Controversial NextGen Graphics Looks Too Good To Be True

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Mystery_Writer

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#1  Edited By Mystery_Writer
Member since 2004 • 8351 Posts

Hope this would work on consoles someday.

P.S. As usual, apologies if old

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wis3boi

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#2 wis3boi
Member since 2005 • 32507 Posts

you can smell the bullshit from the monitor

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blangenakker

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#3 blangenakker
Member since 2006 • 3240 Posts

Its not designed for games.

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XenogearsMaster

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#4 XenogearsMaster
Member since 2007 • 3175 Posts

That was painful to watch and listen to.

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Jankarcop

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#5 Jankarcop
Member since 2011 • 11058 Posts

it's a scam, saw this same thing 4 years ago from the same idiots.

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XaosII

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#6  Edited By XaosII
Member since 2003 • 16705 Posts

I've been keeping up with this technology since they've first mentioned it. As impressive as it looks, it suffers from one massive problem for games: A small location (about 2 or 3 city sized blocks) ends up being a few terabytes of data. A city is a hundred petabytes. Its the main reason they keep touting their streaming capabilities and how its so efficient to provide only the exact points of data for rendering.

In short this can be done by either a console or a PC, because the entire game world would have to be streamed. But you'd be limited to an always online game. I'm a little surprised that they havent shown a single bit of animation so far. I know their engine is capable of traditional polygon rendering...But so far, nothing moving, which is a little disappointing. Hopefully they'll show it in their next video like they've said.

I can see a game use this technology, but i'd be very surprised if it ever catches on beyond two or three titles.

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mikhail

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#7 mikhail
Member since 2003 • 2697 Posts

What is this guy talking about, that didn't look like the real world at all....nonsense.

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sukraj

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#8 sukraj
Member since 2008 • 27859 Posts

not gunna happen

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PernicioEnigma

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#9 PernicioEnigma
Member since 2010 • 6662 Posts

This video didn't add any new information to what we already know from their previous videos.

There are already games using laser scanned assets - The Disappearance of Ethan Carter for example uses many laser scanned models, such as rocks and trees. that's how it achieves such a natural look.

As for Euclidean, it's pretty simple - show us a working game with physics, animation and interactive environments that uses this tech and looks life-like and I'll be convinced. Until then it's just hot air.

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MlauTheDaft

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#10 MlauTheDaft
Member since 2011 • 5189 Posts

@mikhail said:

What is this guy talking about, that didn't look like the real world at all....nonsense.

That was pretty much my thought the first time he called it real life ;)

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aroxx_ab

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#11 aroxx_ab
Member since 2005 • 13236 Posts

I dont want "real life" graphics in games, i want more lika an advanced cell-shading look

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deactivated-5acbb9993d0bd

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#12 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@Jankarcop said:

it's a scam, saw this same thing 4 years ago from the same idiots.

i dunno, during my Com Sci masters it was discussed that the way we currently render games is "Outdated (focus on Polygons) ... but seeing as the only to major players in graphics cards use this method and will likely not change (because they have no reason to) we won't see voxel based or any other potentially superior methods.

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emgesp

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#13  Edited By emgesp
Member since 2004 • 7848 Posts

@Mystery_Writer:

It is all about lighting. You can have characters made up of billions of polygons, but if the lighting can't react like it does in the real-world then those high-poly characters won't be fully utilized. Real-Time Ray Tracing is really the only option for true realism, but it's extremely resource heavy. Probably would take a 10 Tflop GPU for real-time ray tracing to be practical.

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SambaLele

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#14 SambaLele
Member since 2004 • 5552 Posts

Looks great, but not like reality, no. And they've been hyping their engine for a long time, still haven't seen it put to (good) use.

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pelvist

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#15  Edited By pelvist
Member since 2010 • 9001 Posts
Loading Video...

This video gives a better impression. Apparently they are working on two games right now, so it will be interesting to see what they turn out like. Personally I think this tech will be great for VR.

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Gue1

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#16  Edited By Gue1
Member since 2004 • 12171 Posts

already knew the guy was trying to trick you when he was showing the "real world" footage because everything looked too perfect and fake like plastic. Not impressive really. Many of the edges on concrete and stuff were so sharp too they look like they can slice you. FFXV graphics look more life-like to be honest.

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AzatiS

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#17 AzatiS
Member since 2004 • 14969 Posts

Who was dummy enough to beleive what he was seeing the first minute were "real world" scenes ? Wtf ...

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bezza2011

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#18 bezza2011
Member since 2006 • 2729 Posts

:S I could tell straight away that those real life places were graphics, they didn't even look as good as i've seen so :S

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jsmoke03

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#19 jsmoke03
Member since 2004 • 13717 Posts

those didnt look realistic at all. I was wondering when they were going to show off their graphics....

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clyde46

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#20  Edited By clyde46
Member since 2005 • 49061 Posts

Didn't these guys try something like this before?

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Kjranu

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#21 Kjranu
Member since 2012 • 1802 Posts

@wis3boi said:

you can smell the bullshit from the monitor

Not really. That IS the future once 10+TF graphics cards start coming out.

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ShepardCommandr

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#23 ShepardCommandr
Member since 2013 • 4939 Posts

@wis3boi said:

you can smell the bullshit from the monitor

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PS4hasNOgames

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#25  Edited By PS4hasNOgames
Member since 2014 • 2620 Posts

that honestly doesn't look good at all. trash. xbox one games look better with their crushed blacks than the most expensive "rig"

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leandrro

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#27 leandrro
Member since 2007 • 1644 Posts

its not that good, its static and lights dont interact with camera position