Hope this would work on consoles someday.
P.S. As usual, apologies if old
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I've been keeping up with this technology since they've first mentioned it. As impressive as it looks, it suffers from one massive problem for games: A small location (about 2 or 3 city sized blocks) ends up being a few terabytes of data. A city is a hundred petabytes. Its the main reason they keep touting their streaming capabilities and how its so efficient to provide only the exact points of data for rendering.
In short this can be done by either a console or a PC, because the entire game world would have to be streamed. But you'd be limited to an always online game. I'm a little surprised that they havent shown a single bit of animation so far. I know their engine is capable of traditional polygon rendering...But so far, nothing moving, which is a little disappointing. Hopefully they'll show it in their next video like they've said.
I can see a game use this technology, but i'd be very surprised if it ever catches on beyond two or three titles.
This video didn't add any new information to what we already know from their previous videos.
There are already games using laser scanned assets - The Disappearance of Ethan Carter for example uses many laser scanned models, such as rocks and trees. that's how it achieves such a natural look.
As for Euclidean, it's pretty simple - show us a working game with physics, animation and interactive environments that uses this tech and looks life-like and I'll be convinced. Until then it's just hot air.
What is this guy talking about, that didn't look like the real world at all....nonsense.
That was pretty much my thought the first time he called it real life ;)
it's a scam, saw this same thing 4 years ago from the same idiots.
i dunno, during my Com Sci masters it was discussed that the way we currently render games is "Outdated (focus on Polygons) ... but seeing as the only to major players in graphics cards use this method and will likely not change (because they have no reason to) we won't see voxel based or any other potentially superior methods.
@Mystery_Writer:
It is all about lighting. You can have characters made up of billions of polygons, but if the lighting can't react like it does in the real-world then those high-poly characters won't be fully utilized. Real-Time Ray Tracing is really the only option for true realism, but it's extremely resource heavy. Probably would take a 10 Tflop GPU for real-time ray tracing to be practical.
already knew the guy was trying to trick you when he was showing the "real world" footage because everything looked too perfect and fake like plastic. Not impressive really. Many of the edges on concrete and stuff were so sharp too they look like they can slice you. FFXV graphics look more life-like to be honest.
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