothing.
Are consoles primarily to blame for this? Specifically, the Xbox with the franchise "Halo", which popularized the genre on consoles, making FPS - predominantly a console genre since the 2000's?
Is this game -
And this console -
Responsible for the standardization of mediocrity?
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