- COD uses RT Shadows, not RT reflections
- Series S does not have 120Hz or Raytracing toggle
- Xbox makes it less confusing to enable 120Hz mode than PS5
- RT mode uses a dynamic reconstructed 4K on both systems dropping to 1800p with some drops to 1920x1800p at the lowest
- Series S 1440p dynamic going down to 1200p
- 1200p typically for 120hz mode down to 1080p in spots
- Series X and PS5 are identical graphically
- Series S quality is predictably lower
- There are spots where PS5 falls behind the Series X during select moments in set-pieces when RT is on. Identical performance when RT is off.
- Series S has few dips and tearing but it's not much.
- PS5 takes the lead in 120hz mode but not noticeable on Series X if using VRR.
- PS5 version takes advantage of the adaptive triggers
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